e4000998cc 
					 
					
						
						
							
							Complete box2d implementation, all collisions handled with box2d  
						
						 
						
						... 
						
						
						
						Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location 
						
						
					 
					
						2018-11-15 10:34:22 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						92201411b9 
					 
					
						
						
							
							Refactor entity.PhysicsBody to physics.PhysicsBody  
						
						 
						
						... 
						
						
						
						Create CollisionListener interface and Box2dContactListener
Register the Box2dContactListener with the box2d world 
						
						
					 
					
						2018-11-14 22:26:02 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0994289c7e 
					 
					
						
						
							
							Begin box2d physics implementation.  
						
						 
						
						... 
						
						
						
						Created box2d bodies for all game entities (except shield)
Scale units down to box2d friendly units (40:1 <-> pixels:box2d)
Use floats in places integers were used for position and sizing 
						
						
					 
					
						2018-11-14 22:04:41 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b3cbe0cda5 
					 
					
						
						
							
							Remove magic value  
						
						 
						
						
						
						
					 
					
						2018-11-13 19:01:14 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e2c0bad9e0 
					 
					
						
						
							
							Altered powerup weights (decreased glue, increased multi ball)  
						
						 
						
						... 
						
						
						
						Allow bricks to have their colour changed. 
						
						
					 
					
						2018-11-13 18:58:55 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ea6240bd2c 
					 
					
						
						
							
							Add PowerUpType enum  
						
						 
						
						... 
						
						
						
						Handles weighted random seletion, color and instantiation, cleaning up
other sections of Brick and PlayState code. 
						
						
					 
					
						2018-11-13 18:42:27 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0abae880d3 
					 
					
						
						
							
							Add MenuState, start with it and switch back when a game is finished  
						
						 
						
						
						
						
					 
					
						2018-11-13 17:58:42 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fa7e93953b 
					 
					
						
						
							
							Speed ball up  
						
						 
						
						
						
						
					 
					
						2018-11-13 17:21:23 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						409735d94e 
					 
					
						
						
							
							Scale entity units to new board units.  
						
						 
						
						... 
						
						
						
						Rename Brick.BLOCK_ to Brick.BRICK_ 
						
						
					 
					
						2018-11-13 17:17:19 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1fe82cb5b2 
					 
					
						
						
							
							Change viewport to FitViewport, board height/width to 4K  
						
						 
						
						... 
						
						
						
						Enable font anti-aliasing 
						
						
					 
					
						2018-11-13 17:14:33 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a56d721050 
					 
					
						
						
							
							Move away from using pixel coordinates to "board coordinates"  
						
						 
						
						... 
						
						
						
						Changed aspect ratio from 4:3 to 9:16 
						
						
					 
					
						2018-11-13 15:58:01 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1c7e20f8e9 
					 
					
						
						
							
							Move any stuck balls along with paddle when shields get added/removed  
						
						 
						
						
						
						
					 
					
						2018-11-13 12:54:09 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7588a0986b 
					 
					
						
						
							
							Refactored to use states  
						
						 
						
						... 
						
						
						
						Various other refactoring, no functional differences 
						
						
					 
					
						2018-11-13 11:51:00 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fad2085b6 
					 
					
						
						
							
							Refactor power up chance to be a variable  
						
						 
						
						
						
						
					 
					
						2018-11-13 10:21:05 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						70ece88a89 
					 
					
						
						
							
							Allow shields to stack.  
						
						 
						
						... 
						
						
						
						Refactor Ball.render to keep a local instance of BrickBuster 
						
						
					 
					
						2018-11-12 21:46:02 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a199c82fd8 
					 
					
						
						
							
							Fixed ball DEFAULT_SPEED being used when BOOST_SPEED should have been  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:24:02 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c34610b3e3 
					 
					
						
						
							
							Keep a global ShapeRenderer instance rather than an instance per entity  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:22:16 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						219622ff53 
					 
					
						
						
							
							Add shield powerup  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:11:40 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						393b2fae58 
					 
					
						
						
							
							Use a weighted random choice for powerup selection, 15% of power up  
						
						 
						
						
						
						
					 
					
						2018-11-12 20:39:59 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4694947a08 
					 
					
						
						
							
							Added multi ball powerup  
						
						 
						
						
						
						
					 
					
						2018-11-12 19:15:24 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4a7c9215dd 
					 
					
						
						
							
							Use brick.hit() as a check for whether the brick should be removed.  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:20:56 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e1c7fbb53f 
					 
					
						
						
							
							Move ball speed boost check to Brick's hit() method  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:19:19 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1ee5a5a36c 
					 
					
						
						
							
							Allow ball to fall "out" of screen  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:13:48 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						83e270062b 
					 
					
						
						
							
							Refactor to support multiple balls  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:12:42 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ed8c90be1a 
					 
					
						
						
							
							Add debug info to bottom left of screen  
						
						 
						
						
						
						
					 
					
						2018-11-12 17:15:27 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5e3f71f236 
					 
					
						
						
							
							Replace snake_case to camelCase  
						
						 
						
						
						
						
					 
					
						2018-11-12 15:46:47 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d89a20134b 
					 
					
						
						
							
							Only check for paddle collision when ball position <= paddle height.  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:50:50 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d3eb876960 
					 
					
						
						
							
							Refactor powerups, move to new package. Decrease long paddle chance to 8%  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:33:22 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						88428fded9 
					 
					
						
						
							
							Keep speed of ball when hitting sticky paddle  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:18:26 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a736229c18 
					 
					
						
						
							
							Only reset ball speed to default when launching normally  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:08:09 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ac27cc5e90 
					 
					
						
						
							
							Make sure paddle reaches screen edge  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:07:04 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e8901d2ed4 
					 
					
						
						
							
							Added longer paddle powerup, fixed issues with sticky paddle bouncing  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:02:26 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1f9c2e6db0 
					 
					
						
						
							
							Decrease chance of glue powerup dropping from 50% to 8%  
						
						 
						
						... 
						
						
						
						Increase default ball speed to 350px/sec
Change paddle speed control to time-based, 375px/sec 
						
						
					 
					
						2018-11-12 09:54:07 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3e0d4657f2 
					 
					
						
						
							
							Add PowerUp logic + GluePowerUp  
						
						 
						
						
						
						
					 
					
						2018-11-12 09:28:12 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						28e0ed27f3 
					 
					
						
						
							
							Entity take float in constructor instead of int  
						
						 
						
						
						
						
					 
					
						2018-11-12 09:27:29 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						353afe1cee 
					 
					
						
						
							
							Update velocity based on time delta  
						
						 
						
						
						
						
					 
					
						2018-11-11 21:53:18 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c5642f7050 
					 
					
						
						
							
							Change rows of blocks from 10 to 7, increase height padding  
						
						 
						
						
						
						
					 
					
						2018-11-11 21:53:00 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						711a5548ef 
					 
					
						
						
							
							Added speed boost after a certain amount of bricks remain  
						
						 
						
						... 
						
						
						
						Reset board after all bricks are destroyed 
						
						
					 
					
						2018-11-11 21:50:30 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						78d0a72217 
					 
					
						
						
							
							Rename ball -> new_pos  
						
						 
						
						... 
						
						
						
						Fix paddle reset 
						
						
					 
					
						2018-11-11 21:25:09 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						659fde4622 
					 
					
						
						
							
							Use a Vector2 to track entity position.  
						
						 
						
						
						
						
					 
					
						2018-11-11 20:56:58 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3feca300be 
					 
					
						
						
							
							Shrink ball, increase brick height, improve paddle collision, add brick collision  
						
						 
						
						
						
						
					 
					
						2018-11-11 20:42:25 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a0b0753c5e 
					 
					
						
						
							
							Remove redundant .nor() in nearestPoint()  
						
						 
						
						
						
						
					 
					
						2018-11-11 20:41:01 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						81fc6e91c9 
					 
					
						
						
							
							Refactor Block to Brick  
						
						 
						
						
						
						
					 
					
						2018-11-11 18:48:57 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						053ec9829f 
					 
					
						
						
							
							Proper paddle collision, and slowed down the paddle  
						
						 
						
						
						
						
					 
					
						2018-11-11 18:44:43 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0a071e40d2 
					 
					
						
						
							
							Render bricks first  
						
						 
						
						
						
						
					 
					
						2018-11-11 18:20:21 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8f788851b2 
					 
					
						
						
							
							Add paddle collision detection  
						
						 
						
						... 
						
						
						
						Change tracking of entity positions from int to float 
						
						
					 
					
						2018-11-11 18:20:07 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5756c9077c 
					 
					
						
						
							
							Reset ball on top of battle when hitting bottom edge of screen  
						
						 
						
						... 
						
						
						
						Render paddle from bottom-left
Change screen-edge reflection checks
Remove use of 'this' where not needed
Make BrickBuster entities private 
						
						
					 
					
						2018-11-11 15:51:39 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ec28b8bd99 
					 
					
						
						
							
							Only launch the ball if not already playing  
						
						 
						
						
						
						
					 
					
						2018-11-11 15:09:51 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						79f4334cd7 
					 
					
						
						
							
							Add screen edge reflection.  
						
						 
						
						
						
						
					 
					
						2018-11-11 15:07:29 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						66bd930e2e 
					 
					
						
						
							
							Merge remote-tracking branch 'origin/master'  
						
						 
						
						
						
						
					 
					
						2018-11-11 13:13:05 +04:00