Refactored to use states
Various other refactoring, no functional differences
This commit is contained in:
		@ -1,207 +1,38 @@
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package com.me.brickbuster;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.entity.*;
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import com.me.brickbuster.entity.powerup.*;
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import com.me.brickbuster.state.PlayState;
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import java.util.*;
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public class BrickBuster extends ApplicationAdapter {
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public class BrickBuster extends Game {
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	public static final int WIDTH = 800;
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	public static final int HEIGHT = 600;
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	public static final String TITLE = "Brick Buster";
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	public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
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	public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
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	public static final int SHIELD_HEIGHT = 5;
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	public static final float POWERUP_CHANCE = 0.15f;
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	private static final Map<Class<? extends PowerUp>, Integer> powerUpWeights;
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	private static final int weightSum;
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	private BitmapFont font;
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	private SpriteBatch batch;
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	private ShapeRenderer sr;
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	private Paddle paddle;
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	private ArrayList<Ball> balls;
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	private ArrayList<Brick> bricks;
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	private ArrayList<PowerUp> powerUps;
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	private int shieldCount = 0;
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	public BitmapFont font;
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	public SpriteBatch sb;
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	public ShapeRenderer sr;
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	@Override
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	public void create () {
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		font = new BitmapFont();
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		batch = new SpriteBatch();
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		sb = new SpriteBatch();
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		sr = new ShapeRenderer();
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		paddle = new Paddle(this);
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		powerUps = new ArrayList<PowerUp>();
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		bricks = new ArrayList<Brick>();
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		for (int col = 0; col < 13; col++) {
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			for (int row = 0; row < 7; row++) {
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				int x = 15 + (col * (Brick.BLOCK_WIDTH + 10));
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				int y = 15 + Brick.BLOCK_HEIGHT + (row * (Brick.BLOCK_HEIGHT + 10));
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				Class<? extends PowerUp> powerUpType = null;
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				if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
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					powerUpType = getWeightedPowerUp();
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				}
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				bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
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			}
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		}
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		balls = new ArrayList<Ball>();
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		balls.add(new Ball(this));
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		setScreen(new PlayState(this));
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	}
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	@Override
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	public void render () {
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		Gdx.gl.glClearColor(0.5f,1,1,1);
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		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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		long start_update = System.nanoTime();
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		update(Gdx.graphics.getDeltaTime());
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		long finish_update = System.nanoTime() - start_update;
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		long start_render = System.nanoTime();
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		for (Brick block : bricks) {
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			block.render(sr);
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		}
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		for (PowerUp powerUp : powerUps) {
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			powerUp.render(sr);
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		}
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		for (Ball ball : balls) {
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			ball.render(sr);
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		}
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		paddle.render(sr);
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		if (getShieldCount() > 0) {
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			sr.begin(ShapeRenderer.ShapeType.Filled);
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			sr.setColor(Color.SALMON);
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			sr.rect(0, 0, WIDTH, getShieldCount() * SHIELD_HEIGHT);
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			sr.end();
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		}
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		long finish_render = System.nanoTime() - start_render;
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		batch.begin();
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		//batch.setColor(Color.BLACK);
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		font.draw(batch, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
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				Gdx.graphics.getFramesPerSecond(), finish_update/1000000f, finish_render/1000000f), 0, 13);
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		batch.end();
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		// Render the current Screen (State)
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		super.render();
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	}
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	public void update(float dt) {
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		for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
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			Ball ball = it.next();
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			ball.update(dt);
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			if (ball.isDead()) {
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				it.remove();
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			}
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		}
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		if (balls.isEmpty()) {
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			reset();
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		}
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		paddle.update(dt);
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		for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
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			PowerUp powerUp = it.next();
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			powerUp.update(dt);
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			if(powerUp.isCaught()) {
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				it.remove();
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			}
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		}
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		if (getBricks().isEmpty()) {
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			create();
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		}
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	}
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	public void reset() {
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		Paddle paddle = getPaddle();
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		Ball ball = new Ball(this);
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		ball.setX(paddle.getX());
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		ball.setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + Ball.RADIUS);
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		balls.add(ball);
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		paddle.setSticky(false);
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		paddle.setWidth(Paddle.DEFAULT_WIDTH);
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	}
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	@Override
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	public void dispose () {
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	}
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	private static final Class<? extends PowerUp> getWeightedPowerUp() {
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		int remaining = MathUtils.random(weightSum);
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		for (Map.Entry<Class<? extends PowerUp>, Integer> entry : powerUpWeights.entrySet()) {
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			remaining -= entry.getValue();
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			if (remaining < 0) {
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				return entry.getKey();
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			}
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		}
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		return null;
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	}
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	public int getShieldCount() {
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		return shieldCount;
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	}
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	public void addShield() {
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		shieldCount++;
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		paddle.setY(paddle.getY() + SHIELD_HEIGHT);
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	}
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	public void removeShield() {
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		shieldCount--;
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		paddle.setY(paddle.getY() - SHIELD_HEIGHT);
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	}
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	public ArrayList<Ball> getBalls() {
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		return balls;
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	}
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	public Paddle getPaddle() {
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		return paddle;
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	}
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	public ArrayList<Brick> getBricks() {
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		return bricks;
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	}
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	public void addPowerUp(PowerUp powerUp) {
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		this.powerUps.add(powerUp);
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	}
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	static {
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		Map<Class<? extends PowerUp>, Integer> tmp = new HashMap<Class<? extends PowerUp>, Integer>();
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		// Assign PowerUp weights here
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		tmp.put(GluePowerUp.class, 30);
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		tmp.put(LongerPaddlePowerUp.class, 40);
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		tmp.put(MultiBallPowerUp.class, 20);
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		tmp.put(ShieldPowerUp.class, 40);
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		powerUpWeights = Collections.unmodifiableMap(tmp);
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		int sum = 0;
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		for (int x : powerUpWeights.values()) {
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			sum += x;
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		}
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		weightSum = sum;
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	}
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}
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}
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@ -5,6 +5,9 @@ import com.badlogic.gdx.math.Vector2;
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public class Utils {
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	public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
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	public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
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	public static Vector2 reflect(Vector2 incoming, Vector2 surface) {
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		Vector2 normal = new Vector2(-surface.y, surface.x);
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		return incoming.sub(normal.scl(normal.dot(incoming) * 2));
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@ -8,6 +8,7 @@ import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.BrickBuster;
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import com.me.brickbuster.Utils;
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import com.me.brickbuster.state.PlayState;
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import net.dermetfan.utils.Pair;
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import java.util.Iterator;
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@ -25,16 +26,16 @@ public class Ball extends Entity {
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	private boolean isStuck = true;
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	private boolean isDead = false;
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	public Ball(BrickBuster brickBuster) {
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		super(brickBuster,BrickBuster.WIDTH/2, brickBuster.getPaddle().getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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		this.speed = getBrickBuster().getBricks().size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
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	public Ball(PlayState state) {
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		super(state,BrickBuster.WIDTH/2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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		this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
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	}
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	@Override
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	public void render(ShapeRenderer sr) {
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		sr.begin(ShapeType.Filled);
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		sr.setColor(BALL_COLOR);
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		sr.circle(getPos().x, getPos().y, RADIUS);
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		sr.circle(pos.x, pos.y, RADIUS);
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		sr.end();
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	}
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@ -48,12 +49,10 @@ public class Ball extends Entity {
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			}
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		}
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		BrickBuster game = getBrickBuster();
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		Vector2 new_pos = getPos().cpy().add(direction.cpy().scl(speed * dt));
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		Vector2 new_pos = pos.cpy().add(direction.cpy().scl(speed * dt));
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		boolean brickCollision = false;
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		Iterator<Brick> brickIterator = game.getBricks().iterator();
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		Iterator<Brick> brickIterator = state.bricks.iterator();
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		while (!brickCollision && brickIterator.hasNext()) {
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			Brick brick = brickIterator.next();
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			Vector2[] vertices = brick.getVertices();
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@ -75,41 +74,40 @@ public class Ball extends Entity {
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		}
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		if (new_pos.x + RADIUS > BrickBuster.WIDTH || new_pos.x - RADIUS < 0) {
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			Utils.reflect(direction, BrickBuster.VERTICAL_EDGE);
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			Utils.reflect(direction, Utils.VERTICAL_EDGE);
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		} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
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			Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
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		} else if (game.getShieldCount() > 0
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					&& new_pos.y - RADIUS < BrickBuster.SHIELD_HEIGHT * game.getShieldCount()) {
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			Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
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			game.removeShield();
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			Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
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		} else if (state.getShieldCount() > 0
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					&& new_pos.y - RADIUS < PlayState.SHIELD_HEIGHT * state.getShieldCount()) {
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			Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
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			state.removeShield();
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		} else if (new_pos.y + RADIUS < 0) {
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			isDead = true;
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			return;
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		} else if (direction.y < 0 && new_pos.y <= game.getPaddle().getY() + Paddle.PADDLE_HEIGHT + RADIUS) {
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			Pair<Vector2, Vector2> paddle = game.getPaddle().getTopEdge();
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		} else if (direction.y < 0 && new_pos.y <= state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS) {
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			Pair<Vector2, Vector2> paddle = state.paddle.getTopEdge();
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			Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
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			Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, new_pos.cpy());
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			if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
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				paddleCollision();
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				if (game.getPaddle().isSticky()) {
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				if (state.paddle.isSticky()) {
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					return;
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				}
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			}
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		}
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		getPos().add(direction.cpy().scl(speed * dt));
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		pos.add(direction.cpy().scl(speed * dt));
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	}
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	public Vector2 paddleReflectAngle() {
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		Paddle paddle = getBrickBuster().getPaddle();
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		float rel = MathUtils.clamp((getX() - paddle.getX()) + (paddle.getWidth()/2), 5, paddle.getWidth()-5);
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		float newAngle = MathUtils.PI - (MathUtils.PI * (rel / paddle.getWidth()));
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		float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2), 5, state.paddle.getWidth()-5);
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		float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
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		return new Vector2(MathUtils.cos(newAngle), MathUtils.sin(newAngle));
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	}
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	public void launch() {
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		if (getBrickBuster().getPaddle().isSticky()) {
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		if (state.paddle.isSticky()) {
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			direction = paddleReflectAngle();
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		} else {
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			// launch at random angle between 135 and 45 degrees
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@ -120,10 +118,9 @@ public class Ball extends Entity {
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	}
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	public void paddleCollision() {
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		Paddle paddle = getBrickBuster().getPaddle();
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		if (paddle.isSticky()) {
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		if (state.paddle.isSticky()) {
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			isStuck = true;
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			setY(paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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			pos.y = state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS;
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			return;
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		}
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		direction = paddleReflectAngle();
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@ -4,10 +4,11 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.BrickBuster;
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import com.me.brickbuster.entity.powerup.PowerUp;
 | 
			
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import com.me.brickbuster.state.PlayState;
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public class Brick extends Entity {
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 | 
			
		||||
	public static final Color BLOCK_COLOR = Color.FOREST;
 | 
			
		||||
	public static final int BLOCK_WIDTH = 50;
 | 
			
		||||
	public static final int BLOCK_HEIGHT = 20;
 | 
			
		||||
@ -16,8 +17,8 @@ public class Brick extends Entity {
 | 
			
		||||
 | 
			
		||||
	private Vector2[] vertices;
 | 
			
		||||
 | 
			
		||||
	public Brick(BrickBuster brickBuster, Class<? extends PowerUp> powerUpType, int x, int y) {
 | 
			
		||||
		super(brickBuster, x, y);
 | 
			
		||||
	public Brick(PlayState state, Class<? extends PowerUp> powerUpType, int x, int y) {
 | 
			
		||||
		super(state, x, y);
 | 
			
		||||
		this.powerUpType = powerUpType;
 | 
			
		||||
 | 
			
		||||
		this.vertices = new Vector2[] {
 | 
			
		||||
@ -41,18 +42,18 @@ public class Brick extends Entity {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public boolean hit() {
 | 
			
		||||
		if (getBrickBuster().getBricks().size()-1 <= Ball.BLOCKS_FOR_BOOST) {
 | 
			
		||||
			for (Ball ball : getBrickBuster().getBalls()) {
 | 
			
		||||
		if (state.bricks.size()-1 <= Ball.BLOCKS_FOR_BOOST) {
 | 
			
		||||
			for (Ball ball : state.balls) {
 | 
			
		||||
				ball.setSpeed(Ball.BOOST_SPEED);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (powerUpType != null) {
 | 
			
		||||
			try {
 | 
			
		||||
				PowerUp powerUp = powerUpType.getConstructor(BrickBuster.class, Brick.class).newInstance(getBrickBuster(), this);
 | 
			
		||||
				getBrickBuster().addPowerUp(powerUp);
 | 
			
		||||
				PowerUp powerUp = powerUpType.getConstructor(PlayState.class, Brick.class).newInstance(state, this);
 | 
			
		||||
				state.powerUps.add(powerUp);
 | 
			
		||||
			} catch(Exception e) {
 | 
			
		||||
 | 
			
		||||
				System.out.println("Error spawning powerup: " + e.getMessage());
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		return true;
 | 
			
		||||
 | 
			
		||||
@ -2,15 +2,15 @@ package com.me.brickbuster.entity;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 | 
			
		||||
import com.badlogic.gdx.math.Vector2;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
 | 
			
		||||
public abstract class Entity {
 | 
			
		||||
 | 
			
		||||
	private BrickBuster brickBuster;
 | 
			
		||||
	private Vector2 pos;
 | 
			
		||||
	protected PlayState state;
 | 
			
		||||
	protected Vector2 pos;
 | 
			
		||||
 | 
			
		||||
	public Entity(BrickBuster brickBuster, float x, float y) {
 | 
			
		||||
		this.brickBuster = brickBuster;
 | 
			
		||||
	public Entity(PlayState state, float x, float y) {
 | 
			
		||||
		this.state = state;
 | 
			
		||||
		this.pos = new Vector2(x, y);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -18,10 +18,6 @@ public abstract class Entity {
 | 
			
		||||
 | 
			
		||||
	public abstract void update(float dt);
 | 
			
		||||
 | 
			
		||||
	public BrickBuster getBrickBuster() {
 | 
			
		||||
		return brickBuster;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public Vector2 getPos() {
 | 
			
		||||
		return pos;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 | 
			
		||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
 | 
			
		||||
import com.badlogic.gdx.math.Vector2;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
import net.dermetfan.utils.Pair;
 | 
			
		||||
 | 
			
		||||
public class Paddle extends Entity {
 | 
			
		||||
@ -20,7 +21,7 @@ public class Paddle extends Entity {
 | 
			
		||||
	private int width = DEFAULT_WIDTH;
 | 
			
		||||
	private boolean sticky = false;
 | 
			
		||||
 | 
			
		||||
	public Paddle(BrickBuster brickBuster) {
 | 
			
		||||
	public Paddle(PlayState brickBuster) {
 | 
			
		||||
		super(brickBuster, BrickBuster.WIDTH / 2, PADDLE_Y);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -35,26 +36,26 @@ public class Paddle extends Entity {
 | 
			
		||||
	@Override
 | 
			
		||||
	public void update(float dt) {
 | 
			
		||||
		if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
 | 
			
		||||
			if (getX() - width/2 - PADDLE_SPEED * dt < 0) {
 | 
			
		||||
			if (pos.x - width/2 - PADDLE_SPEED * dt < 0) {
 | 
			
		||||
				setX(width/2);
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			setX(getX() - PADDLE_SPEED * dt);
 | 
			
		||||
			pos.x = pos.x - PADDLE_SPEED * dt;
 | 
			
		||||
 | 
			
		||||
			for (Ball ball : getBrickBuster().getBalls()) {
 | 
			
		||||
			for (Ball ball : state.balls) {
 | 
			
		||||
				if (ball.isStuck()) {
 | 
			
		||||
					ball.setX(ball.getX() - PADDLE_SPEED * dt);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
 | 
			
		||||
			if (getX() + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
 | 
			
		||||
			if (pos.x + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
 | 
			
		||||
				setX(BrickBuster.WIDTH - width/2);
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			setX(getX() + PADDLE_SPEED * dt);
 | 
			
		||||
			pos.x = pos.x + PADDLE_SPEED * dt;
 | 
			
		||||
 | 
			
		||||
			for (Ball ball : getBrickBuster().getBalls()) {
 | 
			
		||||
			for (Ball ball : state.balls) {
 | 
			
		||||
				if (ball.isStuck()) {
 | 
			
		||||
					ball.setX(ball.getX() + PADDLE_SPEED * dt);
 | 
			
		||||
				}
 | 
			
		||||
@ -64,8 +65,8 @@ public class Paddle extends Entity {
 | 
			
		||||
 | 
			
		||||
	public Pair<Vector2, Vector2> getTopEdge() {
 | 
			
		||||
		return new Pair<Vector2, Vector2>(
 | 
			
		||||
				new Vector2(getX() - width/2, getY() + PADDLE_HEIGHT),
 | 
			
		||||
				new Vector2(getX() + width/2, getY() + PADDLE_HEIGHT)
 | 
			
		||||
				new Vector2(pos.x - width/2, pos.y + PADDLE_HEIGHT),
 | 
			
		||||
				new Vector2(pos.x + width/2, pos.y + PADDLE_HEIGHT)
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,18 +1,18 @@
 | 
			
		||||
package com.me.brickbuster.entity.powerup;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
 | 
			
		||||
public class GluePowerUp extends PowerUp {
 | 
			
		||||
 | 
			
		||||
	public GluePowerUp(BrickBuster brickBuster, Brick brick) {
 | 
			
		||||
		super(brickBuster, brick, Color.WHITE);
 | 
			
		||||
	public GluePowerUp(PlayState state, Brick brick) {
 | 
			
		||||
		super(state, brick, Color.WHITE);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void activate() {
 | 
			
		||||
		getBrickBuster().getPaddle().setSticky(true);
 | 
			
		||||
		state.paddle.setSticky(true);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,20 +1,20 @@
 | 
			
		||||
package com.me.brickbuster.entity.powerup;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.entity.Paddle;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
 | 
			
		||||
public class LongerPaddlePowerUp extends PowerUp {
 | 
			
		||||
	public LongerPaddlePowerUp(BrickBuster brickBuster, Brick brick) {
 | 
			
		||||
		super(brickBuster, brick, Color.OLIVE);
 | 
			
		||||
 | 
			
		||||
	public LongerPaddlePowerUp(PlayState state, Brick brick) {
 | 
			
		||||
		super(state, brick, Color.OLIVE);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void activate() {
 | 
			
		||||
		Paddle paddle = getBrickBuster().getPaddle();
 | 
			
		||||
		if (paddle.getWidth() < 250) {
 | 
			
		||||
			paddle.setWidth(paddle.getWidth() + 50);
 | 
			
		||||
		if (state.paddle.getWidth() < 250) {
 | 
			
		||||
			state.paddle.setWidth(state.paddle.getWidth() + 50);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -3,28 +3,28 @@ package com.me.brickbuster.entity.powerup;
 | 
			
		||||
import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.badlogic.gdx.math.MathUtils;
 | 
			
		||||
import com.badlogic.gdx.math.Vector2;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.entity.Ball;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
 | 
			
		||||
public class MultiBallPowerUp extends PowerUp {
 | 
			
		||||
 | 
			
		||||
	private Vector2 pos;
 | 
			
		||||
 | 
			
		||||
	public MultiBallPowerUp(BrickBuster brickBuster, Brick brick) {
 | 
			
		||||
		super(brickBuster, brick, Color.ROYAL);
 | 
			
		||||
	public MultiBallPowerUp(PlayState state, Brick brick) {
 | 
			
		||||
		super(state, brick, Color.ROYAL);
 | 
			
		||||
		this.pos = getPos().cpy();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void activate() {
 | 
			
		||||
		for (int x = 0; x < 2; x++) {
 | 
			
		||||
			Ball ball = new Ball(getBrickBuster());
 | 
			
		||||
			Ball ball = new Ball(state);
 | 
			
		||||
			ball.setPos(pos.cpy());
 | 
			
		||||
			float angle = MathUtils.random(MathUtils.PI*2);
 | 
			
		||||
			ball.setDirection(new Vector2(MathUtils.cos(angle), MathUtils.sin(angle)));
 | 
			
		||||
			ball.setStuck(false);
 | 
			
		||||
			getBrickBuster().getBalls().add(ball);
 | 
			
		||||
			state.balls.add(ball);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,10 +4,10 @@ import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 | 
			
		||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
 | 
			
		||||
import com.badlogic.gdx.math.Vector2;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.Utils;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.entity.Entity;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
import net.dermetfan.utils.Pair;
 | 
			
		||||
 | 
			
		||||
public abstract class PowerUp extends Entity {
 | 
			
		||||
@ -18,8 +18,8 @@ public abstract class PowerUp extends Entity {
 | 
			
		||||
	private Color color;
 | 
			
		||||
	private boolean isCaught;
 | 
			
		||||
 | 
			
		||||
	public PowerUp(BrickBuster brickBuster, Brick brick, Color color) {
 | 
			
		||||
		super(brickBuster, brick.getX() + Brick.BLOCK_WIDTH/2, brick.getY() + Brick.BLOCK_HEIGHT/2);
 | 
			
		||||
	public PowerUp(PlayState state, Brick brick, Color color) {
 | 
			
		||||
		super(state, brick.getX() + Brick.BLOCK_WIDTH/2, brick.getY() + Brick.BLOCK_HEIGHT/2);
 | 
			
		||||
		this.color = color;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -35,7 +35,7 @@ public abstract class PowerUp extends Entity {
 | 
			
		||||
	public void update(float dt) {
 | 
			
		||||
		setY(getY() - FALL_SPEED * dt);
 | 
			
		||||
 | 
			
		||||
		Pair<Vector2, Vector2> paddle = getBrickBuster().getPaddle().getTopEdge();
 | 
			
		||||
		Pair<Vector2, Vector2> paddle = state.paddle.getTopEdge();
 | 
			
		||||
		Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
 | 
			
		||||
		Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, getPos().cpy());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,18 +1,18 @@
 | 
			
		||||
package com.me.brickbuster.entity.powerup;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.state.PlayState;
 | 
			
		||||
 | 
			
		||||
public class ShieldPowerUp extends PowerUp {
 | 
			
		||||
 | 
			
		||||
	public ShieldPowerUp(BrickBuster brickBuster, Brick brick) {
 | 
			
		||||
		super(brickBuster, brick, Color.SALMON);
 | 
			
		||||
	public ShieldPowerUp(PlayState state, Brick brick) {
 | 
			
		||||
		super(state, brick, Color.SALMON);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void activate() {
 | 
			
		||||
		getBrickBuster().addShield();
 | 
			
		||||
		state.addShield();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										169
									
								
								core/src/com/me/brickbuster/state/PlayState.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										169
									
								
								core/src/com/me/brickbuster/state/PlayState.java
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,169 @@
 | 
			
		||||
package com.me.brickbuster.state;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.Gdx;
 | 
			
		||||
import com.badlogic.gdx.graphics.Color;
 | 
			
		||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
 | 
			
		||||
import com.badlogic.gdx.math.MathUtils;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
import com.me.brickbuster.entity.Ball;
 | 
			
		||||
import com.me.brickbuster.entity.Brick;
 | 
			
		||||
import com.me.brickbuster.entity.Paddle;
 | 
			
		||||
import com.me.brickbuster.entity.powerup.*;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
 | 
			
		||||
public class PlayState extends State {
 | 
			
		||||
 | 
			
		||||
	public static final int SHIELD_HEIGHT = 5;
 | 
			
		||||
	public static final float POWERUP_CHANCE = 0.15f;
 | 
			
		||||
 | 
			
		||||
	public static final Map<Class<? extends PowerUp>, Integer> powerUpWeights;
 | 
			
		||||
	private static final int weightSum;
 | 
			
		||||
 | 
			
		||||
	public List<PowerUp> powerUps;
 | 
			
		||||
	public Paddle paddle;
 | 
			
		||||
	public List<Ball> balls;
 | 
			
		||||
	public List<Brick> bricks;
 | 
			
		||||
 | 
			
		||||
	private int shieldCount = 0;
 | 
			
		||||
 | 
			
		||||
	private float updateTime = 0f;
 | 
			
		||||
 | 
			
		||||
	public PlayState(BrickBuster game) {
 | 
			
		||||
		super(game);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void setup() {
 | 
			
		||||
		powerUps = new ArrayList<PowerUp>();
 | 
			
		||||
		paddle = new Paddle(this);
 | 
			
		||||
 | 
			
		||||
		bricks = new ArrayList<Brick>();
 | 
			
		||||
		for (int col = 0; col < 13; col++) {
 | 
			
		||||
			for (int row = 0; row < 7; row++) {
 | 
			
		||||
				int x = 15 + (col * (Brick.BLOCK_WIDTH + 10));
 | 
			
		||||
				int y = 15 + Brick.BLOCK_HEIGHT + (row * (Brick.BLOCK_HEIGHT + 10));
 | 
			
		||||
				Class<? extends PowerUp> powerUpType = null;
 | 
			
		||||
				if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
 | 
			
		||||
					powerUpType = getWeightedPowerUp();
 | 
			
		||||
				}
 | 
			
		||||
				bricks.add(new Brick(this, powerUpType, x, BrickBuster.HEIGHT - y));
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		balls = new ArrayList<Ball>();
 | 
			
		||||
		balls.add(new Ball(this));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void render() {
 | 
			
		||||
		long start = System.nanoTime();
 | 
			
		||||
		for (Brick block : bricks) {
 | 
			
		||||
			block.render(game.sr);
 | 
			
		||||
		}
 | 
			
		||||
		for (PowerUp powerUp : powerUps) {
 | 
			
		||||
			powerUp.render(game.sr);
 | 
			
		||||
		}
 | 
			
		||||
		for (Ball ball : balls) {
 | 
			
		||||
			ball.render(game.sr);
 | 
			
		||||
		}
 | 
			
		||||
		paddle.render(game.sr);
 | 
			
		||||
 | 
			
		||||
		if (getShieldCount() > 0) {
 | 
			
		||||
			game.sr.begin(ShapeType.Filled);
 | 
			
		||||
			game.sr.setColor(Color.SALMON);
 | 
			
		||||
			game.sr.rect(0, 0, BrickBuster.WIDTH, getShieldCount() * SHIELD_HEIGHT);
 | 
			
		||||
			game.sr.end();
 | 
			
		||||
		}
 | 
			
		||||
		long renderTime = System.nanoTime() - start;
 | 
			
		||||
 | 
			
		||||
		game.sb.begin();
 | 
			
		||||
		game.font.setColor(Color.GRAY);
 | 
			
		||||
		game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
 | 
			
		||||
				Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 0, 13);
 | 
			
		||||
		game.sb.end();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void update(float dt) {
 | 
			
		||||
		long start = System.nanoTime();
 | 
			
		||||
		paddle.update(dt);
 | 
			
		||||
 | 
			
		||||
		for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
 | 
			
		||||
			Ball ball = it.next();
 | 
			
		||||
			ball.update(dt);
 | 
			
		||||
			if (ball.isDead()) {
 | 
			
		||||
				it.remove();
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		if (balls.isEmpty()) {
 | 
			
		||||
			ballReset();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
 | 
			
		||||
			PowerUp powerUp = it.next();
 | 
			
		||||
			powerUp.update(dt);
 | 
			
		||||
			if(powerUp.isCaught()) {
 | 
			
		||||
				it.remove();
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (bricks.isEmpty()) {
 | 
			
		||||
			// TODO: Fix this - go to an after-game menu
 | 
			
		||||
			//create();
 | 
			
		||||
		}
 | 
			
		||||
		updateTime = System.nanoTime() - start;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public int getShieldCount() {
 | 
			
		||||
		return shieldCount;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public void addShield() {
 | 
			
		||||
		shieldCount++;
 | 
			
		||||
		paddle.setY(paddle.getY() + SHIELD_HEIGHT);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public void removeShield() {
 | 
			
		||||
		shieldCount--;
 | 
			
		||||
		paddle.setY(paddle.getY() - SHIELD_HEIGHT);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public void ballReset() {
 | 
			
		||||
		Ball ball = new Ball(this);
 | 
			
		||||
		ball.setX(paddle.getX());
 | 
			
		||||
		ball.setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + Ball.RADIUS);
 | 
			
		||||
		balls.add(ball);
 | 
			
		||||
		paddle.setSticky(false);
 | 
			
		||||
		paddle.setWidth(Paddle.DEFAULT_WIDTH);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	private static final Class<? extends PowerUp> getWeightedPowerUp() {
 | 
			
		||||
		int remaining = MathUtils.random(weightSum);
 | 
			
		||||
		for (Map.Entry<Class<? extends PowerUp>, Integer> entry : PlayState.powerUpWeights.entrySet()) {
 | 
			
		||||
			remaining -= entry.getValue();
 | 
			
		||||
			if (remaining < 0) {
 | 
			
		||||
				return entry.getKey();
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		return null;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	static {
 | 
			
		||||
		Map<Class<? extends PowerUp>, Integer> tmp = new HashMap<Class<? extends PowerUp>, Integer>();
 | 
			
		||||
 | 
			
		||||
		// Assign PowerUp weights here
 | 
			
		||||
		tmp.put(GluePowerUp.class, 30);
 | 
			
		||||
		tmp.put(LongerPaddlePowerUp.class, 40);
 | 
			
		||||
		tmp.put(MultiBallPowerUp.class, 20);
 | 
			
		||||
		tmp.put(ShieldPowerUp.class, 40);
 | 
			
		||||
		powerUpWeights = Collections.unmodifiableMap(tmp);
 | 
			
		||||
 | 
			
		||||
		int sum = 0;
 | 
			
		||||
		for (int x : PlayState.powerUpWeights.values()) {
 | 
			
		||||
			sum += x;
 | 
			
		||||
		}
 | 
			
		||||
		weightSum = sum;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										27
									
								
								core/src/com/me/brickbuster/state/State.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								core/src/com/me/brickbuster/state/State.java
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
package com.me.brickbuster.state;
 | 
			
		||||
 | 
			
		||||
import com.badlogic.gdx.ScreenAdapter;
 | 
			
		||||
import com.me.brickbuster.BrickBuster;
 | 
			
		||||
 | 
			
		||||
public abstract class State extends ScreenAdapter {
 | 
			
		||||
 | 
			
		||||
	protected final BrickBuster game;
 | 
			
		||||
 | 
			
		||||
	public State(BrickBuster game) {
 | 
			
		||||
		this.game = game;
 | 
			
		||||
		this.setup();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public final void render(float delta) {
 | 
			
		||||
		update(delta);
 | 
			
		||||
		render();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public abstract void setup();
 | 
			
		||||
 | 
			
		||||
	public abstract void render();
 | 
			
		||||
 | 
			
		||||
	public abstract void update(float dt);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user