Added speed boost after a certain amount of bricks remain
Reset board after all bricks are destroyed
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		@ -60,6 +60,10 @@ public class BrickBuster extends ApplicationAdapter {
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		}
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		ball.update(dt);
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		paddle.update(dt);
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		if (getBricks().isEmpty()) {
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			create();
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			playing = false;
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		}
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	}
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	@Override
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@ -51,6 +51,9 @@ public class Ball extends Entity {
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				if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
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					brickIterator.remove();
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					if (getBrickBuster().getBricks().size() <= 39) {
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						speed = 8;
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					}
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					Utils.reflect(direction, segment.nor());
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					brick_collision = true;
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					break;
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