Make sure paddle reaches screen edge
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		@ -36,6 +36,7 @@ public class Paddle extends Entity {
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		Ball ball = getBrickBuster().getBall();
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		if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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			if (getX() - width/2 - PADDLE_SPEED * dt < 0) {
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				setX(width/2);
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				return;
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			}
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			setX(getX() - PADDLE_SPEED * dt);
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@ -45,6 +46,7 @@ public class Paddle extends Entity {
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		}
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		if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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			if (getX() + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
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				setX(BrickBuster.WIDTH - width/2);
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				return;
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			}
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			setX(getX() + PADDLE_SPEED * dt);
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