Move away from using pixel coordinates to "board coordinates"

Changed aspect ratio from 4:3 to 9:16
This commit is contained in:
Matt Low 2018-11-13 15:57:44 +04:00
parent 1c7e20f8e9
commit a56d721050
5 changed files with 34 additions and 12 deletions

View File

@ -3,16 +3,23 @@ package com.me.brickbuster;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.me.brickbuster.state.PlayState;
public class BrickBuster extends Game {
public static final int WIDTH = 800;
public static final int HEIGHT = 600;
public static final String TITLE = "Brick Buster";
// 9*16 board area
public static final int BOARD_WIDTH = 2250;
public static final int BOARD_HEIGHT = 4000;
public OrthographicCamera cam;
public Viewport viewport;
public BitmapFont font;
public SpriteBatch sb;
@ -20,6 +27,10 @@ public class BrickBuster extends Game {
@Override
public void create () {
cam = new OrthographicCamera();
viewport = new StretchViewport(BOARD_WIDTH, BOARD_HEIGHT, cam);
viewport.apply(true);
font = new BitmapFont();
sb = new SpriteBatch();
sr = new ShapeRenderer();
@ -35,4 +46,14 @@ public class BrickBuster extends Game {
super.render();
}
@Override
public void resize(int width, int height) {
viewport.update(width, height);
sb.setProjectionMatrix(cam.combined);
sr.setProjectionMatrix(cam.combined);
super.resize(width, height);
}
}

View File

@ -27,7 +27,7 @@ public class Ball extends Entity {
private boolean isDead = false;
public Ball(PlayState state) {
super(state,BrickBuster.WIDTH/2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
super(state,BrickBuster.BOARD_WIDTH /2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
}
@ -73,9 +73,9 @@ public class Ball extends Entity {
}
}
if (new_pos.x + RADIUS > BrickBuster.WIDTH || new_pos.x - RADIUS < 0) {
if (new_pos.x + RADIUS > BrickBuster.BOARD_WIDTH || new_pos.x - RADIUS < 0) {
Utils.reflect(direction, Utils.VERTICAL_EDGE);
} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
} else if (new_pos.y + RADIUS > BrickBuster.BOARD_HEIGHT) {
Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
} else if (state.getShieldCount() > 0
&& new_pos.y - RADIUS < PlayState.SHIELD_HEIGHT * state.getShieldCount()) {

View File

@ -22,7 +22,7 @@ public class Paddle extends Entity {
private boolean sticky = false;
public Paddle(PlayState brickBuster) {
super(brickBuster, BrickBuster.WIDTH / 2, PADDLE_Y);
super(brickBuster, BrickBuster.BOARD_WIDTH / 2, PADDLE_Y);
}
@Override
@ -49,8 +49,8 @@ public class Paddle extends Entity {
}
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
if (pos.x + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
setX(BrickBuster.WIDTH - width/2);
if (pos.x + width/2 + PADDLE_SPEED * dt > BrickBuster.BOARD_WIDTH) {
setX(BrickBuster.BOARD_WIDTH - width/2);
return;
}
pos.x = pos.x + PADDLE_SPEED * dt;

View File

@ -47,7 +47,7 @@ public class PlayState extends State {
if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
powerUpType = getWeightedPowerUp();
}
bricks.add(new Brick(this, powerUpType, x, BrickBuster.HEIGHT - y));
bricks.add(new Brick(this, powerUpType, x, BrickBuster.BOARD_HEIGHT - y));
}
}
@ -72,7 +72,7 @@ public class PlayState extends State {
if (getShieldCount() > 0) {
game.sr.begin(ShapeType.Filled);
game.sr.setColor(Color.SALMON);
game.sr.rect(0, 0, BrickBuster.WIDTH, getShieldCount() * SHIELD_HEIGHT);
game.sr.rect(0, 0, BrickBuster.BOARD_WIDTH, getShieldCount() * SHIELD_HEIGHT);
game.sr.end();
}
long renderTime = System.nanoTime() - start;

View File

@ -7,9 +7,10 @@ import com.me.brickbuster.BrickBuster;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = BrickBuster.WIDTH;
config.height = BrickBuster.HEIGHT;
config.width = 450;
config.height = 800;
config.title = BrickBuster.TITLE;
new LwjglApplication(new BrickBuster(), config);
}
}