3fdd394e36 
					 
					
						
						
							
							Decreased brick size, increased edge padding, removed brick padding  
						
						 
						
						... 
						
						
						
						Field is now 11 bricks wide instead of 10
Extended edge padding to Y=0 
						
						
					 
					
						2018-11-21 15:26:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2a40bcabdf 
					 
					
						
						
							
							Use bit-or comparisons to create brick vertices, makes for shorter code  
						
						 
						
						... 
						
						
						
						Added new brick shapes 
						
						
					 
					
						2018-11-21 15:26:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ef698a38c1 
					 
					
						
						
							
							Add new brick shapes.  
						
						 
						
						
						
						
					 
					
						2018-11-21 15:26:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2a398725f5 
					 
					
						
						
							
							Override setX and setY in Brick to update box2d body's position.  
						
						 
						
						... 
						
						
						
						Clean up Ball and Paddle's overrides 
						
						
					 
					
						2018-11-21 15:26:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f90f5d5452 
					 
					
						
						
							
							Add new abstract FieldState, which contains the Box2d world instance.  
						
						 
						
						... 
						
						
						
						PlayState now extends FieldState instead of State.
Entity now takes a FieldState instead of a State instance.
Casts from State to PlayState where necessary in entities. 
						
						
					 
					
						2018-11-21 15:26:13 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						958232b2ff 
					 
					
						
						
							
							Remove unused Color import from Brick  
						
						 
						
						
						
						
					 
					
						2018-11-20 16:14:42 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						989bb46d64 
					 
					
						
						
							
							Add LevelLoader interface and Level class.  
						
						 
						
						... 
						
						
						
						Add GridLevelLoader implementation, use to load initial level
Add logic to return to main menu when there's no more levels, or load the next
the next level 
						
						
					 
					
						2018-11-20 16:14:15 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1aeab73cd0 
					 
					
						
						
							
							Delete bricks that go below the bottom of the play field  
						
						 
						
						
						
						
					 
					
						2018-11-20 12:15:55 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5611bbc611 
					 
					
						
						
							
							Add BrickLayout interace with an implementing GridLayout  
						
						 
						
						... 
						
						
						
						Use new GridLayout to generate initial level
Remove some constructors in Birck
Add Color to BrickType enum, alter Brick to use it 
						
						
					 
					
						2018-11-20 11:01:54 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						719c32502c 
					 
					
						
						
							
							No longer allow balls to collect powerups  
						
						 
						
						
						
						
					 
					
						2018-11-19 23:41:48 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9df81ee854 
					 
					
						
						
							
							Add dispose() to Entity and implement in Brick  
						
						 
						
						
						
						
					 
					
						2018-11-15 23:15:07 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e116f1064d 
					 
					
						
						
							
							Add additional brick shapes  
						
						 
						
						
						
						
					 
					
						2018-11-15 22:04:29 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4fa5841fb2 
					 
					
						
						
							
							Fix correction impulse on ball  
						
						 
						
						
						
						
					 
					
						2018-11-15 22:03:12 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f70dc67878 
					 
					
						
						
							
							Begin adding support for rendering different shaped bricks  
						
						 
						
						
						
						
					 
					
						2018-11-15 20:09:48 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						64e00c1a1a 
					 
					
						
						
							
							Treat brick coordinates as their center  
						
						 
						
						
						
						
					 
					
						2018-11-15 18:19:54 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						cb90c949ff 
					 
					
						
						
							
							New MINIMUM_ANGLE constant in Ball, currently PI/16  
						
						 
						
						... 
						
						
						
						Apply impulses to ball when angle relative to horizontal axis is less
than MINIMUM_ANGLE. Prevents balls getting stuck going horizontally 
						
						
					 
					
						2018-11-15 16:31:42 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						998286de8d 
					 
					
						
						
							
							Ensure balls collide with the shield  
						
						 
						
						
						
						
					 
					
						2018-11-15 14:53:14 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9eac3353b6 
					 
					
						
						
							
							Use instance bodies array  
						
						 
						
						
						
						
					 
					
						2018-11-15 14:48:32 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						adebc42c16 
					 
					
						
						
							
							Add Box2d collision filtering, allow collecting power ups with balls  
						
						 
						
						
						
						
					 
					
						2018-11-15 14:22:42 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						74aa10de04 
					 
					
						
						
							
							Refactor to use libGdx Array instead of java ArrayList  
						
						 
						
						... 
						
						
						
						Render bricks with their box2d angle
Add ball density = 1f 
						
						
					 
					
						2018-11-15 13:43:48 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b44b48097c 
					 
					
						
						
							
							Update paddle.update() to handle edge collision more nicely + cleaner code  
						
						 
						
						... 
						
						
						
						Calculates an adjust variable which locates the paddle at exactly the
screen edge if a regular speed * dt move would put it past. Applies
the same adjust to stuck balls so they don't drift. 
						
						
					 
					
						2018-11-15 12:24:33 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e4000998cc 
					 
					
						
						
							
							Complete box2d implementation, all collisions handled with box2d  
						
						 
						
						... 
						
						
						
						Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location 
						
						
					 
					
						2018-11-15 10:34:22 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						92201411b9 
					 
					
						
						
							
							Refactor entity.PhysicsBody to physics.PhysicsBody  
						
						 
						
						... 
						
						
						
						Create CollisionListener interface and Box2dContactListener
Register the Box2dContactListener with the box2d world 
						
						
					 
					
						2018-11-14 22:26:02 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0994289c7e 
					 
					
						
						
							
							Begin box2d physics implementation.  
						
						 
						
						... 
						
						
						
						Created box2d bodies for all game entities (except shield)
Scale units down to box2d friendly units (40:1 <-> pixels:box2d)
Use floats in places integers were used for position and sizing 
						
						
					 
					
						2018-11-14 22:04:41 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fe2c68d39a 
					 
					
						
						
							
							Add FPS limit back  
						
						 
						
						
						
						
					 
					
						2018-11-13 22:55:39 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b3cbe0cda5 
					 
					
						
						
							
							Remove magic value  
						
						 
						
						
						
						
					 
					
						2018-11-13 19:01:14 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e2c0bad9e0 
					 
					
						
						
							
							Altered powerup weights (decreased glue, increased multi ball)  
						
						 
						
						... 
						
						
						
						Allow bricks to have their colour changed. 
						
						
					 
					
						2018-11-13 18:58:55 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ea6240bd2c 
					 
					
						
						
							
							Add PowerUpType enum  
						
						 
						
						... 
						
						
						
						Handles weighted random seletion, color and instantiation, cleaning up
other sections of Brick and PlayState code. 
						
						
					 
					
						2018-11-13 18:42:27 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0abae880d3 
					 
					
						
						
							
							Add MenuState, start with it and switch back when a game is finished  
						
						 
						
						
						
						
					 
					
						2018-11-13 17:58:42 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fa7e93953b 
					 
					
						
						
							
							Speed ball up  
						
						 
						
						
						
						
					 
					
						2018-11-13 17:21:23 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						409735d94e 
					 
					
						
						
							
							Scale entity units to new board units.  
						
						 
						
						... 
						
						
						
						Rename Brick.BLOCK_ to Brick.BRICK_ 
						
						
					 
					
						2018-11-13 17:17:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1fe82cb5b2 
					 
					
						
						
							
							Change viewport to FitViewport, board height/width to 4K  
						
						 
						
						... 
						
						
						
						Enable font anti-aliasing 
						
						
					 
					
						2018-11-13 17:14:33 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a56d721050 
					 
					
						
						
							
							Move away from using pixel coordinates to "board coordinates"  
						
						 
						
						... 
						
						
						
						Changed aspect ratio from 4:3 to 9:16 
						
						
					 
					
						2018-11-13 15:58:01 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1c7e20f8e9 
					 
					
						
						
							
							Move any stuck balls along with paddle when shields get added/removed  
						
						 
						
						
						
						
					 
					
						2018-11-13 12:54:09 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7588a0986b 
					 
					
						
						
							
							Refactored to use states  
						
						 
						
						... 
						
						
						
						Various other refactoring, no functional differences 
						
						
					 
					
						2018-11-13 11:51:00 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fad2085b6 
					 
					
						
						
							
							Refactor power up chance to be a variable  
						
						 
						
						
						
						
					 
					
						2018-11-13 10:21:05 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						70ece88a89 
					 
					
						
						
							
							Allow shields to stack.  
						
						 
						
						... 
						
						
						
						Refactor Ball.render to keep a local instance of BrickBuster 
						
						
					 
					
						2018-11-12 21:46:02 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a199c82fd8 
					 
					
						
						
							
							Fixed ball DEFAULT_SPEED being used when BOOST_SPEED should have been  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:24:02 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c34610b3e3 
					 
					
						
						
							
							Keep a global ShapeRenderer instance rather than an instance per entity  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:22:16 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						219622ff53 
					 
					
						
						
							
							Add shield powerup  
						
						 
						
						
						
						
					 
					
						2018-11-12 21:11:40 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						393b2fae58 
					 
					
						
						
							
							Use a weighted random choice for powerup selection, 15% of power up  
						
						 
						
						
						
						
					 
					
						2018-11-12 20:39:59 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4694947a08 
					 
					
						
						
							
							Added multi ball powerup  
						
						 
						
						
						
						
					 
					
						2018-11-12 19:15:24 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4a7c9215dd 
					 
					
						
						
							
							Use brick.hit() as a check for whether the brick should be removed.  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:20:56 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e1c7fbb53f 
					 
					
						
						
							
							Move ball speed boost check to Brick's hit() method  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:19:19 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1ee5a5a36c 
					 
					
						
						
							
							Allow ball to fall "out" of screen  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:13:48 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						83e270062b 
					 
					
						
						
							
							Refactor to support multiple balls  
						
						 
						
						
						
						
					 
					
						2018-11-12 18:12:42 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ed8c90be1a 
					 
					
						
						
							
							Add debug info to bottom left of screen  
						
						 
						
						
						
						
					 
					
						2018-11-12 17:15:27 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5e3f71f236 
					 
					
						
						
							
							Replace snake_case to camelCase  
						
						 
						
						
						
						
					 
					
						2018-11-12 15:46:47 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d89a20134b 
					 
					
						
						
							
							Only check for paddle collision when ball position <= paddle height.  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:50:50 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d3eb876960 
					 
					
						
						
							
							Refactor powerups, move to new package. Decrease long paddle chance to 8%  
						
						 
						
						
						
						
					 
					
						2018-11-12 11:33:22 +04:00