Matt Low 0994289c7e Begin box2d physics implementation.
Created box2d bodies for all game entities (except shield)
Scale units down to box2d friendly units (40:1 <-> pixels:box2d)
Use floats in places integers were used for position and sizing
2018-11-14 22:04:41 +04:00
2018-11-14 22:04:41 +04:00
2018-11-13 22:55:39 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
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