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Matt Low b44b48097c Update paddle.update() to handle edge collision more nicely + cleaner code
Calculates an adjust variable which locates the paddle at exactly the
screen edge if a regular speed * dt move would put it past. Applies
the same adjust to stuck balls so they don't drift.
2018-11-15 12:24:33 +04:00
core Update paddle.update() to handle edge collision more nicely + cleaner code 2018-11-15 12:24:33 +04:00
desktop Add FPS limit back 2018-11-13 22:55:39 +04:00
gradle/wrapper First commit 2018-11-10 20:24:31 +04:00
.gitignore First commit 2018-11-10 20:24:31 +04:00
build.gradle Begin box2d physics implementation. 2018-11-14 22:04:41 +04:00
gradle.properties First commit 2018-11-10 20:24:31 +04:00
gradlew First commit 2018-11-10 20:24:31 +04:00
gradlew.bat First commit 2018-11-10 20:24:31 +04:00
settings.gradle First commit 2018-11-10 20:24:31 +04:00