Matt Low b44b48097c Update paddle.update() to handle edge collision more nicely + cleaner code
Calculates an adjust variable which locates the paddle at exactly the
screen edge if a regular speed * dt move would put it past. Applies
the same adjust to stuck balls so they don't drift.
2018-11-15 12:24:33 +04:00
2018-11-13 22:55:39 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
2018-11-10 20:24:31 +04:00
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4.3 MiB
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Java 94%
Gradle 6%