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Matt Low e4000998cc Complete box2d implementation, all collisions handled with box2d
Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location
2018-11-15 10:34:22 +04:00
core Complete box2d implementation, all collisions handled with box2d 2018-11-15 10:34:22 +04:00
desktop Add FPS limit back 2018-11-13 22:55:39 +04:00
gradle/wrapper First commit 2018-11-10 20:24:31 +04:00
.gitignore First commit 2018-11-10 20:24:31 +04:00
build.gradle Begin box2d physics implementation. 2018-11-14 22:04:41 +04:00
gradle.properties First commit 2018-11-10 20:24:31 +04:00
gradlew First commit 2018-11-10 20:24:31 +04:00
gradlew.bat First commit 2018-11-10 20:24:31 +04:00
settings.gradle First commit 2018-11-10 20:24:31 +04:00