c0c0a86a4c 
					 
					
						
						
							
							Menu music/sounds  
						
						 
						
						
						
						
					 
					
						2020-01-07 14:56:10 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						982e4ea5ad 
					 
					
						
						
							
							More sounds!  Closes   #4  
						
						 
						
						
						
						
					 
					
						2020-01-07 14:11:46 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c7f352ea0c 
					 
					
						
						
							
							Add central Sound class  
						
						 
						
						... 
						
						
						
						Stop sounds when last pellet is eaten. 
						
						
					 
					
						2020-01-06 17:02:55 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						02a4c7d5ed 
					 
					
						
						
							
							Refactor  
						
						 
						
						
						
						
					 
					
						2020-01-05 23:48:39 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						13d1948d48 
					 
					
						
						
							
							Let ghosts already returning continue when another ghost is caught  
						
						 
						
						... 
						
						
						
						Only catch one ghost per frame
Fix new game shortcut 
						
						
					 
					
						2020-01-05 23:28:23 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2bc78baa74 
					 
					
						
						
							
							Simplify rendering logic, no longer calculating offset in many places  
						
						 
						
						
						
						
					 
					
						2020-01-05 14:47:23 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b770c2e40d 
					 
					
						
						
							
							Don't reverse ghosts immediately, wait until they've reached the next tile  
						
						 
						
						... 
						
						
						
						Also fix index out of bounds in retrieving next scatterChaseTimer value,
and retrieving an offset-by-1 value (due to increasing
scatterChaseTransition after retrieving the next timer value).
Closes  #9  
						
						
					 
					
						2020-01-05 14:08:34 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fb3e26da35 
					 
					
						
						
							
							Fix lives being removed on new round  
						
						 
						
						
						
						
					 
					
						2020-01-05 12:47:39 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						31a2657c13 
					 
					
						
						
							
							Implement round progression mechanics and Elroy speeds  
						
						 
						
						... 
						
						
						
						Closes  #3 
Closes  #6  
						
						
					 
					
						2020-01-05 12:44:52 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						37944fccd9 
					 
					
						
						
							
							Cleaner update routine by extracting logic into new methods  
						
						 
						
						
						
						
					 
					
						2020-01-05 10:42:45 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ab94395eac 
					 
					
						
						
							
							A little more refactoring  
						
						 
						
						... 
						
						
						
						Declare methods before calling for easier following 
						
						
					 
					
						2020-01-05 10:31:24 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						389533d394 
					 
					
						
						
							
							Significant amount of refactoring:  
						
						 
						
						... 
						
						
						
						- Removed several mode timer variables and implemented a GameMode enum w/
associated timer.
- Removed individual chase/scatter timer, replace with single timer
- Hopefully made level/round initializing methods more coherent 
						
						
					 
					
						2020-01-05 02:35:54 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ecaf86a57a 
					 
					
						
						
							
							Cache assets  
						
						 
						
						
						
						
					 
					
						2020-01-02 20:51:50 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d21a4b8c1d 
					 
					
						
						
							
							Add round clear flashing,  closes   #5  
						
						 
						
						
						
						
					 
					
						2020-01-02 02:30:39 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6bfe740416 
					 
					
						
						
							
							Allow WASD  
						
						 
						
						
						
						
					 
					
						2019-12-29 12:25:13 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						bf0d5e041b 
					 
					
						
						
							
							Functional menu  
						
						 
						
						
						
						
					 
					
						2019-12-29 12:24:51 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						30962673d5 
					 
					
						
						
							
							Version 0.1.0  
						
						 
						
						
						
						
					 
					
						2019-12-29 00:33:16 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0501917756 
					 
					
						
						
							
							Set speed based on current state before each update.  Fixes   #2  
						
						 
						
						... 
						
						
						
						Ghosts now slow down in side tunnels
All speeds now ratios of PlayState.FULL_SPEED 
						
						
					 
					
						2019-12-29 00:27:13 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						20719621e2 
					 
					
						
						
							
							Removed unused imports  
						
						 
						
						
						
						
					 
					
						2019-12-28 23:37:28 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9b06b294f4 
					 
					
						
						
							
							Removed ghost == null checks that are no longer necessary  
						
						 
						
						
						
						
					 
					
						2019-12-28 23:35:29 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fe14e6e5d 
					 
					
						
						
							
							Implement ghost house exiting logic (wtf, pacman designers?)  
						
						 
						
						... 
						
						
						
						- Fixed bug in Clyde's chase behaviour (was using Inky's instead of
his own position)
- Create a subclass of Ghost for each ghost's unique house leaving logic
- Now spawn ghosts only once 
						
						
					 
					
						2019-12-28 23:26:58 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						dd9bdac33d 
					 
					
						
						
							
							Add chase/scatter alternation  
						
						 
						
						
						
						
					 
					
						2019-12-28 16:51:09 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0d42aac28d 
					 
					
						
						
							
							Fixed ghost in-house behaviour  
						
						 
						
						... 
						
						
						
						Speed up ghost cape animation 
						
						
					 
					
						2019-12-28 14:04:20 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						906ef93a11 
					 
					
						
						
							
							Initialize all state vars in intializeField before new game  
						
						 
						
						... 
						
						
						
						Fixed ghosts remaining frightened at the start of a new round
Fixed ghosts staying slow after being frightened
Reduce wait time after death to 2 seconds 
						
						
					 
					
						2019-12-28 13:32:23 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c32451a597 
					 
					
						
						
							
							Add debug rendering of an entity's current tile  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:55:58 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f6fbad0e6d 
					 
					
						
						
							
							Shorter turning code using vector math  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:50:41 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8a0298b2db 
					 
					
						
						
							
							Shorter movement code making use of vector math  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:21:28 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ac347dc6d8 
					 
					
						
						
							
							Give + render points for capturing ghost  
						
						 
						
						... 
						
						
						
						Slow frightened ghosts down 
						
						
					 
					
						2019-12-28 01:19:36 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d33435bf42 
					 
					
						
						
							
							Minor change  
						
						 
						
						... 
						
						
						
						Always return when the gameOverTimer or newGameTmer is > 0
Move variables 
						
						
					 
					
						2019-12-28 00:53:38 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a8e4d2526e 
					 
					
						
						
							
							Fix (again) and simplify ghost capture logic  
						
						 
						
						... 
						
						
						
						Spawn ghosts inside their house
Start a new game by pressing 'n' 
						
						
					 
					
						2019-12-28 00:47:18 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e38c7a2dea 
					 
					
						
						
							
							Implement PInky, Inky, and Clyde's chase behaviours  
						
						 
						
						
						
						
					 
					
						2019-12-27 17:58:12 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						933f696fe8 
					 
					
						
						
							
							Add fix for ghosts getting stuck,  Fixes   #1  
						
						 
						
						
						
						
					 
					
						2019-12-27 16:57:04 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8f13d9295c 
					 
					
						
						
							
							Remove redundant checks  
						
						 
						
						
						
						
					 
					
						2019-12-27 16:11:46 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5eef40f767 
					 
					
						
						
							
							Do the flashy thing  
						
						 
						
						
						
						
					 
					
						2019-12-27 15:45:34 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						cd2b968631 
					 
					
						
						
							
							Ghosts can get inside their house now  
						
						 
						
						... 
						
						
						
						Add Path object for defining  apath an entity should take at a given speed.
Fix some issues with ghost capturing logic 
						
						
					 
					
						2019-12-27 14:35:47 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2a65084363 
					 
					
						
						
							
							Rudimentary ghost capturing  
						
						 
						
						
						
						
					 
					
						2019-12-27 00:51:41 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0bd4d7f042 
					 
					
						
						
							
							Implement BinkyScatterBehaviour  
						
						 
						
						
						
						
					 
					
						2019-12-26 16:26:37 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						afad1017a5 
					 
					
						
						
							
							Implement FrightBehaviour  
						
						 
						
						... 
						
						
						
						This took way too long. 
						
						
					 
					
						2019-12-26 16:13:29 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						75d0c41bb5 
					 
					
						
						
							
							Ghosts can chase!  
						
						 
						
						... 
						
						
						
						Refactor position to be a Vector2 for convenience sake. 
						
						
					 
					
						2019-12-26 03:38:14 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d10148ace1 
					 
					
						
						
							
							Refactor N/E/S/W to U/D/L/R  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:54:58 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0177090ea3 
					 
					
						
						
							
							Paccy should start off to the left  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:52:34 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1153205ddd 
					 
					
						
						
							
							There's a ghost! And death. And a game over sequence.  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:50:26 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6073c6c84a 
					 
					
						
						
							
							Ready!  
						
						 
						
						
						
						
					 
					
						2019-12-25 20:27:20 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e2f601c8be 
					 
					
						
						
							
							Refactor MovableEntity.Direction outside of MovableEntity  
						
						 
						
						
						
						
					 
					
						2019-12-25 19:35:41 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f43840979b 
					 
					
						
						
							
							Now the tunnel works  
						
						 
						
						... 
						
						
						
						Also don't allow setting next direction to the current direction. 
						
						
					 
					
						2019-12-25 19:22:56 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f5ba40255a 
					 
					
						
						
							
							Pacman null check since he might arrive at a null tile  
						
						 
						
						
						
						
					 
					
						2019-12-25 19:12:26 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						347f8f5dba 
					 
					
						
						
							
							Bounds check on getTile  
						
						 
						
						
						
						
					 
					
						2019-12-25 19:11:33 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7bece08683 
					 
					
						
						
							
							Implement pause  
						
						 
						
						
						
						
					 
					
						2019-12-25 17:50:52 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						437ae39a9e 
					 
					
						
						
							
							Remove ghost's eyes, move eye sprites to ghosts sprites  
						
						 
						
						
						
						
					 
					
						2019-12-25 16:55:28 +04:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1a74c9aae3 
					 
					
						
						
							
							Load in the rest of the sound assets.  
						
						 
						
						
						
						
					 
					
						2019-12-25 16:26:25 +04:00