Implement pause
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437ae39a9e
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7bece08683
@ -3,6 +3,7 @@ package com.me.pacman.state;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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@ -23,7 +24,6 @@ public class PlayState extends LevelState {
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private int lives;
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private int round;
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public boolean paused = false;
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public boolean started = false;
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private long sirenId;
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@ -58,17 +58,27 @@ public class PlayState extends LevelState {
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game.batch.draw(levelBackground, 0, 16);
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level.render(0, 16);
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pacman.render(game.batch, 0, 16);
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game.assets.getFont().setColor(Color.WHITE);
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game.assets.getFont().draw(game.batch, "" + score, 40, 279);
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for (int i = 0; i < lives; i++) {
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game.batch.draw(lifeSprite, i * 16, 0);
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}
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game.assets.getFont().draw(game.batch, "" + score, 40, 279);
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pacman.render(game.batch, 0, 16);
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if (paused) {
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game.assets.getFont().setColor(Color.YELLOW);
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game.assets.getFont().draw(game.batch, "paused", 90, 151);
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return;
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}
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}
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@Override
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public void update(float dt) {
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if (paused) {
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return;
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}
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if (waitTimer > 0) {
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waitTimer -= dt;
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if (waitTimer <= 0) {
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@ -158,6 +168,9 @@ public class PlayState extends LevelState {
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case Input.Keys.RIGHT:
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pacman.nextDirection = MovableEntity.Direction.EAST;
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break;
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case Input.Keys.P:
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paused = !paused;
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break;
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}
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return super.keyDown(keycode);
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}
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