Change reversal behaviour so that ghosts on reverse after hitting the next tile in their current direction #9
mlow
commented 2019-12-28 13:29:36 -07:00
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mlow
referenced this issue from a commit 2020-01-05 03:08:38 -07:00
Don't reverse ghosts immediately, wait until they've reached the next tile
Also fix index out of bounds in retrieving next scatterChaseTimer value,
and retrieving an offset-by-1 value (due to increasing
scatterChaseTransition after retrieving the next timer value).
Closes #9
mlow
closed this issue 2020-01-05 03:08:38 -07:00
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