Compare commits

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19 Commits

Author SHA1 Message Date
e4000998cc Complete box2d implementation, all collisions handled with box2d
Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location
2018-11-15 10:34:22 +04:00
92201411b9 Refactor entity.PhysicsBody to physics.PhysicsBody
Create CollisionListener interface and Box2dContactListener
Register the Box2dContactListener with the box2d world
2018-11-14 22:26:02 +04:00
0994289c7e Begin box2d physics implementation.
Created box2d bodies for all game entities (except shield)
Scale units down to box2d friendly units (40:1 <-> pixels:box2d)
Use floats in places integers were used for position and sizing
2018-11-14 22:04:41 +04:00
fe2c68d39a Add FPS limit back 2018-11-13 22:55:39 +04:00
b3cbe0cda5 Remove magic value 2018-11-13 19:01:14 +04:00
e2c0bad9e0 Altered powerup weights (decreased glue, increased multi ball)
Allow bricks to have their colour changed.
2018-11-13 18:58:55 +04:00
ea6240bd2c Add PowerUpType enum
Handles weighted random seletion, color and instantiation, cleaning up
other sections of Brick and PlayState code.
2018-11-13 18:42:27 +04:00
0abae880d3 Add MenuState, start with it and switch back when a game is finished 2018-11-13 17:58:42 +04:00
fa7e93953b Speed ball up 2018-11-13 17:21:23 +04:00
409735d94e Scale entity units to new board units.
Rename Brick.BLOCK_ to Brick.BRICK_
2018-11-13 17:17:19 +04:00
1fe82cb5b2 Change viewport to FitViewport, board height/width to 4K
Enable font anti-aliasing
2018-11-13 17:14:33 +04:00
a56d721050 Move away from using pixel coordinates to "board coordinates"
Changed aspect ratio from 4:3 to 9:16
2018-11-13 15:58:01 +04:00
1c7e20f8e9 Move any stuck balls along with paddle when shields get added/removed 2018-11-13 12:54:09 +04:00
7588a0986b Refactored to use states
Various other refactoring, no functional differences
2018-11-13 11:51:00 +04:00
3fad2085b6 Refactor power up chance to be a variable 2018-11-13 10:21:05 +04:00
70ece88a89 Allow shields to stack.
Refactor Ball.render to keep a local instance of BrickBuster
2018-11-12 21:46:02 +04:00
a199c82fd8 Fixed ball DEFAULT_SPEED being used when BOOST_SPEED should have been 2018-11-12 21:24:02 +04:00
c34610b3e3 Keep a global ShapeRenderer instance rather than an instance per entity 2018-11-12 21:22:16 +04:00
219622ff53 Add shield powerup 2018-11-12 21:11:40 +04:00
22 changed files with 982 additions and 357 deletions

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@ -46,6 +46,7 @@ project(":desktop") {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
}
}
@ -56,7 +57,9 @@ project(":core") {
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"
compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4"
}
}

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@ -1,177 +1,63 @@
package com.me.brickbuster;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.entity.*;
import com.me.brickbuster.entity.powerup.GluePowerUp;
import com.me.brickbuster.entity.powerup.LongerPaddlePowerUp;
import com.me.brickbuster.entity.powerup.MultiBallPowerUp;
import com.me.brickbuster.entity.powerup.PowerUp;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.me.brickbuster.state.MenuState;
import java.util.*;
public class BrickBuster extends Game {
public class BrickBuster extends ApplicationAdapter {
public static final int WIDTH = 800;
public static final int HEIGHT = 600;
public static final String TITLE = "Brick Buster";
// 9*16 board area
public static final int BOARD_WIDTH = 2160;
public static final int BOARD_HEIGHT = 3840;
public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
public OrthographicCamera cam;
public Viewport viewport;
private static final Map<Class<? extends PowerUp>, Integer> powerUpWeights;
private static final int weightSum;
private BitmapFont font;
private SpriteBatch batch;
private Paddle paddle;
private ArrayList<Ball> balls;
private ArrayList<Brick> bricks;
private ArrayList<PowerUp> powerUps;
public BitmapFont font;
public SpriteBatch sb;
public ShapeRenderer sr;
@Override
public void create () {
cam = new OrthographicCamera();
viewport = new FitViewport(BOARD_WIDTH, BOARD_HEIGHT, cam);
viewport.apply(true);
font = new BitmapFont();
batch = new SpriteBatch();
font.getData().setScale(4);
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
paddle = new Paddle(this);
sb = new SpriteBatch();
sr = new ShapeRenderer();
powerUps = new ArrayList<PowerUp>();
bricks = new ArrayList<Brick>();
for (int col = 0; col < 13; col++) {
for (int row = 0; row < 7; row++) {
int x = 15 + (col * (Brick.BLOCK_WIDTH + 10));
int y = 15 + Brick.BLOCK_HEIGHT + (row * (Brick.BLOCK_HEIGHT + 10));
Class<? extends PowerUp> powerUpType = null;
if (MathUtils.randomBoolean(0.15f)) {
powerUpType = getWeightedPowerUp();
}
bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
}
}
balls = new ArrayList<Ball>();
balls.add(new Ball(this));
setScreen(new MenuState(this));
}
@Override
public void render () {
Gdx.gl.glClearColor(0.5f,1,1,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
long start_update = System.nanoTime();
update(Gdx.graphics.getDeltaTime());
long finish_update = System.nanoTime() - start_update;
long start_render = System.nanoTime();
for (Brick block : bricks) {
block.render();
}
for (PowerUp powerUp : powerUps) {
powerUp.render();
}
for (Ball ball : balls) {
ball.render();
}
paddle.render();
long finish_render = System.nanoTime() - start_render;
batch.begin();
//batch.setColor(Color.BLACK);
font.draw(batch, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
Gdx.graphics.getFramesPerSecond(), finish_update/1000000f, finish_render/1000000f), 0, 13);
batch.end();
}
public void update(float dt) {
for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
Ball ball = it.next();
ball.update(dt);
if (ball.isDead()) {
it.remove();
}
}
if (balls.isEmpty()) {
reset();
}
paddle.update(dt);
for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
PowerUp powerUp = it.next();
powerUp.update(dt);
if(powerUp.isCaught()) {
it.remove();
}
}
if (getBricks().isEmpty()) {
create();
}
}
public void reset() {
Paddle paddle = getPaddle();
Ball ball = new Ball(this);
ball.setX(paddle.getX());
ball.setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + Ball.RADIUS);
balls.add(ball);
paddle.setSticky(false);
paddle.setWidth(Paddle.DEFAULT_WIDTH);
// Render the current Screen (State)
super.render();
}
@Override
public void dispose () {
public void resize(int width, int height) {
viewport.update(width, height);
sb.setProjectionMatrix(cam.combined);
sr.setProjectionMatrix(cam.combined);
super.resize(width, height);
}
private static final Class<? extends PowerUp> getWeightedPowerUp() {
int remaining = MathUtils.random(weightSum);
for (Map.Entry<Class<? extends PowerUp>, Integer> entry : powerUpWeights.entrySet()) {
remaining -= entry.getValue();
if (remaining < 0) {
return entry.getKey();
}
}
return null;
}
public ArrayList<Ball> getBalls() {
return balls;
}
public Paddle getPaddle() {
return paddle;
}
public ArrayList<Brick> getBricks() {
return bricks;
}
public void addPowerUp(PowerUp powerUp) {
this.powerUps.add(powerUp);
}
static {
Map<Class<? extends PowerUp>, Integer> tmp = new HashMap<Class<? extends PowerUp>, Integer>();
// Assign PowerUp weights here
tmp.put(GluePowerUp.class, 30);
tmp.put(LongerPaddlePowerUp.class, 40);
tmp.put(MultiBallPowerUp.class, 20);
powerUpWeights = Collections.unmodifiableMap(tmp);
int sum = 0;
for (int x : powerUpWeights.values()) {
sum += x;
}
weightSum = sum;
}
}

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@ -5,6 +5,9 @@ import com.badlogic.gdx.math.Vector2;
public class Utils {
public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
public static Vector2 reflect(Vector2 incoming, Vector2 surface) {
Vector2 normal = new Vector2(-surface.y, surface.x);
return incoming.sub(normal.scl(normal.dot(incoming) * 2));

View File

@ -2,126 +2,156 @@ package com.me.brickbuster.entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.Utils;
import net.dermetfan.utils.Pair;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState;
import java.util.Iterator;
public class Ball extends Entity implements PhysicsBody, CollisionListener {
public class Ball extends Entity {
public static final int RADIUS = 12;
public static final float RADIUS = 1.2f;
public static final Color BALL_COLOR = Color.CHARTREUSE;
public static final float DEFAULT_SPEED = 350;
public static final float BOOST_SPEED = 450;
public static final float DEFAULT_SPEED = 45;
public static final float BOOST_SPEED = 55;
public static final int BLOCKS_FOR_BOOST = 39;
public Vector2 direction;
private float speed;
private boolean isStuck = true;
private boolean isDead = false;
private boolean touchedPaddle = false;
public Ball(BrickBuster brickBuster) {
super(brickBuster,BrickBuster.WIDTH/2, Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS);
this.speed = getBrickBuster().getBricks().size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : DEFAULT_SPEED;
private Body body;
public Ball(PlayState state) {
super(state, state.paddle.getX(), state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
createBody();
}
@Override
public void render() {
getShapeRenderer().begin(ShapeType.Filled);
getShapeRenderer().setColor(BALL_COLOR);
getShapeRenderer().circle(getPos().x, getPos().y, RADIUS);
getShapeRenderer().end();
public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled);
sr.setColor(BALL_COLOR);
sr.circle(pos.x * PlayState.PIXEL_PER_METER,
pos.y * PlayState.PIXEL_PER_METER,
RADIUS * PlayState.PIXEL_PER_METER);
sr.end();
}
@Override
public void update(float dt) {
if (isStuck || isDead) {
if (!isDead && Gdx.input.justTouched()) {
if (isStuck || deleted) {
if (!deleted && Gdx.input.justTouched()) {
launch();
} else {
return;
}
}
Vector2 new_pos = getPos().cpy().add(direction.cpy().scl(speed * dt));
boolean brickCollision = false;
Iterator<Brick> brickIterator = getBrickBuster().getBricks().iterator();
while (!brickCollision && brickIterator.hasNext()) {
Brick brick = brickIterator.next();
Vector2[] vertices = brick.getVertices();
for(int i = 0; i < vertices.length; i++) {
Vector2 v1 = vertices[i];
Vector2 v2 = vertices[i+1 < vertices.length? i+1 : 0];
Vector2 segment = v2.cpy().sub(v1);
Vector2 nearest = Utils.nearestPoint(v1.cpy(), segment, new_pos.cpy());
if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
if (brick.hit()) {
brickIterator.remove();
}
Utils.reflect(direction, segment.nor());
brickCollision = true;
break;
}
}
}
if (new_pos.x + RADIUS > BrickBuster.WIDTH || new_pos.x - RADIUS < 0) {
Utils.reflect(direction, BrickBuster.VERTICAL_EDGE);
} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
} else if (new_pos.y + RADIUS < 0) {
isDead = true;
return;
}
if (direction.y < 0 && new_pos.y <= Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS) {
Pair<Vector2, Vector2> paddle = getBrickBuster().getPaddle().getTopEdge();
Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, new_pos.cpy());
if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
if (touchedPaddle) {
paddleCollision();
if (getBrickBuster().getPaddle().isSticky()) {
return;
touchedPaddle = false;
}
if (getY() + RADIUS < 0) {
deleted = true;
}
body.setLinearVelocity(body.getLinearVelocity().nor().scl(speed));
}
@Override
public Body getBody() {
return body;
}
@Override
public void createBody() {
BodyDef ballBody = new BodyDef();
ballBody.type = BodyDef.BodyType.DynamicBody;
ballBody.position.set(pos);
CircleShape ballShape = new CircleShape();
ballShape.setRadius(RADIUS);
FixtureDef ballFixture = new FixtureDef();
ballFixture.shape = ballShape;
ballFixture.restitution = 1f;
ballFixture.friction = 0f;
body = state.world.createBody(ballBody);
body.createFixture(ballFixture);
body.setUserData(this);
ballShape.dispose();
}
@Override
public void beginContact(Entity contacted) {
if (contacted instanceof Shield) {
contacted.delete();
}
if (contacted instanceof Paddle && !isStuck) {
touchedPaddle = true;
}
}
getPos().add(direction.cpy().scl(speed * dt));
@Override
public void endContact(Entity contacted) {
}
public Vector2 paddleReflectAngle() {
Paddle paddle = getBrickBuster().getPaddle();
float rel = MathUtils.clamp((getX() - paddle.getX()) + (paddle.getWidth()/2), 5, paddle.getWidth()-5);
float newAngle = MathUtils.PI - (MathUtils.PI * (rel / paddle.getWidth()));
float trim = state.paddle.getWidth() * 0.10f;
float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2),
trim, state.paddle.getWidth()-trim);
float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
return new Vector2(MathUtils.cos(newAngle), MathUtils.sin(newAngle));
}
public void launch() {
if (getBrickBuster().getPaddle().isSticky()) {
Vector2 direction;
if (state.paddle.isSticky()) {
direction = paddleReflectAngle();
} else {
// launch at random angle between 135 and 45 degrees
float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
}
body.setLinearVelocity(direction.scl(speed));
isStuck = false;
}
public void paddleCollision() {
Paddle paddle = getBrickBuster().getPaddle();
if (paddle.isSticky()) {
if (state.paddle.isSticky()) {
isStuck = true;
setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS);
body.setLinearVelocity(new Vector2());
setY(state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
return;
}
direction = paddleReflectAngle();
body.setLinearVelocity(paddleReflectAngle().scl(speed));
}
@Override
public void setX(float x) {
super.setX(x);
Vector2 bodyPos = body.getPosition();
bodyPos.x = x;
body.setTransform(bodyPos, 0);
}
@Override
public void setY(float y) {
super.setY(y);
Vector2 bodyPos = body.getPosition();
bodyPos.y = y;
body.setTransform(bodyPos, 0);
}
public void setSpeed(float speed) {
@ -132,15 +162,4 @@ public class Ball extends Entity {
return isStuck;
}
public boolean isDead() {
return isDead;
}
public void setDirection(Vector2 direction) {
this.direction = direction;
}
public void setStuck(boolean stuck) {
isStuck = stuck;
}
}

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@ -1,64 +1,114 @@
package com.me.brickbuster.entity;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.entity.powerup.PowerUp;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState;
public class Brick extends Entity {
public static final Color BLOCK_COLOR = Color.FOREST;
public static final int BLOCK_WIDTH = 50;
public static final int BLOCK_HEIGHT = 20;
public class Brick extends Entity implements PhysicsBody, CollisionListener {
private Class<? extends PowerUp> powerUpType;
public static final Color DEFAULT_COLOR = Color.FOREST;
public static final float BRICK_WIDTH = 5f;
public static final float BRICK_HEIGHT = 2.5f;
private Vector2[] vertices;
private PowerUpType powerUpType;
private Color color;
public Brick(BrickBuster brickBuster, Class<? extends PowerUp> powerUpType, int x, int y) {
super(brickBuster, x, y);
private Body body;
private boolean hitByBall = false;
public Brick(PlayState state, PowerUpType powerUpType, float x, float y) {
this(state, powerUpType, true, x, y);
}
public Brick(PlayState state, PowerUpType powerUpType, boolean hidePowerup, float x, float y) {
this(state, powerUpType, DEFAULT_COLOR, hidePowerup, x, y);
}
public Brick(PlayState state, PowerUpType powerUpType, Color color, boolean hidePowerUp, float x, float y) {
super(state, x, y);
this.powerUpType = powerUpType;
this.vertices = new Vector2[] {
new Vector2(x, y),
new Vector2(x + BLOCK_WIDTH, y),
new Vector2(x + BLOCK_WIDTH, y + BLOCK_HEIGHT),
new Vector2(x, y + BLOCK_HEIGHT)
};
this.color = powerUpType != null && !hidePowerUp? powerUpType.getColor() : color;
createBody();
}
@Override
public void render() {
getShapeRenderer().begin(ShapeType.Filled);
getShapeRenderer().setColor(BLOCK_COLOR);
getShapeRenderer().rect(getX(), getY(), BLOCK_WIDTH, BLOCK_HEIGHT);
getShapeRenderer().end();
public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled);
sr.setColor(color);
sr.rect(getX() * PlayState.PIXEL_PER_METER,
getY() * PlayState.PIXEL_PER_METER,
BRICK_WIDTH * PlayState.PIXEL_PER_METER,
BRICK_HEIGHT * PlayState.PIXEL_PER_METER);
sr.end();
}
@Override
public void update(float dt) {
if (hitByBall) {
hit();
hitByBall = false;
}
}
@Override
public Body getBody() {
return body;
}
@Override
public void createBody() {
BodyDef brickBody = new BodyDef();
brickBody.type = BodyDef.BodyType.StaticBody;
brickBody.position.set(pos.cpy());
PolygonShape brickShape = new PolygonShape();
brickShape.setAsBox(BRICK_WIDTH/2, BRICK_HEIGHT/2,
new Vector2(BRICK_WIDTH/2,BRICK_HEIGHT/2), 0);
FixtureDef brickFixture = new FixtureDef();
brickFixture.shape = brickShape;
brickFixture.friction = 0f;
body = state.world.createBody(brickBody);
body.createFixture(brickFixture);
body.setUserData(this);
brickShape.dispose();
}
@Override
public void beginContact(Entity contacted) {
if (contacted instanceof Ball) {
hitByBall = true;
}
}
@Override
public void endContact(Entity contacted) {
}
public boolean hit() {
if (getBrickBuster().getBricks().size()-1 <= Ball.BLOCKS_FOR_BOOST) {
for (Ball ball : getBrickBuster().getBalls()) {
if (state.bricks.size()-1 <= Ball.BLOCKS_FOR_BOOST) {
for (Ball ball : state.balls) {
ball.setSpeed(Ball.BOOST_SPEED);
}
}
if (powerUpType != null) {
try {
PowerUp powerUp = powerUpType.getConstructor(BrickBuster.class, Brick.class).newInstance(getBrickBuster(), this);
getBrickBuster().addPowerUp(powerUp);
} catch(Exception e) {
state.powerUps.add(powerUpType.createInstance(state, this));
}
}
}
deleted = true;
return true;
}
public Vector2[] getVertices() {
return vertices;
}
}

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@ -2,32 +2,27 @@ package com.me.brickbuster.entity;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.state.PlayState;
public abstract class Entity {
private ShapeRenderer shapeRenderer;
private BrickBuster brickBuster;
private Vector2 pos;
protected PlayState state;
protected Vector2 pos;
protected boolean deleted = false;
public Entity(BrickBuster brickBuster, float x, float y) {
this.shapeRenderer = new ShapeRenderer();
this.brickBuster = brickBuster;
public Entity(PlayState state, Vector2 pos) {
this(state, pos.x, pos.y);
}
public Entity(PlayState state, float x, float y) {
this.state = state;
this.pos = new Vector2(x, y);
}
public abstract void render();
public abstract void render(ShapeRenderer sr);
public abstract void update(float dt);
public BrickBuster getBrickBuster() {
return brickBuster;
}
public ShapeRenderer getShapeRenderer() {
return shapeRenderer;
}
public Vector2 getPos() {
return pos;
}
@ -52,4 +47,12 @@ public abstract class Entity {
pos.y = y;
}
public void delete() {
this.deleted = true;
}
public boolean isDeleted() {
return deleted;
}
}

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@ -3,57 +3,72 @@ package com.me.brickbuster.entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState;
import net.dermetfan.utils.Pair;
public class Paddle extends Entity {
public class Paddle extends Entity implements PhysicsBody {
public static final Color STICKY_COLOR = Color.GRAY;
public static final Color PADDLE_COLOR = Color.BLACK;
public static final int DEFAULT_WIDTH = 100;
public static final int PADDLE_HEIGHT = 10;
public static final int PADDLE_Y = 15;
public static final int PADDLE_SPEED = 375;
public static final float DEFAULT_WIDTH = 7.5f;
public static final float PADDLE_HEIGHT = 0.75f;
public static final float PADDLE_Y = 1.25f;
public static final float PADDLE_SPEED = 40f;
private float width = DEFAULT_WIDTH;
private boolean sticky = false;
private int width = DEFAULT_WIDTH;
public Paddle(BrickBuster brickBuster) {
super(brickBuster, BrickBuster.WIDTH / 2, PADDLE_Y);
private Body body;
public Paddle(PlayState brickBuster) {
super(brickBuster, PlayState.BOARD_WIDTH/2, PADDLE_Y);
createBody();
}
@Override
public void render() {
getShapeRenderer().begin(ShapeType.Filled);
getShapeRenderer().setColor(sticky? Color.GRAY : PADDLE_COLOR);
getShapeRenderer().rect(getX() - width/2, getY(), width, PADDLE_HEIGHT);
getShapeRenderer().end();
public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled);
sr.setColor(sticky? STICKY_COLOR : PADDLE_COLOR);
sr.rect((getX() - width/2) * PlayState.PIXEL_PER_METER,
getY() * PlayState.PIXEL_PER_METER,
width * PlayState.PIXEL_PER_METER,
PADDLE_HEIGHT * PlayState.PIXEL_PER_METER);
sr.end();
}
@Override
public void update(float dt) {
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
if (getX() - width/2 - PADDLE_SPEED * dt < 0) {
if (pos.x - width/2 - PADDLE_SPEED * dt < 0) {
setX(width/2);
return;
}
setX(getX() - PADDLE_SPEED * dt);
setX(pos.x - PADDLE_SPEED * dt);
for (Ball ball : getBrickBuster().getBalls()) {
for (Ball ball : state.balls) {
if (ball.isStuck()) {
ball.setX(ball.getX() - PADDLE_SPEED * dt);
}
}
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
if (getX() + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
setX(BrickBuster.WIDTH - width/2);
if (pos.x + width/2 + PADDLE_SPEED * dt > PlayState.BOARD_WIDTH) {
setX(PlayState.BOARD_WIDTH - width/2);
return;
}
setX(getX() + PADDLE_SPEED * dt);
setX(pos.x + PADDLE_SPEED * dt);
for (Ball ball : getBrickBuster().getBalls()) {
for (Ball ball : state.balls) {
if (ball.isStuck()) {
ball.setX(ball.getX() + PADDLE_SPEED * dt);
}
@ -61,17 +76,61 @@ public class Paddle extends Entity {
}
}
public Pair<Vector2, Vector2> getTopEdge() {
return new Pair<Vector2, Vector2>(
new Vector2(getX() - width/2, getY() + PADDLE_HEIGHT),
new Vector2(getX() + width/2, getY() + PADDLE_HEIGHT)
);
@Override
public void createBody() {
BodyDef paddleBody = new BodyDef();
paddleBody.type = BodyDef.BodyType.KinematicBody;
paddleBody.position.set(pos);
EdgeShape paddleShape = new EdgeShape();
paddleShape.set(new Vector2(-width/2, PADDLE_HEIGHT),
new Vector2(width/2, PADDLE_HEIGHT));
FixtureDef paddleFixture = new FixtureDef();
paddleFixture.shape = paddleShape;
//paddleFixture.isSensor = true;
body = state.world.createBody(paddleBody);
body.createFixture(paddleFixture);
body.setUserData(this);
paddleShape.dispose();
}
public int getWidth() {
@Override
public Body getBody() {
return body;
}
@Override
public void setX(float x) {
super.setX(x);
Vector2 bodyPos = body.getPosition();
bodyPos.x = x;
body.setTransform(bodyPos, 0);
}
@Override
public void setY(float y) {
super.setY(y);
Vector2 bodyPos = body.getPosition();
bodyPos.y = y;
body.setTransform(bodyPos, 0);
}
public float getWidth() {
return width;
}
public void setWidth(float width) {
if (this.width == width) {
return;
}
state.world.destroyBody(body);
this.width = width;
createBody();
}
public boolean isSticky() {
return sticky;
}
@ -80,7 +139,7 @@ public class Paddle extends Entity {
this.sticky = sticky;
}
public void setWidth(int width) {
this.width = width;
}
}

View File

@ -0,0 +1,67 @@
package com.me.brickbuster.entity;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState;
public class Shield extends Entity implements PhysicsBody {
public static final float SHIELD_HEIGHT = 0.75f;
private Body body;
public Shield(PlayState state) {
super(state, 0, state.getShieldCount() * SHIELD_HEIGHT);
createBody();
}
@Override
public void render(ShapeRenderer sr) {
sr.begin(ShapeRenderer.ShapeType.Filled);
sr.setColor(PowerUpType.SHIELD.getColor());
sr.rect(0, pos.y * PlayState.PIXEL_PER_METER,
PlayState.BOARD_WIDTH * PlayState.PIXEL_PER_METER,
SHIELD_HEIGHT * PlayState.PIXEL_PER_METER);
sr.end();
}
@Override
public void update(float dt) {
if (deleted) {
state.removeShield(this);
}
}
@Override
public void createBody() {
BodyDef brickBody = new BodyDef();
brickBody.type = BodyDef.BodyType.StaticBody;
brickBody.position.set(pos.cpy());
PolygonShape brickShape = new PolygonShape();
brickShape.setAsBox(PlayState.BOARD_WIDTH/2, SHIELD_HEIGHT/2,
new Vector2(PlayState.BOARD_WIDTH/2,SHIELD_HEIGHT/2), 0);
FixtureDef brickFixture = new FixtureDef();
brickFixture.shape = brickShape;
brickFixture.friction = 0f;
body = state.world.createBody(brickBody);
body.createFixture(brickFixture);
body.setUserData(this);
brickShape.dispose();
}
@Override
public Body getBody() {
return body;
}
}

View File

@ -1,18 +1,18 @@
package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.entity.Brick;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.state.PlayState;
public class GluePowerUp extends PowerUp {
public GluePowerUp(BrickBuster brickBuster, Brick brick) {
super(brickBuster, brick, Color.WHITE);
public GluePowerUp(PlayState state, Vector2 brick, Color color) {
super(state, brick, color);
}
@Override
public void activate() {
getBrickBuster().getPaddle().setSticky(true);
state.paddle.setSticky(true);
}
}

View File

@ -1,20 +1,20 @@
package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.entity.Brick;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.entity.Paddle;
import com.me.brickbuster.state.PlayState;
public class LongerPaddlePowerUp extends PowerUp {
public LongerPaddlePowerUp(BrickBuster brickBuster, Brick brick) {
super(brickBuster, brick, Color.OLIVE);
public LongerPaddlePowerUp(PlayState state, Vector2 brick, Color color) {
super(state, brick, color);
}
@Override
public void activate() {
Paddle paddle = getBrickBuster().getPaddle();
if (paddle.getWidth() < 250) {
paddle.setWidth(paddle.getWidth() + 50);
if (state.paddle.getWidth() < Paddle.DEFAULT_WIDTH*2.5) {
state.paddle.setWidth(state.paddle.getWidth() + Paddle.DEFAULT_WIDTH/2);
}
}
}

View File

@ -3,28 +3,25 @@ package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.entity.Ball;
import com.me.brickbuster.entity.Brick;
import com.me.brickbuster.entity.Paddle;
import com.me.brickbuster.state.PlayState;
public class MultiBallPowerUp extends PowerUp {
private Vector2 pos;
public MultiBallPowerUp(BrickBuster brickBuster, Brick brick) {
super(brickBuster, brick, Color.ROYAL);
public MultiBallPowerUp(PlayState state, Vector2 brick, Color color) {
super(state, brick, color);
this.pos = getPos().cpy();
}
@Override
public void activate() {
for (int x = 0; x < 2; x++) {
Ball ball = new Ball(getBrickBuster());
ball.setPos(pos.cpy());
float angle = MathUtils.random(MathUtils.PI*2);
ball.setDirection(new Vector2(MathUtils.cos(angle), MathUtils.sin(angle)));
ball.setStuck(false);
getBrickBuster().getBalls().add(ball);
Ball ball = new Ball(state);
ball.launch();
state.balls.add(ball);
}
}
}

View File

@ -2,55 +2,95 @@ package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.BrickBuster;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.Utils;
import com.me.brickbuster.entity.Brick;
import com.me.brickbuster.entity.Entity;
import com.me.brickbuster.entity.Paddle;
import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState;
import net.dermetfan.utils.Pair;
public abstract class PowerUp extends Entity {
public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener {
public static final int RADIUS = 10;
public static final int FALL_SPEED = 100;
public static final float RADIUS = 1.2f;
public static final float FALL_SPEED = 15f;
private Color color;
private boolean isCaught;
public PowerUp(BrickBuster brickBuster, Brick brick, Color color) {
super(brickBuster, brick.getX() + Brick.BLOCK_WIDTH/2, brick.getY() + Brick.BLOCK_HEIGHT/2);
private Body body;
public PowerUp(PlayState state, Vector2 pos, Color color) {
super(state, pos);
this.color = color;
createBody();
}
@Override
public void render() {
getShapeRenderer().begin(ShapeRenderer.ShapeType.Filled);
getShapeRenderer().setColor(color);
getShapeRenderer().circle(getX(), getY(), RADIUS);
getShapeRenderer().end();
public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled);
sr.setColor(color);
sr.circle(getX() * PlayState.PIXEL_PER_METER,
getY() * PlayState.PIXEL_PER_METER,
RADIUS * PlayState.PIXEL_PER_METER);
sr.end();
}
@Override
public void update(float dt) {
setY(getY() - FALL_SPEED * dt);
Pair<Vector2, Vector2> paddle = getBrickBuster().getPaddle().getTopEdge();
Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, getPos().cpy());
if (nearest.dst(getX(), getY()) <= RADIUS) {
if (isCaught) {
activate();
isCaught = true;
delete();
}
if (getY() + RADIUS < 0) {
delete();
}
}
@Override
public Body getBody() {
return body;
}
@Override
public void createBody() {
BodyDef ballBody = new BodyDef();
ballBody.type = BodyDef.BodyType.DynamicBody;
ballBody.position.set(pos);
CircleShape ballShape = new CircleShape();
ballShape.setRadius(RADIUS);
FixtureDef ballFixture = new FixtureDef();
ballFixture.shape = ballShape;
ballFixture.isSensor = true;
body = state.world.createBody(ballBody);
body.createFixture(ballFixture);
body.setUserData(this);
body.setLinearVelocity(0f, -FALL_SPEED);
ballShape.dispose();
}
@Override
public void beginContact(Entity contacted) {
if (contacted instanceof Paddle) {
isCaught = true;
}
}
@Override
public void endContact(Entity contacted) {}
public abstract void activate();
public boolean isCaught() {
return isCaught;
}
}

View File

@ -0,0 +1,68 @@
package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.entity.Brick;
import com.me.brickbuster.state.PlayState;
public enum PowerUpType {
GLUE(GluePowerUp.class, Color.WHITE, 20),
LONGER_PADDLE(LongerPaddlePowerUp.class, Color.OLIVE, 40),
MULTI_BALL(MultiBallPowerUp.class, Color.ROYAL, 30),
SHIELD(ShieldPowerUp.class, Color.SALMON, 40),
;
private static final int WEIGHT_SUM;
private Class<? extends PowerUp> cls;
private Color color;
private int weight;
PowerUpType(Class<? extends PowerUp> cls, Color color, int weight) {
this.cls = cls;
this.color = color;
this.weight = weight;
}
public Color getColor() {
return color;
}
public static PowerUpType getWeightedRandom() {
int distance = MathUtils.random(WEIGHT_SUM);
for (PowerUpType type : values()) {
distance -= type.weight;
if (distance < 0) {
return type;
}
}
return null;
}
public PowerUp createInstance(PlayState state, Brick brick) {
return createInstance(state,
new Vector2(brick.getX()+Brick.BRICK_WIDTH/2,
brick.getY()+Brick.BRICK_HEIGHT/2));
}
public PowerUp createInstance(PlayState state, Vector2 pos) {
try {
return cls.getConstructor(PlayState.class, Vector2.class, Color.class)
.newInstance(state, pos, color);
} catch(Exception e) {
System.out.println("Error instantiating PoewrUp: " + e.getMessage());
}
return null;
}
static {
int weightSum = 0;
for (PowerUpType type : values()) {
weightSum += type.weight;
}
WEIGHT_SUM = weightSum;
}
}

View File

@ -0,0 +1,18 @@
package com.me.brickbuster.entity.powerup;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.me.brickbuster.state.PlayState;
public class ShieldPowerUp extends PowerUp {
public ShieldPowerUp(PlayState state, Vector2 brick, Color color) {
super(state, brick, color);
}
@Override
public void activate() {
state.addShield();
}
}

View File

@ -0,0 +1,53 @@
package com.me.brickbuster.physics;
import com.badlogic.gdx.physics.box2d.Contact;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.physics.box2d.Manifold;
import com.me.brickbuster.entity.Entity;
public class Box2dContactListener implements ContactListener {
@Override
public void beginContact(Contact contact) {
Object userDataA = contact.getFixtureA().getBody().getUserData();
Object userDataB = contact.getFixtureB().getBody().getUserData();
if (userDataA == null || userDataB == null ||
!(userDataA instanceof Entity) || !(userDataB instanceof Entity)) {
return;
}
if (userDataA instanceof CollisionListener) {
((CollisionListener) userDataA).beginContact((Entity) userDataB);
}
if (userDataB instanceof CollisionListener) {
((CollisionListener) userDataB).beginContact((Entity) userDataA);
}
}
@Override
public void endContact(Contact contact) {
Object userDataA = contact.getFixtureA().getBody().getUserData();
Object userDataB = contact.getFixtureB().getBody().getUserData();
if (userDataA == null || userDataB == null ||
!(userDataA instanceof Entity) || !(userDataB instanceof Entity)) {
return;
}
if (userDataA instanceof CollisionListener) {
((CollisionListener) userDataA).endContact((Entity) userDataB);
}
if (userDataB instanceof CollisionListener) {
((CollisionListener) userDataB).endContact((Entity) userDataA);
}
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {}
}

View File

@ -0,0 +1,11 @@
package com.me.brickbuster.physics;
import com.me.brickbuster.entity.Entity;
public interface CollisionListener {
void beginContact(Entity contacted);
void endContact(Entity contacted);
}

View File

@ -0,0 +1,11 @@
package com.me.brickbuster.physics;
import com.badlogic.gdx.physics.box2d.Body;
public interface PhysicsBody {
void createBody();
Body getBody();
}

View File

@ -0,0 +1,49 @@
package com.me.brickbuster.state;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector3;
import com.me.brickbuster.BrickBuster;
public class MenuState extends State {
private Texture playButton;
public MenuState(BrickBuster game) {
super(game);
}
@Override
public void setup() {
this.playButton = new Texture(Gdx.files.internal("playBtn.png"));
}
@Override
public void render() {
game.sb.begin();
game.sb.draw(playButton,
BrickBuster.BOARD_WIDTH/2-playButton.getWidth()/2,
BrickBuster.BOARD_HEIGHT/2-playButton.getHeight()/2);
game.sb.end();
}
@Override
public void update(float dt) {
if (Gdx.input.justTouched()) {
Vector3 clickLoc = game.cam.unproject(new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0));
if (clickLoc.x >= BrickBuster.BOARD_WIDTH/2-playButton.getWidth()/2
&& clickLoc.x <= BrickBuster.BOARD_WIDTH/2+playButton.getWidth()/2
&& clickLoc.y >= BrickBuster.BOARD_HEIGHT/2-playButton.getHeight()/2
&& clickLoc.y <= BrickBuster.BOARD_HEIGHT/2+playButton.getHeight()/2) {
game.setScreen(new PlayState(game));
dispose();
}
}
}
@Override
public void dispose() {
super.dispose();
playButton.dispose();
}
}

View File

@ -0,0 +1,250 @@
package com.me.brickbuster.state;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.utils.Array;
import com.me.brickbuster.BrickBuster;
import com.me.brickbuster.entity.*;
import com.me.brickbuster.entity.powerup.PowerUp;
import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.Box2dContactListener;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class PlayState extends State {
public static final float PIXEL_PER_METER = 40f; // Board dimension: 54x96 meters
public static final float BOARD_WIDTH = 54f;
public static final float BOARD_HEIGHT = 96f;
public static final float EDGE_PADDING = .125f;
public static final float POWERUP_CHANCE = 0.15f;
public static final int COLUMNS = 9;
public static final int ROWS = 8;
public static final Vector2 lowerLeftCorner =
new Vector2(EDGE_PADDING,EDGE_PADDING);
public static final Vector2 lowerRightCorner =
new Vector2(BrickBuster.BOARD_WIDTH/PIXEL_PER_METER-EDGE_PADDING,EDGE_PADDING);
public static final Vector2 upperRightCorner =
new Vector2(BrickBuster.BOARD_WIDTH/PIXEL_PER_METER-EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
public static final Vector2 upperLeftCorner =
new Vector2(EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
public World world;
public Body playArea;
public Array<Body> bodies;
public List<PowerUp> powerUps;
public Paddle paddle;
public List<Ball> balls;
public List<Brick> bricks;
public List<Shield> shields;
private float updateTime = 0f;
private final Box2DDebugRenderer debugRenderer;
public PlayState(BrickBuster game) {
super(game);
debugRenderer = new Box2DDebugRenderer();
}
@Override
public void setup() {
// Initialize a world with no gravity
world = new World(new Vector2(), false);
world.setContactListener(new Box2dContactListener());
// define a playArea body with position set to 0
BodyDef playAreaDef = new BodyDef();
playAreaDef.type = BodyDef.BodyType.StaticBody;
playAreaDef.position.set(new Vector2());
EdgeShape screenEdge = new EdgeShape();
playArea = world.createBody(playAreaDef);
// Right edge
screenEdge.set(lowerRightCorner, upperRightCorner);
playArea.createFixture(screenEdge, 0f);
// Top edge
screenEdge.set(upperRightCorner, upperLeftCorner);
playArea.createFixture(screenEdge, 0f);
// Left edge
screenEdge.set(upperLeftCorner, lowerLeftCorner);
playArea.createFixture(screenEdge, 0f);
// Bottom edge
//screenEdge.set(lowerLeftCorner, lowerRightCorner);
//playArea.createFixture(screenEdge, 0f);
screenEdge.dispose();
powerUps = new ArrayList<PowerUp>();
paddle = new Paddle(this);
float brick_padding = ((BrickBuster.BOARD_WIDTH/PIXEL_PER_METER) - COLUMNS * Brick.BRICK_WIDTH) / (COLUMNS + 1);
bricks = new ArrayList<Brick>();
for (int col = 0; col < COLUMNS; col++) {
for (int row = 0; row < ROWS; row++) {
float x = brick_padding + (col * (Brick.BRICK_WIDTH + brick_padding));
float y = brick_padding + Brick.BRICK_HEIGHT + (row * (Brick.BRICK_HEIGHT + brick_padding));
PowerUpType powerUpType = null;
if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
powerUpType = PowerUpType.getWeightedRandom();
}
bricks.add(new Brick(this, powerUpType, x, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER - y));
}
}
balls = new ArrayList<Ball>();
balls.add(new Ball(this));
shields = new ArrayList<Shield>();
}
@Override
public void render() {
Array<Body> bodies = new Array<Body>();
world.getBodies(bodies);
for (Body b : bodies) {
Entity e = (Entity) b.getUserData();
if (e instanceof Ball || e instanceof PowerUp) {
e.setPos(b.getPosition());
}
}
long start = System.nanoTime();
for (Brick block : bricks) {
block.render(game.sr);
}
for (PowerUp powerUp : powerUps) {
powerUp.render(game.sr);
}
for (Ball ball : balls) {
ball.render(game.sr);
}
for (Shield shield : shields) {
shield.render(game.sr);
}
paddle.render(game.sr);
//debugRenderer.render(world, game.cam.combined.cpy().scl(PIXEL_PER_METER));
long renderTime = System.nanoTime() - start;
game.sb.begin();
game.font.setColor(Color.GRAY);
game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 10, BrickBuster.BOARD_HEIGHT-10);
game.sb.end();
}
@Override
public void update(float dt) {
long start = System.nanoTime();
paddle.update(dt);
for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
Ball ball = it.next();
ball.update(dt);
if (ball.isDeleted()) {
it.remove();
world.destroyBody(ball.getBody());
}
}
if (balls.isEmpty()) {
ballReset();
}
for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
PowerUp powerUp = it.next();
powerUp.update(dt);
if(powerUp.isDeleted()) {
it.remove();
world.destroyBody(powerUp.getBody());
}
}
for (Iterator<Shield> it = shields.iterator(); it.hasNext();) {
Shield shield = it.next();
shield.update(dt);
if(shield.isDeleted()) {
it.remove();
world.destroyBody(shield.getBody());
}
}
for (Iterator<Brick> it = bricks.iterator(); it.hasNext();) {
Brick brick = it.next();
brick.update(dt);
if (brick.isDeleted()) {
it.remove();
world.destroyBody(brick.getBody());
}
}
if (bricks.isEmpty()) {
game.setScreen(new MenuState(game));
dispose();
return;
}
world.step(dt, 6, 2);
updateTime = System.nanoTime() - start;
}
@Override
public void dispose() {
super.dispose();
world.dispose();
powerUps.clear();
powerUps = null;
balls.clear();
balls = null;
bricks.clear();
bricks = null;
paddle = null;
}
public int getShieldCount() {
return shields.size();
}
public void addShield() {
Shield shield = new Shield(this);
shields.add(shield);
paddle.setY(paddle.getY() + Shield.SHIELD_HEIGHT);
for (Ball ball : balls) {
if (ball.isStuck()) {
ball.setY(ball.getY() + Shield.SHIELD_HEIGHT);
}
}
}
public void removeShield(Shield shield) {
paddle.setY(paddle.getY() - Shield.SHIELD_HEIGHT);
for (Ball ball : balls) {
if (ball.isStuck()) {
ball.setY(ball.getY() - Shield.SHIELD_HEIGHT);
}
}
}
public void ballReset() {
Ball ball = new Ball(this);
ball.setX(paddle.getX());
ball.setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + Ball.RADIUS);
balls.add(ball);
paddle.setSticky(false);
paddle.setWidth(Paddle.DEFAULT_WIDTH);
}
}

View File

@ -0,0 +1,35 @@
package com.me.brickbuster.state;
import com.badlogic.gdx.ScreenAdapter;
import com.me.brickbuster.BrickBuster;
public abstract class State extends ScreenAdapter {
protected final BrickBuster game;
private boolean disposed;
public State(BrickBuster game) {
this.game = game;
this.setup();
}
@Override
public final void render(float delta) {
update(delta);
if (!disposed) {
render();
}
}
@Override
public void dispose() {
this.disposed = true;
}
public abstract void setup();
public abstract void render();
public abstract void update(float dt);
}

View File

@ -7,9 +7,12 @@ import com.me.brickbuster.BrickBuster;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = BrickBuster.WIDTH;
config.height = BrickBuster.HEIGHT;
config.width = 450;
config.height = 800;
config.title = BrickBuster.TITLE;
//config.vSyncEnabled = false;
//config.foregroundFPS = 0;
new LwjglApplication(new BrickBuster(), config);
}
}