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Matt Low
mlow
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2018-11-10
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mlow
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MMGames/BrickBuster
2018-11-21 04:39:00 -07:00
bb8d4a41e3
Add hidden (press F12 at main menu) level editor mode
157a247516
Calculate PIXEL_PER_METER
87f91cc2bc
Reorder and add new brick shapes
3fdd394e36
Decreased brick size, increased edge padding, removed brick padding
2a40bcabdf
Use bit-or comparisons to create brick vertices, makes for shorter code
Compare 13 commits »
mlow
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MMGames/BrickBuster
2018-11-19 12:47:50 -07:00
f12583f773
Add BrickLayout interace with an implementing GridLayout
1046de709d
Add BrickLayout interace with an implementing GridLayout
Compare 2 commits »
mlow
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MMGames/BrickBuster
2018-11-19 12:45:28 -07:00
1046de709d
Add BrickLayout interace with an implementing GridLayout
719c32502c
No longer allow balls to collect powerups
Compare 2 commits »
mlow
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MMGames/BrickBuster
2018-11-15 12:54:06 -07:00
9df81ee854
Add dispose() to Entity and implement in Brick
e116f1064d
Add additional brick shapes
4fa5841fb2
Fix correction impulse on ball
f70dc67878
Begin adding support for rendering different shaped bricks
64e00c1a1a
Treat brick coordinates as their center
Compare 5 commits »
mlow
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MMGames/BrickBuster
2018-11-15 05:38:59 -07:00
mlow
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MMGames/BrickBuster
2018-11-15 05:31:54 -07:00
cb90c949ff
New MINIMUM_ANGLE constant in Ball, currently PI/16
e2606a14a1
New MINIMUM_ANGLE constant in Ball, currently PI/2
Compare 2 commits »
mlow
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MMGames/BrickBuster
2018-11-15 05:30:53 -07:00
e2606a14a1
New MINIMUM_ANGLE constant in Ball, currently PI/2
998286de8d
Ensure balls collide with the shield
9eac3353b6
Use instance bodies array
Compare 3 commits »
mlow
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master
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MMGames/BrickBuster
2018-11-15 03:22:49 -07:00
adebc42c16
Add Box2d collision filtering, allow collecting power ups with balls
74aa10de04
Refactor to use libGdx Array instead of java ArrayList
b44b48097c
Update paddle.update() to handle edge collision more nicely + cleaner code
Compare 3 commits »
mlow
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MMGames/BrickBuster
2018-11-14 23:35:00 -07:00
e4000998cc
Complete box2d implementation, all collisions handled with box2d
92201411b9
Refactor entity.PhysicsBody to physics.PhysicsBody
0994289c7e
Begin box2d physics implementation.
Compare 3 commits »
mlow
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box2d
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MMGames/BrickBuster
2018-11-14 23:34:43 -07:00
e4000998cc
Complete box2d implementation, all collisions handled with box2d
92201411b9
Refactor entity.PhysicsBody to physics.PhysicsBody
0994289c7e
Begin box2d physics implementation.
mlow
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master
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MMGames/BrickBuster
2018-11-14 11:06:09 -07:00
0994289c7e
Begin box2d physics implementation.
mlow
pushed to
master
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MMGames/BrickBuster
2018-11-14 11:04:50 -07:00
0994289c7e
Begin box2d physics implementation.
ce51c40579
Begin box2d physics implementation.
Compare 2 commits »
mlow
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MMGames/BrickBuster
2018-11-14 10:55:25 -07:00
ce51c40579
Begin box2d physics implementation.
fe2c68d39a
Add FPS limit back
Compare 2 commits »
mlow
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MMGames/BrickBuster
2018-11-13 08:01:21 -07:00
b3cbe0cda5
Remove magic value
e2c0bad9e0
Altered powerup weights (decreased glue, increased multi ball)
ea6240bd2c
Add PowerUpType enum
Compare 3 commits »
mlow
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MMGames/BrickBuster
2018-11-13 06:58:52 -07:00
0abae880d3
Add MenuState, start with it and switch back when a game is finished
fa7e93953b
Speed ball up
409735d94e
Scale entity units to new board units.
1fe82cb5b2
Change viewport to FitViewport, board height/width to 4K
a56d721050
Move away from using pixel coordinates to "board coordinates"
Compare 5 commits »
mlow
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master
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MMGames/BrickBuster
2018-11-13 01:54:15 -07:00
1c7e20f8e9
Move any stuck balls along with paddle when shields get added/removed
mlow
pushed to
master
at
MMGames/BrickBuster
2018-11-13 00:51:07 -07:00
7588a0986b
Refactored to use states
mlow
pushed to
master
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MMGames/BrickBuster
2018-11-12 23:21:47 -07:00
3fad2085b6
Refactor power up chance to be a variable
mlow
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master
at
MMGames/BrickBuster
2018-11-12 10:46:05 -07:00
70ece88a89
Allow shields to stack.
mlow
pushed to
master
at
MMGames/BrickBuster
2018-11-12 10:24:05 -07:00
a199c82fd8
Fixed ball DEFAULT_SPEED being used when BOOST_SPEED should have been
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