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Matt Low 53feedf407 Pass spritebatch instance to all entity's render methods
Scale spritebatch and shaperenderer projections to PIXEL_PER_METER,
no longer have to scale in each entity's render method
Use a separate spritebatch for font rendering
Dispose the texture atlas
2018-11-22 15:44:13 +04:00
core Pass spritebatch instance to all entity's render methods 2018-11-22 15:44:13 +04:00
desktop Add FPS limit back 2018-11-13 22:55:39 +04:00
gradle/wrapper First commit 2018-11-10 20:24:31 +04:00
.gitignore First commit 2018-11-10 20:24:31 +04:00
build.gradle Begin box2d physics implementation. 2018-11-14 22:04:41 +04:00
gradle.properties First commit 2018-11-10 20:24:31 +04:00
gradlew First commit 2018-11-10 20:24:31 +04:00
gradlew.bat First commit 2018-11-10 20:24:31 +04:00
settings.gradle First commit 2018-11-10 20:24:31 +04:00