BrickBuster/core
Matt Low 53feedf407 Pass spritebatch instance to all entity's render methods
Scale spritebatch and shaperenderer projections to PIXEL_PER_METER,
no longer have to scale in each entity's render method
Use a separate spritebatch for font rendering
Dispose the texture atlas
2018-11-22 15:44:13 +04:00
..
assets Render bricks and ball using sprites instead of constructed polygons 2018-11-22 14:55:13 +04:00
src/com/me/brickbuster Pass spritebatch instance to all entity's render methods 2018-11-22 15:44:13 +04:00
build.gradle First commit 2018-11-10 20:24:31 +04:00