Commit Graph

22 Commits

Author SHA1 Message Date
219622ff53 Add shield powerup 2018-11-12 21:11:40 +04:00
393b2fae58 Use a weighted random choice for powerup selection, 15% of power up 2018-11-12 20:39:59 +04:00
4694947a08 Added multi ball powerup 2018-11-12 19:15:24 +04:00
83e270062b Refactor to support multiple balls 2018-11-12 18:12:42 +04:00
ed8c90be1a Add debug info to bottom left of screen 2018-11-12 17:15:27 +04:00
d3eb876960 Refactor powerups, move to new package. Decrease long paddle chance to 8% 2018-11-12 11:33:22 +04:00
e8901d2ed4 Added longer paddle powerup, fixed issues with sticky paddle bouncing 2018-11-12 11:02:26 +04:00
1f9c2e6db0 Decrease chance of glue powerup dropping from 50% to 8%
Increase default ball speed to 350px/sec
Change paddle speed control to time-based, 375px/sec
2018-11-12 09:54:07 +04:00
3e0d4657f2 Add PowerUp logic + GluePowerUp 2018-11-12 09:28:12 +04:00
c5642f7050 Change rows of blocks from 10 to 7, increase height padding 2018-11-11 21:53:00 +04:00
711a5548ef Added speed boost after a certain amount of bricks remain
Reset board after all bricks are destroyed
2018-11-11 21:50:30 +04:00
81fc6e91c9 Refactor Block to Brick 2018-11-11 18:48:57 +04:00
0a071e40d2 Render bricks first 2018-11-11 18:20:21 +04:00
5756c9077c Reset ball on top of battle when hitting bottom edge of screen
Render paddle from bottom-left
Change screen-edge reflection checks
Remove use of 'this' where not needed
Make BrickBuster entities private
2018-11-11 15:51:39 +04:00
ec28b8bd99 Only launch the ball if not already playing 2018-11-11 15:09:51 +04:00
79f4334cd7 Add screen edge reflection. 2018-11-11 15:07:29 +04:00
4c3add8378 Removed hard-coded values, shrunk ball 2018-11-11 11:55:50 +04:00
74b96990c5 Added blocks and paddle and part of ball movement. 2018-11-11 11:40:03 +04:00
bb6ecf2923 Add ball and paddle 2018-11-10 22:30:23 +04:00
c9fda66879 Add update loop 2018-11-10 21:40:13 +04:00
dd6aa7da5f Basic setup 2018-11-10 21:32:04 +04:00
8f00390eed First commit 2018-11-10 20:24:31 +04:00