Increase default ball speed to 350px/sec Change paddle speed control to time-based, 375px/sec
118 lines
2.4 KiB
Java
118 lines
2.4 KiB
Java
package com.me.brickbuster;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.entity.*;
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import java.util.ArrayList;
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import java.util.Iterator;
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public class BrickBuster extends ApplicationAdapter {
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public static final int WIDTH = 800;
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public static final int HEIGHT = 600;
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public static final String TITLE = "Brick Buster";
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public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
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public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
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private Ball ball;
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private Paddle paddle;
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private ArrayList<Brick> bricks;
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private ArrayList<PowerUp> powerUps;
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private boolean playing = false;
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@Override
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public void create () {
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ball = new Ball(this);
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paddle = new Paddle(this);
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powerUps = new ArrayList<PowerUp>();
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bricks = new ArrayList<Brick>();
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for (int col = 0; col < 13; col++) {
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for (int row = 0; row < 7; row++) {
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int x = 15 + (col * (Brick.BLOCK_WIDTH + 10));
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int y = 15 + Brick.BLOCK_HEIGHT + (row * (Brick.BLOCK_HEIGHT + 10));
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Class<? extends PowerUp> powerUpType = null;
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if (MathUtils.randomBoolean(0.08f)) {
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powerUpType = GluePowerUp.class;
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}
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bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
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}
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}
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}
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@Override
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public void render () {
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update(Gdx.graphics.getDeltaTime());
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Gdx.gl.glClearColor(0.5f,1,1,1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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for (Brick block : bricks) {
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block.render();
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}
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for (PowerUp powerUp : powerUps) {
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powerUp.render();
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}
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ball.render();
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paddle.render();
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}
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public void update(float dt) {
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if (Gdx.input.justTouched() && (!isPlaying() || ball.isStuck())) {
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playing = true;
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ball.launch();
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}
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ball.update(dt);
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paddle.update(dt);
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for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
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PowerUp powerUp = it.next();
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powerUp.update(dt);
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if(powerUp.isCaught()) {
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it.remove();
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}
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}
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if (getBricks().isEmpty()) {
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create();
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playing = false;
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}
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}
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@Override
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public void dispose () {
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}
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public boolean isPlaying() {
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return playing;
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}
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public void setPlaying(boolean playing) {
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this.playing = playing;
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}
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public Ball getBall() {
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return ball;
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}
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public Paddle getPaddle() {
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return paddle;
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}
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public ArrayList<Brick> getBricks() {
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return bricks;
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}
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public void addPowerUp(PowerUp powerUp) {
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this.powerUps.add(powerUp);
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}
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}
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