39ad9eb4b8
Unload assets with asset manager instead of disposing them
2018-11-22 23:06:47 +04:00
b1db9c7048
Spawn additional balls at point of existing balls
2018-11-22 22:47:42 +04:00
d32cccebd6
Add randomPowerUpChance to Level type.
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Allow defining said chance in level files.
Generate powerups on the fly when a brick is hit and the chance is met
2018-11-22 21:46:49 +04:00
35dea75776
Reset sprite batch color when rendering menu button
2018-11-22 21:21:32 +04:00
a9bca04f1c
Move Utils class to utils package
2018-11-22 21:13:01 +04:00
84cdddc4b9
Write a CompositeIterator and use it to clean up entity iteration
2018-11-22 21:12:35 +04:00
4d27a2671a
Cleanup Brick.render()
2018-11-22 20:52:20 +04:00
451ca13566
Add missing semicolon.
2018-11-22 18:55:15 +04:00
9e8e00e9af
Add random shape and type control to GridLevelLoader
2018-11-22 17:34:18 +04:00
44c3311cd9
Set powerup segment count to 20.
2018-11-22 17:31:28 +04:00
28eb4149ee
Change background to black, paddle to white
2018-11-22 17:31:00 +04:00
36ae71afeb
Add FileLevelLoader and FileLayout to load levels from json files
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Add two levels to assets
2018-11-22 17:30:48 +04:00
90b92b1026
Remember to call super.dispose() in FieldState's dispose()
2018-11-22 17:23:53 +04:00
53feedf407
Pass spritebatch instance to all entity's render methods
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Scale spritebatch and shaperenderer projections to PIXEL_PER_METER,
no longer have to scale in each entity's render method
Use a separate spritebatch for font rendering
Dispose the texture atlas
2018-11-22 15:44:13 +04:00
70f142c2fa
Render bricks and ball using sprites instead of constructed polygons
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Changed field width to 10 blocks instead of 11
2018-11-22 14:55:13 +04:00
bb8d4a41e3
Add hidden (press F12 at main menu) level editor mode
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Saves a level.json in the external storage
2018-11-21 15:38:32 +04:00
157a247516
Calculate PIXEL_PER_METER
2018-11-21 15:26:19 +04:00
87f91cc2bc
Reorder and add new brick shapes
2018-11-21 15:26:19 +04:00
3fdd394e36
Decreased brick size, increased edge padding, removed brick padding
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Field is now 11 bricks wide instead of 10
Extended edge padding to Y=0
2018-11-21 15:26:19 +04:00
2a40bcabdf
Use bit-or comparisons to create brick vertices, makes for shorter code
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Added new brick shapes
2018-11-21 15:26:19 +04:00
ef698a38c1
Add new brick shapes.
2018-11-21 15:26:19 +04:00
2a398725f5
Override setX and setY in Brick to update box2d body's position.
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Clean up Ball and Paddle's overrides
2018-11-21 15:26:19 +04:00
f90f5d5452
Add new abstract FieldState, which contains the Box2d world instance.
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PlayState now extends FieldState instead of State.
Entity now takes a FieldState instead of a State instance.
Casts from State to PlayState where necessary in entities.
2018-11-21 15:26:13 +04:00
958232b2ff
Remove unused Color import from Brick
2018-11-20 16:14:42 +04:00
989bb46d64
Add LevelLoader interface and Level class.
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Add GridLevelLoader implementation, use to load initial level
Add logic to return to main menu when there's no more levels, or load the next
the next level
2018-11-20 16:14:15 +04:00
1aeab73cd0
Delete bricks that go below the bottom of the play field
2018-11-20 12:15:55 +04:00
5611bbc611
Add BrickLayout interace with an implementing GridLayout
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Use new GridLayout to generate initial level
Remove some constructors in Birck
Add Color to BrickType enum, alter Brick to use it
2018-11-20 11:01:54 +04:00
719c32502c
No longer allow balls to collect powerups
2018-11-19 23:41:48 +04:00
9df81ee854
Add dispose() to Entity and implement in Brick
2018-11-15 23:15:07 +04:00
e116f1064d
Add additional brick shapes
2018-11-15 22:04:29 +04:00
4fa5841fb2
Fix correction impulse on ball
2018-11-15 22:03:12 +04:00
f70dc67878
Begin adding support for rendering different shaped bricks
2018-11-15 20:09:48 +04:00
64e00c1a1a
Treat brick coordinates as their center
2018-11-15 18:19:54 +04:00
cb90c949ff
New MINIMUM_ANGLE constant in Ball, currently PI/16
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Apply impulses to ball when angle relative to horizontal axis is less
than MINIMUM_ANGLE. Prevents balls getting stuck going horizontally
2018-11-15 16:31:42 +04:00
998286de8d
Ensure balls collide with the shield
2018-11-15 14:53:14 +04:00
9eac3353b6
Use instance bodies array
2018-11-15 14:48:32 +04:00
adebc42c16
Add Box2d collision filtering, allow collecting power ups with balls
2018-11-15 14:22:42 +04:00
74aa10de04
Refactor to use libGdx Array instead of java ArrayList
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Render bricks with their box2d angle
Add ball density = 1f
2018-11-15 13:43:48 +04:00
b44b48097c
Update paddle.update() to handle edge collision more nicely + cleaner code
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Calculates an adjust variable which locates the paddle at exactly the
screen edge if a regular speed * dt move would put it past. Applies
the same adjust to stuck balls so they don't drift.
2018-11-15 12:24:33 +04:00
e4000998cc
Complete box2d implementation, all collisions handled with box2d
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Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location
2018-11-15 10:34:22 +04:00
92201411b9
Refactor entity.PhysicsBody to physics.PhysicsBody
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Create CollisionListener interface and Box2dContactListener
Register the Box2dContactListener with the box2d world
2018-11-14 22:26:02 +04:00
0994289c7e
Begin box2d physics implementation.
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Created box2d bodies for all game entities (except shield)
Scale units down to box2d friendly units (40:1 <-> pixels:box2d)
Use floats in places integers were used for position and sizing
2018-11-14 22:04:41 +04:00
b3cbe0cda5
Remove magic value
2018-11-13 19:01:14 +04:00
e2c0bad9e0
Altered powerup weights (decreased glue, increased multi ball)
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Allow bricks to have their colour changed.
2018-11-13 18:58:55 +04:00
ea6240bd2c
Add PowerUpType enum
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Handles weighted random seletion, color and instantiation, cleaning up
other sections of Brick and PlayState code.
2018-11-13 18:42:27 +04:00
0abae880d3
Add MenuState, start with it and switch back when a game is finished
2018-11-13 17:58:42 +04:00
fa7e93953b
Speed ball up
2018-11-13 17:21:23 +04:00
409735d94e
Scale entity units to new board units.
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Rename Brick.BLOCK_ to Brick.BRICK_
2018-11-13 17:17:19 +04:00
1fe82cb5b2
Change viewport to FitViewport, board height/width to 4K
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Enable font anti-aliasing
2018-11-13 17:14:33 +04:00
a56d721050
Move away from using pixel coordinates to "board coordinates"
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Changed aspect ratio from 4:3 to 9:16
2018-11-13 15:58:01 +04:00