Only reset ball speed to default when launching normally
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@ -101,8 +101,8 @@ public class Ball extends Entity {
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} else {
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} else {
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float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
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float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
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direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
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direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
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}
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speed = DEFAULT_SPEED;
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speed = DEFAULT_SPEED;
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}
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isStuck = false;
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isStuck = false;
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}
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}
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