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Fix ghosts that come out of the house in frightened mode going full speed
20719621e2
Removed unused imports
9b06b294f4
Removed ghost == null checks that are no longer necessary
Add varying scatter-chase alternation timings of different levels
Add end-of-round level flash (new level texture, or is recolouring possible?)
Implement the different speeds of different levels
Fix ghosts that come out of the house in frightened mode going full speed
3fe14e6e5d
Implement ghost house exiting logic (wtf, pacman designers?)
dd9bdac33d
Add chase/scatter alternation
0d42aac28d
Fixed ghost in-house behaviour
906ef93a11
Initialize all state vars in intializeField before new game
c32451a597
Add debug rendering of an entity's current tile
f6fbad0e6d
Shorter turning code using vector math
8a0298b2db
Shorter movement code making use of vector math
ac347dc6d8
Give + render points for capturing ghost
d33435bf42
Minor change
a8e4d2526e
Fix (again) and simplify ghost capture logic
933f696fe8
Add fix for ghosts getting stuck, Fixes #1
c0bd64acc5
Add fix for ghosts getting stuck. Fixes #1
c0bd64acc5
Add fix for ghosts getting stuck. Fixes #1
cdf318a509
Add fix for ghosts getting stuck. Fixes #1
Ghosts can get stuck if there is an impassable adjacent tile in their current direction
Ghosts can get stuck if there is an impassable adjacent tile in their current direction
8f13d9295c
Remove redundant checks
5eef40f767
Do the flashy thing
cd2b968631
Ghosts can get inside their house now
2a65084363
Rudimentary ghost capturing
0bd4d7f042
Implement BinkyScatterBehaviour
75d0c41bb5
Ghosts can chase!
d10148ace1
Refactor N/E/S/W to U/D/L/R
0177090ea3
Paccy should start off to the left