Matt Low mlow
  • Joined on 2018-11-10
mlow pushed to dev at mlow/pac-dude 2020-01-07 03:58:48 -07:00
b8fcfb4de7 Sound pausing/resuming
c0c0a86a4c Menu music/sounds
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mlow pushed to dev at mlow/pac-dude 2020-01-07 03:11:56 -07:00
982e4ea5ad More sounds! Closes #4
fda731ada1 More sounds! Closes #4
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mlow pushed to dev at mlow/pac-dude 2020-01-06 14:06:23 -07:00
fda731ada1 More sounds! Closes #4
c7f352ea0c Add central Sound class
02a4c7d5ed Refactor
13d1948d48 Let ghosts already returning continue when another ghost is caught
2bc78baa74 Simplify rendering logic, no longer calculating offset in many places
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mlow closed issue mlow/pac-dude#4 2020-01-06 14:06:23 -07:00
Implement remaining sounds
mlow pushed to dev at mlow/pac-dude 2020-01-05 03:08:38 -07:00
b770c2e40d Don't reverse ghosts immediately, wait until they've reached the next tile
mlow closed issue mlow/pac-dude#9 2020-01-05 03:08:38 -07:00
Change reversal behaviour so that ghosts on reverse after hitting the next tile in their current direction
mlow pushed to dev at mlow/pac-dude 2020-01-05 01:50:20 -07:00
fb3e26da35 Fix lives being removed on new round
mlow closed issue mlow/pac-dude#6 2020-01-05 01:45:01 -07:00
Add varying scatter-chase alternation timings of different levels
mlow pushed to dev at mlow/pac-dude 2020-01-05 01:45:01 -07:00
31a2657c13 Implement round progression mechanics and Elroy speeds
37944fccd9 Cleaner update routine by extracting logic into new methods
ab94395eac A little more refactoring
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mlow closed issue mlow/pac-dude#3 2020-01-05 01:45:01 -07:00
Implement the different speeds of different levels
mlow pushed to dev at mlow/pac-dude 2020-01-04 15:35:58 -07:00
389533d394 Significant amount of refactoring:
b74985018d Significant amount of refactoring:
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mlow pushed to dev at mlow/pac-dude 2020-01-04 15:34:42 -07:00
b74985018d Significant amount of refactoring:
ecaf86a57a Cache assets
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mlow pushed to dev at mlow/pac-dude 2020-01-01 15:30:46 -07:00
d21a4b8c1d Add round clear flashing, closes #5
01889b281c Add round clear flashing
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mlow closed issue mlow/pac-dude#5 2020-01-01 15:30:46 -07:00
Add end-of-round level flash (new level texture, or is recolouring possible?)
mlow pushed to dev at mlow/pac-dude 2020-01-01 15:29:33 -07:00
01889b281c Add round clear flashing
mlow pushed to dev at mlow/pac-dude 2019-12-29 01:25:17 -07:00
6bfe740416 Allow WASD
mlow pushed to dev at mlow/pac-dude 2019-12-29 01:25:04 -07:00
bf0d5e041b Functional menu
mlow pushed to dev at mlow/pac-dude 2019-12-28 13:33:20 -07:00
30962673d5 Version 0.1.0
mlow opened issue mlow/pac-dude#9 2019-12-28 13:29:36 -07:00
Change reversal behaviour so that ghosts on reverse after hitting the next tile in their current direction
mlow commented on issue mlow/pac-dude#8 2019-12-28 13:28:27 -07:00
Add dead zones where ghosts may not turn up
  • unless they are in frightened mode