Block a user
fda731ada1
More sounds! Closes #4
c7f352ea0c
Add central Sound class
02a4c7d5ed
Refactor
13d1948d48
Let ghosts already returning continue when another ghost is caught
2bc78baa74
Simplify rendering logic, no longer calculating offset in many places
Change reversal behaviour so that ghosts on reverse after hitting the next tile in their current direction
Add varying scatter-chase alternation timings of different levels
31a2657c13
Implement round progression mechanics and Elroy speeds
37944fccd9
Cleaner update routine by extracting logic into new methods
ab94395eac
A little more refactoring
Implement the different speeds of different levels
389533d394
Significant amount of refactoring:
b74985018d
Significant amount of refactoring:
d21a4b8c1d
Add round clear flashing, closes #5
01889b281c
Add round clear flashing
Add end-of-round level flash (new level texture, or is recolouring possible?)
Change reversal behaviour so that ghosts on reverse after hitting the next tile in their current direction
Add dead zones where ghosts may not turn up