5c227e53d1 
					 
					
						
						
							
							Render fonts ourselves with a font spritesheet.  
						
						 
						
						... 
						
						
						
						Ensures font looks original to classic pac-man 
						
						
					 
					
						2020-01-16 12:32:32 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0e906479d1 
					 
					
						
						
							
							Add basic touch controls  
						
						 
						
						
						
						
					 
					
						2020-01-15 22:22:09 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1585407bcb 
					 
					
						
						
							
							Update project for Android builds  
						
						 
						
						
						
						
					 
					
						2020-01-15 22:22:01 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						82d85a926d 
					 
					
						
						
							
							Add filler textures to level sprites  
						
						 
						
						
						
						
					 
					
						2020-01-14 16:01:33 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b05cca6b3f 
					 
					
						
						
							
							Remove unused ShapeRenderer, add FPS counter in DEBUG mode  
						
						 
						
						... 
						
						
						
						Move ghost reverse after path logic, which may have been the cause of
ghosts getting stuck inside the house...?
Moved where 'paused' is rendered 
						
						
					 
					
						2020-01-07 15:47:41 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b8fcfb4de7 
					 
					
						
						
							
							Sound pausing/resuming  
						
						 
						
						
						
						
					 
					
						2020-01-07 14:58:20 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c0c0a86a4c 
					 
					
						
						
							
							Menu music/sounds  
						
						 
						
						
						
						
					 
					
						2020-01-07 14:56:10 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						982e4ea5ad 
					 
					
						
						
							
							More sounds!  Closes   #4  
						
						 
						
						
						
						
					 
					
						2020-01-07 14:11:46 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c7f352ea0c 
					 
					
						
						
							
							Add central Sound class  
						
						 
						
						... 
						
						
						
						Stop sounds when last pellet is eaten. 
						
						
					 
					
						2020-01-06 17:02:55 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						02a4c7d5ed 
					 
					
						
						
							
							Refactor  
						
						 
						
						
						
						
					 
					
						2020-01-05 23:48:39 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						13d1948d48 
					 
					
						
						
							
							Let ghosts already returning continue when another ghost is caught  
						
						 
						
						... 
						
						
						
						Only catch one ghost per frame
Fix new game shortcut 
						
						
					 
					
						2020-01-05 23:28:23 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2bc78baa74 
					 
					
						
						
							
							Simplify rendering logic, no longer calculating offset in many places  
						
						 
						
						
						
						
					 
					
						2020-01-05 14:47:23 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b770c2e40d 
					 
					
						
						
							
							Don't reverse ghosts immediately, wait until they've reached the next tile  
						
						 
						
						... 
						
						
						
						Also fix index out of bounds in retrieving next scatterChaseTimer value,
and retrieving an offset-by-1 value (due to increasing
scatterChaseTransition after retrieving the next timer value).
Closes  #9  
						
						
					 
					
						2020-01-05 14:08:34 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fb3e26da35 
					 
					
						
						
							
							Fix lives being removed on new round  
						
						 
						
						
						
						
					 
					
						2020-01-05 12:47:39 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						31a2657c13 
					 
					
						
						
							
							Implement round progression mechanics and Elroy speeds  
						
						 
						
						... 
						
						
						
						Closes  #3 
Closes  #6  
						
						
					 
					
						2020-01-05 12:44:52 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						37944fccd9 
					 
					
						
						
							
							Cleaner update routine by extracting logic into new methods  
						
						 
						
						
						
						
					 
					
						2020-01-05 10:42:45 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ab94395eac 
					 
					
						
						
							
							A little more refactoring  
						
						 
						
						... 
						
						
						
						Declare methods before calling for easier following 
						
						
					 
					
						2020-01-05 10:31:24 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						389533d394 
					 
					
						
						
							
							Significant amount of refactoring:  
						
						 
						
						... 
						
						
						
						- Removed several mode timer variables and implemented a GameMode enum w/
associated timer.
- Removed individual chase/scatter timer, replace with single timer
- Hopefully made level/round initializing methods more coherent 
						
						
					 
					
						2020-01-05 02:35:54 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ecaf86a57a 
					 
					
						
						
							
							Cache assets  
						
						 
						
						
						
						
					 
					
						2020-01-02 20:51:50 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d21a4b8c1d 
					 
					
						
						
							
							Add round clear flashing,  closes   #5  
						
						 
						
						
						
						
					 
					
						2020-01-02 02:30:39 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6bfe740416 
					 
					
						
						
							
							Allow WASD  
						
						 
						
						
						
						
					 
					
						2019-12-29 12:25:13 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						bf0d5e041b 
					 
					
						
						
							
							Functional menu  
						
						 
						
						
						
						
					 
					
						2019-12-29 12:24:51 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						30962673d5 
					 
					
						
						
							
							Version 0.1.0  
						
						 
						
						
						
						
					 
					
						2019-12-29 00:33:16 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0501917756 
					 
					
						
						
							
							Set speed based on current state before each update.  Fixes   #2  
						
						 
						
						... 
						
						
						
						Ghosts now slow down in side tunnels
All speeds now ratios of PlayState.FULL_SPEED 
						
						
					 
					
						2019-12-29 00:27:13 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						20719621e2 
					 
					
						
						
							
							Removed unused imports  
						
						 
						
						
						
						
					 
					
						2019-12-28 23:37:28 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9b06b294f4 
					 
					
						
						
							
							Removed ghost == null checks that are no longer necessary  
						
						 
						
						
						
						
					 
					
						2019-12-28 23:35:29 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fe14e6e5d 
					 
					
						
						
							
							Implement ghost house exiting logic (wtf, pacman designers?)  
						
						 
						
						... 
						
						
						
						- Fixed bug in Clyde's chase behaviour (was using Inky's instead of
his own position)
- Create a subclass of Ghost for each ghost's unique house leaving logic
- Now spawn ghosts only once 
						
						
					 
					
						2019-12-28 23:26:58 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						dd9bdac33d 
					 
					
						
						
							
							Add chase/scatter alternation  
						
						 
						
						
						
						
					 
					
						2019-12-28 16:51:09 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0d42aac28d 
					 
					
						
						
							
							Fixed ghost in-house behaviour  
						
						 
						
						... 
						
						
						
						Speed up ghost cape animation 
						
						
					 
					
						2019-12-28 14:04:20 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						906ef93a11 
					 
					
						
						
							
							Initialize all state vars in intializeField before new game  
						
						 
						
						... 
						
						
						
						Fixed ghosts remaining frightened at the start of a new round
Fixed ghosts staying slow after being frightened
Reduce wait time after death to 2 seconds 
						
						
					 
					
						2019-12-28 13:32:23 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c32451a597 
					 
					
						
						
							
							Add debug rendering of an entity's current tile  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:55:58 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f6fbad0e6d 
					 
					
						
						
							
							Shorter turning code using vector math  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:50:41 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8a0298b2db 
					 
					
						
						
							
							Shorter movement code making use of vector math  
						
						 
						
						
						
						
					 
					
						2019-12-28 12:21:28 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ac347dc6d8 
					 
					
						
						
							
							Give + render points for capturing ghost  
						
						 
						
						... 
						
						
						
						Slow frightened ghosts down 
						
						
					 
					
						2019-12-28 01:19:36 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d33435bf42 
					 
					
						
						
							
							Minor change  
						
						 
						
						... 
						
						
						
						Always return when the gameOverTimer or newGameTmer is > 0
Move variables 
						
						
					 
					
						2019-12-28 00:53:38 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a8e4d2526e 
					 
					
						
						
							
							Fix (again) and simplify ghost capture logic  
						
						 
						
						... 
						
						
						
						Spawn ghosts inside their house
Start a new game by pressing 'n' 
						
						
					 
					
						2019-12-28 00:47:18 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e38c7a2dea 
					 
					
						
						
							
							Implement PInky, Inky, and Clyde's chase behaviours  
						
						 
						
						
						
						
					 
					
						2019-12-27 17:58:12 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						933f696fe8 
					 
					
						
						
							
							Add fix for ghosts getting stuck,  Fixes   #1  
						
						 
						
						
						
						
					 
					
						2019-12-27 16:57:04 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8f13d9295c 
					 
					
						
						
							
							Remove redundant checks  
						
						 
						
						
						
						
					 
					
						2019-12-27 16:11:46 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5eef40f767 
					 
					
						
						
							
							Do the flashy thing  
						
						 
						
						
						
						
					 
					
						2019-12-27 15:45:34 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						cd2b968631 
					 
					
						
						
							
							Ghosts can get inside their house now  
						
						 
						
						... 
						
						
						
						Add Path object for defining  apath an entity should take at a given speed.
Fix some issues with ghost capturing logic 
						
						
					 
					
						2019-12-27 14:35:47 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2a65084363 
					 
					
						
						
							
							Rudimentary ghost capturing  
						
						 
						
						
						
						
					 
					
						2019-12-27 00:51:41 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0bd4d7f042 
					 
					
						
						
							
							Implement BinkyScatterBehaviour  
						
						 
						
						
						
						
					 
					
						2019-12-26 16:26:37 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						afad1017a5 
					 
					
						
						
							
							Implement FrightBehaviour  
						
						 
						
						... 
						
						
						
						This took way too long. 
						
						
					 
					
						2019-12-26 16:13:29 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						75d0c41bb5 
					 
					
						
						
							
							Ghosts can chase!  
						
						 
						
						... 
						
						
						
						Refactor position to be a Vector2 for convenience sake. 
						
						
					 
					
						2019-12-26 03:38:14 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d10148ace1 
					 
					
						
						
							
							Refactor N/E/S/W to U/D/L/R  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:54:58 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0177090ea3 
					 
					
						
						
							
							Paccy should start off to the left  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:52:34 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1153205ddd 
					 
					
						
						
							
							There's a ghost! And death. And a game over sequence.  
						
						 
						
						
						
						
					 
					
						2019-12-26 01:50:26 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6073c6c84a 
					 
					
						
						
							
							Ready!  
						
						 
						
						
						
						
					 
					
						2019-12-25 20:27:20 +04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e2f601c8be 
					 
					
						
						
							
							Refactor MovableEntity.Direction outside of MovableEntity  
						
						 
						
						
						
						
					 
					
						2019-12-25 19:35:41 +04:00