Remove ghost's eyes, move eye sprites to ghosts sprites
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1a74c9aae3
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Before Width: | Height: | Size: 848 B |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.4 KiB |
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@ -17,7 +17,6 @@ public class Assets {
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private AssetManager manager;
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private AssetManager manager;
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public TextureRegion[][] level;
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public TextureRegion[][] level;
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public TextureRegion[][] chase;
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public TextureRegion[][] deathAnimation;
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public TextureRegion[][] deathAnimation;
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public TextureRegion[][] ghosts;
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public TextureRegion[][] ghosts;
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public TextureRegion[][] pacman;
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public TextureRegion[][] pacman;
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@ -43,7 +42,6 @@ public class Assets {
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manager.load("logo.png", Texture.class);
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manager.load("logo.png", Texture.class);
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manager.load("sprites/level.png", Texture.class);
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manager.load("sprites/level.png", Texture.class);
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manager.load("sprites/chase.png", Texture.class);
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manager.load("sprites/death.png", Texture.class);
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manager.load("sprites/death.png", Texture.class);
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manager.load("sprites/ghosts.png", Texture.class);
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manager.load("sprites/ghosts.png", Texture.class);
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manager.load("sprites/pacman.png", Texture.class);
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manager.load("sprites/pacman.png", Texture.class);
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@ -59,6 +57,7 @@ public class Assets {
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manager.load("sounds/eat_fruit.wav", Sound.class);
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manager.load("sounds/eat_fruit.wav", Sound.class);
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manager.load("sounds/eat_ghost.wav", Sound.class);
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manager.load("sounds/eat_ghost.wav", Sound.class);
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manager.load("sounds/extra_life.wav", Sound.class);
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manager.load("sounds/extra_life.wav", Sound.class);
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manager.load("sounds/return_base.wav", Sound.class);
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manager.load("sounds/siren.wav", Sound.class);
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manager.load("sounds/siren.wav", Sound.class);
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manager.load("sounds/siren_fast.wav", Sound.class);
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manager.load("sounds/siren_fast.wav", Sound.class);
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manager.load("sounds/siren_faster.wav", Sound.class);
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manager.load("sounds/siren_faster.wav", Sound.class);
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@ -79,7 +78,6 @@ public class Assets {
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// cache our texture regions
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// cache our texture regions
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level = TextureRegion.split(manager.get("sprites/level.png", Texture.class), 8, 8);
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level = TextureRegion.split(manager.get("sprites/level.png", Texture.class), 8, 8);
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chase = TextureRegion.split(manager.get("sprites/chase.png", Texture.class), 16, 16);
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deathAnimation = TextureRegion.split(manager.get("sprites/death.png", Texture.class), 16, 16);
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deathAnimation = TextureRegion.split(manager.get("sprites/death.png", Texture.class), 16, 16);
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ghosts = TextureRegion.split(manager.get("sprites/ghosts.png", Texture.class), 16, 16);
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ghosts = TextureRegion.split(manager.get("sprites/ghosts.png", Texture.class), 16, 16);
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pacman = TextureRegion.split(manager.get("sprites/pacman.png", Texture.class), 16, 16);
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pacman = TextureRegion.split(manager.get("sprites/pacman.png", Texture.class), 16, 16);
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@ -96,6 +94,7 @@ public class Assets {
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eat_fruit = manager.get("sounds/eat_fruit.wav", Sound.class);
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eat_fruit = manager.get("sounds/eat_fruit.wav", Sound.class);
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eat_ghost = manager.get("sounds/eat_ghost.wav", Sound.class);
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eat_ghost = manager.get("sounds/eat_ghost.wav", Sound.class);
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extra_life = manager.get("sounds/extra_life.wav", Sound.class);
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extra_life = manager.get("sounds/extra_life.wav", Sound.class);
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return_base = manager.get("sounds/return_base.wav", Sound.class);
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siren = manager.get("sounds/siren.wav", Sound.class);
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siren = manager.get("sounds/siren.wav", Sound.class);
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siren_fast = manager.get("sounds/siren_fast.wav", Sound.class);
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siren_fast = manager.get("sounds/siren_fast.wav", Sound.class);
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siren_faster = manager.get("sounds/siren_faster.wav", Sound.class);
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siren_faster = manager.get("sounds/siren_faster.wav", Sound.class);
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