lmcli/pkg/tui/views/chat/chat.go

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package chat
import (
"time"
"git.mlow.ca/mlow/lmcli/pkg/api"
"git.mlow.ca/mlow/lmcli/pkg/conversation"
"git.mlow.ca/mlow/lmcli/pkg/provider"
"git.mlow.ca/mlow/lmcli/pkg/tui/model"
"github.com/charmbracelet/bubbles/cursor"
"github.com/charmbracelet/bubbles/spinner"
"github.com/charmbracelet/bubbles/textarea"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// custom tea.Msg types
type (
// sent when a new conversation title generated
msgConversationTitleGenerated string
// sent when the conversation has been persisted, triggers a reload of contents
msgConversationPersisted conversation.Conversation
msgMessagesPersisted []conversation.Message
// sent when a conversation's messages are laoded
msgConversationMessagesLoaded struct {
messages []conversation.Message
}
// a special case of common.MsgError that stops the response waiting animation
msgChatResponseError struct {
Err error
}
// sent on each chunk received from LLM
msgChatResponseChunk provider.Chunk
// sent on each completed reply
msgChatResponse conversation.Message
// sent when the response is canceled
msgChatResponseCanceled struct{}
// sent when results from a tool call are returned
msgToolResults []api.ToolResult
// sent when the given message is made the new selected reply of its parent
msgSelectedReplyCycled *conversation.Message
// sent when the given message is made the new selected root of the current conversation
msgSelectedRootCycled *conversation.Message
// sent when a message's contents are updated and saved
msgMessageUpdated *conversation.Message
// sent when a message is cloned, with the cloned message
msgMessageCloned *conversation.Message
)
type focusState int
const (
focusInput focusState = iota
focusMessages
)
type editorTarget int
const (
input editorTarget = iota
selectedMessage
)
type state int
const (
idle state = iota
loading
pendingResponse
)
type Model struct {
// App state
App *model.AppModel
Height int
Width int
// Chat view state
state state // current overall status of the view
selectedMessage int
editorTarget editorTarget
stopSignal chan struct{}
chatReplyChunks chan provider.Chunk
persistence bool // whether we will save new messages in the conversation
// UI state
focus focusState
showDetails bool // whether various details are shown in the UI (e.g. system prompt, tool calls/results, message metadata)
wrap bool // whether message content is wrapped to viewport width
messageCache []string // cache of syntax highlighted and wrapped message content
messageOffsets []int
// ui elements
content viewport.Model
input textarea.Model
spinner spinner.Model
replyCursor cursor.Model // cursor to indicate incoming response
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// metrics
tokenCount uint
startTime time.Time
elapsed time.Duration
}
func getSpinner() spinner.Model {
return spinner.New(spinner.WithSpinner(
spinner.Spinner{
Frames: []string{
"∙∙∙",
"●∙∙",
"●●∙",
"●●●",
"∙●●",
"∙∙●",
"∙∙∙",
"∙∙●",
"∙●●",
"●●●",
"●●∙",
"●∙∙",
},
FPS: 440 * time.Millisecond,
},
))
}
func Chat(app *model.AppModel) *Model {
m := Model{
App: app,
state: idle,
persistence: true,
stopSignal: make(chan struct{}),
chatReplyChunks: make(chan provider.Chunk, 1),
wrap: true,
selectedMessage: -1,
content: viewport.New(0, 0),
input: textarea.New(),
spinner: getSpinner(),
replyCursor: cursor.New(),
}
m.replyCursor.SetChar(" ")
m.replyCursor.Focus()
m.input.Focus()
m.input.MaxHeight = 0
m.input.CharLimit = 0
m.input.ShowLineNumbers = false
m.input.Placeholder = "Enter a message"
m.input.FocusedStyle.CursorLine = lipgloss.NewStyle()
m.input.FocusedStyle.Base = inputFocusedStyle
m.input.BlurredStyle.Base = inputBlurredStyle
return &m
}
func (m *Model) Init() tea.Cmd {
return tea.Batch(
m.waitForResponseChunk(),
)
}