Add generate_polygon, rename Rect -> AxisAlignedBB
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@ -1,5 +1,5 @@
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from pygame import draw
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from ..geom import Rect
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from ..geom import AxisAlignedBB
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from .. import WIDTH, HEIGHT, get_cursor_pos
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from ..colors import *
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from ..math import *
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@ -10,13 +10,13 @@ class AABBDistance:
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title = "AABB Distance"
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def render(self, surface):
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rect_a = Rect(
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rect_a = AxisAlignedBB(
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-(WIDTH / 8),
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-(HEIGHT / 8),
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WIDTH / 4,
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HEIGHT / 4,
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)
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rect_b = Rect(
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rect_b = AxisAlignedBB(
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*get_cursor_pos(),
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WIDTH / 5,
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HEIGHT / 5
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@ -52,7 +52,7 @@ class PointAABBDistance:
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title = "Point-AABB Distance"
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def render(self, surface):
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rect_a = Rect(
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rect_a = AxisAlignedBB(
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-(WIDTH / 8),
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-(HEIGHT / 8),
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WIDTH / 4,
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@ -1,4 +1,4 @@
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from ..geom import Rect, Polygon
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from ..geom import Polygon, generate_polygon
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from .. import WIDTH, HEIGHT, get_cursor_pos, get_inputs
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from ..colors import *
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from ..math import *
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@ -10,12 +10,7 @@ class SeparatingAxisTheorem:
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title = "Separating Axis Theorem"
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def __init__(self):
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self.shape1 = Polygon(0, 0, [
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(0, 60),
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(60, 0),
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(0, -60),
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(-60, 0)
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])
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self.shape1 = generate_polygon(0, 0, sides=4, radius=60)
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self.shape2 = Polygon(*get_cursor_pos(), [
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(60, 60),
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@ -83,7 +78,8 @@ class SeparatingAxisTheorem:
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overlap = max(min2 - max1, min1 - max2)
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overlaps.append(overlap)
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self.draw_axis(surface, normal, overlap < 0, min1, max1, min2, max2)
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self.draw_axis(surface, normal, overlap < 0,
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min1, max1, min2, max2)
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colliding = all(overlap < 0 for overlap in overlaps)
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if colliding:
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21
geom/geom.py
21
geom/geom.py
@ -1,9 +1,10 @@
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from .math import *
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from .draw import *
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import numpy as np
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from math import pi, sin, cos
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class Rect:
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class AxisAlignedBB:
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def __init__(self, x, y, width, height):
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self.x = x
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@ -24,8 +25,8 @@ class Rect:
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self.halfwidth = self.width / 2
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self.halfheight = self.height / 2
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self.cx = self.x + self.width / 2
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self.cy = self.y + self.height / 2
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self.cx = self.x + self.halfwidth
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self.cy = self.y + self.halfheight
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self.vertices = [
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(self.x, self.y),
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@ -57,14 +58,14 @@ class Rect:
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class Polygon:
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def __init__(self, x, y, vertices, origin_x=0, origin_y=0, rotation=0):
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def __init__(self, x, y, vertices, rotation=0, origin_x=0, origin_y=0):
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self.x = x
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self.y = y
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self.vertices = vertices
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self.rotation = rotation
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self.length = len(vertices)
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self.origin_x = origin_x
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self.origin_y = origin_y
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self.rotation = rotation
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self.update_transformation()
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self.update()
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@ -127,3 +128,13 @@ class Polygon:
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def draw(self, surface, colour, width):
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polygon(surface, colour, self.translated_vertices, width)
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pixel(surface, colour, self.x, self.y)
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def generate_polygon(x, y, rotation=0, sides=3, radius=15):
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theta = (2 * pi) / sides
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return Polygon(x, y, [
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scale(cos((2 * pi) - i * theta),
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sin((2 * pi) - i * theta),
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radius)
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for i in range(sides)
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], rotation)
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