Compare commits
4 Commits
35dea75776
...
39ad9eb4b8
Author | SHA1 | Date | |
---|---|---|---|
39ad9eb4b8 | |||
88833ae206 | |||
b1db9c7048 | |||
d32cccebd6 |
@ -1,4 +1,5 @@
|
||||
{
|
||||
randomPowerUpChance: 0.15
|
||||
bricks: [
|
||||
{
|
||||
row: 15
|
||||
|
@ -1,4 +1,5 @@
|
||||
{
|
||||
randomPowerUpChance: 0.15
|
||||
bricks: [
|
||||
{
|
||||
row: 5
|
||||
|
@ -177,4 +177,8 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
return isStuck;
|
||||
}
|
||||
|
||||
public void setStuck(boolean isStuck) {
|
||||
this.isStuck = isStuck;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -165,6 +165,11 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
|
||||
}
|
||||
}
|
||||
|
||||
float powerUpChance = ((PlayState) state).currentLevel.getRandomPowerUpChance();
|
||||
if (powerUpType == null && powerUpChance > 0f && MathUtils.randomBoolean(powerUpChance)) {
|
||||
powerUpType = PowerUpType.getWeightedRandom();
|
||||
}
|
||||
|
||||
if (powerUpType != null) {
|
||||
((PlayState) state).powerUps.add(powerUpType.createInstance((PlayState) state, this));
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ public abstract class Entity {
|
||||
}
|
||||
|
||||
public void setPos(Vector2 pos) {
|
||||
this.pos = pos;
|
||||
this.pos.set(pos);
|
||||
}
|
||||
|
||||
public float getX() {
|
||||
|
@ -3,6 +3,7 @@ package com.me.brickbuster.entity.powerup;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.me.brickbuster.entity.Ball;
|
||||
import com.me.brickbuster.entity.Paddle;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
@ -10,6 +11,7 @@ import com.me.brickbuster.state.PlayState;
|
||||
public class MultiBallPowerUp extends PowerUp {
|
||||
|
||||
private Vector2 pos;
|
||||
private static final Array<Ball> ballsToAdd = new Array<Ball>();
|
||||
|
||||
public MultiBallPowerUp(PlayState state, Vector2 brick, Color color) {
|
||||
super(state, brick, color);
|
||||
@ -18,10 +20,26 @@ public class MultiBallPowerUp extends PowerUp {
|
||||
|
||||
@Override
|
||||
public void activate() {
|
||||
final Array<Ball> existing = ((PlayState) state).balls;
|
||||
if (existing.size >= 3) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (Ball b : existing) {
|
||||
Vector2 velocity = b.getBody().getLinearVelocity();
|
||||
velocity.setAngleRad(velocity.angleRad() - MathUtils.PI/8);
|
||||
|
||||
for (int x = 0; x < 2; x++) {
|
||||
Ball ball = new Ball((PlayState) state);
|
||||
ball.launch();
|
||||
((PlayState) state).balls.add(ball);
|
||||
ball.setX(b.getX());
|
||||
ball.setY(b.getY());
|
||||
ball.setStuck(false);
|
||||
ball.getBody().setLinearVelocity(velocity);
|
||||
ballsToAdd.add(ball);
|
||||
velocity.setAngleRad(velocity.angleRad() + MathUtils.PI/4);
|
||||
}
|
||||
}
|
||||
existing.addAll(ballsToAdd);
|
||||
ballsToAdd.clear();
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,26 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.Json;
|
||||
import com.me.brickbuster.entity.Brick;
|
||||
import com.me.brickbuster.state.FieldState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class FileLayout implements BrickLayout {
|
||||
|
||||
private static final Json JSON = new Json();
|
||||
|
||||
private PlayState state;
|
||||
private FieldState state;
|
||||
private LevelJsonTemplate template;
|
||||
private Array<Brick> bricks;
|
||||
private FileHandle file;
|
||||
|
||||
public FileLayout(PlayState state, FileHandle file) {
|
||||
public FileLayout(FieldState state, LevelJsonTemplate template) {
|
||||
this.state = state;
|
||||
this.file = file;
|
||||
this.template = template;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize() {
|
||||
bricks = new Array<Brick>();
|
||||
|
||||
LevelJsonTemplate level = JSON.fromJson(LevelJsonTemplate.class, file);
|
||||
for (LevelJsonTemplate.BrickJsonTemplate brick : level.bricks) {
|
||||
for (LevelJsonTemplate.BrickJsonTemplate brick : template.bricks) {
|
||||
final float x = PlayState.EDGE_PADDING + Brick.BRICK_WIDTH/2 + brick.col * Brick.BRICK_WIDTH;
|
||||
final float y = PlayState.EDGE_PADDING + Brick.BRICK_HEIGHT/2 + brick.row * Brick.BRICK_HEIGHT;
|
||||
|
||||
|
@ -2,14 +2,19 @@ package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.utils.Json;
|
||||
import com.me.brickbuster.state.FieldState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class FileLevelLoader implements LevelLoader {
|
||||
|
||||
private PlayState state;
|
||||
private static final Json JSON = new Json();
|
||||
|
||||
private FieldState state;
|
||||
private int level = 1;
|
||||
|
||||
public FileLevelLoader(PlayState state) {
|
||||
public FileLevelLoader(FieldState state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@ -17,8 +22,15 @@ public class FileLevelLoader implements LevelLoader {
|
||||
public Level getNextLevel() {
|
||||
FileHandle file = Gdx.files.internal("levels/level_" + level + ".json");
|
||||
if (file.exists()) {
|
||||
LevelJsonTemplate template = JSON.fromJson(LevelJsonTemplate.class, file);
|
||||
|
||||
Texture background = null;
|
||||
if (template.backgroundFile != null && !"".equals(template.backgroundFile)) {
|
||||
background = new Texture(Gdx.files.internal(template.backgroundFile));
|
||||
}
|
||||
|
||||
level++;
|
||||
return new Level(new FileLayout(state, file), null, null);
|
||||
return new Level(new FileLayout(state, template), background, template.randomPowerUpChance);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -6,16 +6,16 @@ public class Level {
|
||||
|
||||
private final BrickLayout layout;
|
||||
private final Texture background;
|
||||
private final Texture border;
|
||||
private final float randomPowerUpChance;
|
||||
|
||||
public Level(BrickLayout layout) {
|
||||
this(layout, null, null);
|
||||
this(layout, null, 0f);
|
||||
}
|
||||
|
||||
public Level(BrickLayout layout, Texture background, Texture border) {
|
||||
public Level(BrickLayout layout, Texture background, float randomPowerUpChance) {
|
||||
this.layout = layout;
|
||||
this.background = background;
|
||||
this.border = border;
|
||||
this.randomPowerUpChance = randomPowerUpChance;
|
||||
}
|
||||
|
||||
public BrickLayout getLayout() {
|
||||
@ -26,8 +26,8 @@ public class Level {
|
||||
return background;
|
||||
}
|
||||
|
||||
public Texture getBorder() {
|
||||
return border;
|
||||
public float getRandomPowerUpChance() {
|
||||
return randomPowerUpChance;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ import java.util.List;
|
||||
public class LevelJsonTemplate {
|
||||
|
||||
public String backgroundFile;
|
||||
public String borderFile;
|
||||
public float randomPowerUpChance;
|
||||
public List<BrickJsonTemplate> bricks;
|
||||
|
||||
public static class BrickJsonTemplate {
|
||||
|
@ -24,7 +24,7 @@ public abstract class FieldState extends State {
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
textures.dispose();
|
||||
game.assets.unload("textures.atlas");
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user