Complete box2d implementation, all collisions handled with box2d
Shield re-implemented as an entity with a box2d body Multiball powerup now spawns balls at paddle instead of from block location
This commit is contained in:
parent
92201411b9
commit
e4000998cc
@ -10,10 +10,11 @@ import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.CircleShape;
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import com.badlogic.gdx.physics.box2d.CircleShape;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.me.brickbuster.physics.CollisionListener;
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import com.me.brickbuster.physics.PhysicsBody;
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import com.me.brickbuster.physics.PhysicsBody;
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import com.me.brickbuster.state.PlayState;
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import com.me.brickbuster.state.PlayState;
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public class Ball extends Entity implements PhysicsBody {
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public class Ball extends Entity implements PhysicsBody, CollisionListener {
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public static final float RADIUS = 1.2f;
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public static final float RADIUS = 1.2f;
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public static final Color BALL_COLOR = Color.CHARTREUSE;
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public static final Color BALL_COLOR = Color.CHARTREUSE;
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@ -21,17 +22,56 @@ public class Ball extends Entity implements PhysicsBody {
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public static final float BOOST_SPEED = 55;
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public static final float BOOST_SPEED = 55;
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public static final int BLOCKS_FOR_BOOST = 39;
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public static final int BLOCKS_FOR_BOOST = 39;
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public Vector2 direction;
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private float speed;
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private float speed;
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private boolean isStuck = true;
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private boolean isStuck = true;
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private boolean isDead = false;
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private boolean touchedPaddle = false;
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private Body body;
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private Body body;
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public Ball(PlayState state) {
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public Ball(PlayState state) {
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super(state,PlayState.BOARD_WIDTH/2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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super(state, state.paddle.getX(), state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
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this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
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createBody();
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}
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@Override
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public void render(ShapeRenderer sr) {
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sr.begin(ShapeType.Filled);
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sr.setColor(BALL_COLOR);
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sr.circle(pos.x * PlayState.PIXEL_PER_METER,
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pos.y * PlayState.PIXEL_PER_METER,
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RADIUS * PlayState.PIXEL_PER_METER);
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sr.end();
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}
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@Override
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public void update(float dt) {
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if (isStuck || deleted) {
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if (!deleted && Gdx.input.justTouched()) {
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launch();
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} else {
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return;
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}
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}
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if (touchedPaddle) {
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paddleCollision();
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touchedPaddle = false;
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}
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if (getY() + RADIUS < 0) {
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deleted = true;
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}
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body.setLinearVelocity(body.getLinearVelocity().nor().scl(speed));
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}
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@Override
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public Body getBody() {
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return body;
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}
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@Override
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public void createBody() {
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BodyDef ballBody = new BodyDef();
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BodyDef ballBody = new BodyDef();
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ballBody.type = BodyDef.BodyType.DynamicBody;
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ballBody.type = BodyDef.BodyType.DynamicBody;
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ballBody.position.set(pos);
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ballBody.position.set(pos);
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@ -52,83 +92,22 @@ public class Ball extends Entity implements PhysicsBody {
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}
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}
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@Override
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@Override
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public void render(ShapeRenderer sr) {
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public void beginContact(Entity contacted) {
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sr.begin(ShapeType.Filled);
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if (contacted instanceof Shield) {
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sr.setColor(BALL_COLOR);
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contacted.delete();
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sr.circle(pos.x * PlayState.PIXEL_PER_METER,
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pos.y * PlayState.PIXEL_PER_METER,
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RADIUS * PlayState.PIXEL_PER_METER);
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sr.end();
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}
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@Override
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public void update(float dt) {
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if (isStuck || isDead) {
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if (!isDead && Gdx.input.justTouched()) {
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launch();
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} else {
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return;
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}
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}
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}
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// Vector2 new_pos = pos.cpy().add(direction.cpy().scl(speed * dt));
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if (contacted instanceof Paddle && !isStuck) {
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//
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touchedPaddle = true;
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// boolean brickCollision = false;
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}
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// Iterator<Brick> brickIterator = state.bricks.iterator();
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// while (!brickCollision && brickIterator.hasNext()) {
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// Brick brick = brickIterator.next();
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// Vector2[] vertices = brick.getVertices();
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// for(int i = 0; i < vertices.length; i++) {
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// Vector2 v1 = vertices[i];
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// Vector2 v2 = vertices[i+1 < vertices.length? i+1 : 0];
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// Vector2 segment = v2.cpy().sub(v1);
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// Vector2 nearest = Utils.nearestPoint(v1.cpy(), segment, new_pos.cpy());
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//
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// if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
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// if (brick.hit()) {
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// brickIterator.remove();
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// }
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// Utils.reflect(direction, segment.nor());
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// brickCollision = true;
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// break;
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// }
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// }
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// }
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//
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// if (new_pos.x + RADIUS > BrickBuster.BOARD_WIDTH || new_pos.x - RADIUS < 0) {
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// Utils.reflect(direction, Utils.VERTICAL_EDGE);
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// } else if (new_pos.y + RADIUS > BrickBuster.BOARD_HEIGHT) {
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// Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
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// } else if (state.getShieldCount() > 0
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// && new_pos.y - RADIUS < PlayState.SHIELD_HEIGHT * state.getShieldCount()) {
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// Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
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// state.removeShield();
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// } else if (new_pos.y + RADIUS < 0) {
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// isDead = true;
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// return;
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// } else if (direction.y < 0 && new_pos.y <= state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS) {
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// Pair<Vector2, Vector2> paddle = state.paddle.getTopEdge();
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// Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
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// Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, new_pos.cpy());
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//
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// if (nearest.dst(new_pos.x, new_pos.y) <= RADIUS) {
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// paddleCollision();
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// if (state.paddle.isSticky()) {
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// return;
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// }
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// }
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// }
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//
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// pos.add(direction.cpy().scl(speed * dt));
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}
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}
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@Override
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@Override
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public Body getBody() {
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public void endContact(Entity contacted) {
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return body;
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}
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}
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public Vector2 paddleReflectAngle() {
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public Vector2 paddleReflectAngle() {
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int trim = (int) (state.paddle.getWidth() * 0.10);
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float trim = state.paddle.getWidth() * 0.10f;
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float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2),
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float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2),
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trim, state.paddle.getWidth()-trim);
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trim, state.paddle.getWidth()-trim);
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float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
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float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
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@ -136,6 +115,7 @@ public class Ball extends Entity implements PhysicsBody {
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}
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}
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public void launch() {
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public void launch() {
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Vector2 direction;
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if (state.paddle.isSticky()) {
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if (state.paddle.isSticky()) {
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direction = paddleReflectAngle();
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direction = paddleReflectAngle();
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} else {
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} else {
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@ -144,20 +124,34 @@ public class Ball extends Entity implements PhysicsBody {
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direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
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direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
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}
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}
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//body.applyForceToCenter(new Vector2(0,Float.MAX_VALUE/2), true);
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body.setLinearVelocity(direction.scl(speed));
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//body.setLinearVelocity(new Vector2(0,10000000));
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body.setLinearVelocity(direction.cpy().scl(speed));
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body.setBullet(true);
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isStuck = false;
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isStuck = false;
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}
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}
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public void paddleCollision() {
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public void paddleCollision() {
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if (state.paddle.isSticky()) {
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if (state.paddle.isSticky()) {
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isStuck = true;
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isStuck = true;
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pos.y = state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS;
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body.setLinearVelocity(new Vector2());
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setY(state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
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return;
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return;
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}
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}
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direction = paddleReflectAngle();
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body.setLinearVelocity(paddleReflectAngle().scl(speed));
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}
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@Override
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public void setX(float x) {
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super.setX(x);
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Vector2 bodyPos = body.getPosition();
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bodyPos.x = x;
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body.setTransform(bodyPos, 0);
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}
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@Override
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public void setY(float y) {
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super.setY(y);
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Vector2 bodyPos = body.getPosition();
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bodyPos.y = y;
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body.setTransform(bodyPos, 0);
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}
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}
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public void setSpeed(float speed) {
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public void setSpeed(float speed) {
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@ -168,15 +162,4 @@ public class Ball extends Entity implements PhysicsBody {
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return isStuck;
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return isStuck;
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}
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}
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public boolean isDead() {
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return isDead;
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}
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public void setDirection(Vector2 direction) {
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this.direction = direction;
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}
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public void setStuck(boolean stuck) {
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isStuck = stuck;
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}
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}
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}
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@ -9,10 +9,11 @@ import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.badlogic.gdx.physics.box2d.PolygonShape;
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import com.badlogic.gdx.physics.box2d.PolygonShape;
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import com.me.brickbuster.entity.powerup.PowerUpType;
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import com.me.brickbuster.entity.powerup.PowerUpType;
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import com.me.brickbuster.physics.CollisionListener;
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import com.me.brickbuster.physics.PhysicsBody;
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import com.me.brickbuster.physics.PhysicsBody;
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import com.me.brickbuster.state.PlayState;
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import com.me.brickbuster.state.PlayState;
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public class Brick extends Entity implements PhysicsBody {
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public class Brick extends Entity implements PhysicsBody, CollisionListener {
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public static final Color DEFAULT_COLOR = Color.FOREST;
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public static final Color DEFAULT_COLOR = Color.FOREST;
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public static final float BRICK_WIDTH = 5f;
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public static final float BRICK_WIDTH = 5f;
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@ -21,9 +22,8 @@ public class Brick extends Entity implements PhysicsBody {
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private PowerUpType powerUpType;
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private PowerUpType powerUpType;
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private Color color;
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private Color color;
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private Vector2[] vertices;
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private Body body;
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private Body body;
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private boolean hitByBall = false;
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public Brick(PlayState state, PowerUpType powerUpType, float x, float y) {
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public Brick(PlayState state, PowerUpType powerUpType, float x, float y) {
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this(state, powerUpType, true, x, y);
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this(state, powerUpType, true, x, y);
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@ -37,13 +37,35 @@ public class Brick extends Entity implements PhysicsBody {
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super(state, x, y);
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super(state, x, y);
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this.powerUpType = powerUpType;
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this.powerUpType = powerUpType;
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this.color = powerUpType != null && !hidePowerUp? powerUpType.getColor() : color;
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this.color = powerUpType != null && !hidePowerUp? powerUpType.getColor() : color;
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this.vertices = new Vector2[] {
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createBody();
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new Vector2(x, y),
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}
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new Vector2(x + BRICK_WIDTH, y),
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new Vector2(x + BRICK_WIDTH, y + BRICK_HEIGHT),
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new Vector2(x, y + BRICK_HEIGHT)
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};
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@Override
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public void render(ShapeRenderer sr) {
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sr.begin(ShapeType.Filled);
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sr.setColor(color);
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sr.rect(getX() * PlayState.PIXEL_PER_METER,
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getY() * PlayState.PIXEL_PER_METER,
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BRICK_WIDTH * PlayState.PIXEL_PER_METER,
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BRICK_HEIGHT * PlayState.PIXEL_PER_METER);
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sr.end();
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}
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@Override
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public void update(float dt) {
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if (hitByBall) {
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hit();
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hitByBall = false;
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}
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}
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@Override
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public Body getBody() {
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return body;
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}
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@Override
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public void createBody() {
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BodyDef brickBody = new BodyDef();
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BodyDef brickBody = new BodyDef();
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brickBody.type = BodyDef.BodyType.StaticBody;
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brickBody.type = BodyDef.BodyType.StaticBody;
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brickBody.position.set(pos.cpy());
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brickBody.position.set(pos.cpy());
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@ -64,23 +86,14 @@ public class Brick extends Entity implements PhysicsBody {
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}
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}
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@Override
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@Override
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public void render(ShapeRenderer sr) {
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public void beginContact(Entity contacted) {
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sr.begin(ShapeType.Filled);
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if (contacted instanceof Ball) {
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sr.setColor(color);
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hitByBall = true;
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sr.rect(getX()*PlayState.PIXEL_PER_METER,
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}
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getY()*PlayState.PIXEL_PER_METER,
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BRICK_WIDTH*PlayState.PIXEL_PER_METER,
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BRICK_HEIGHT*PlayState.PIXEL_PER_METER);
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sr.end();
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}
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}
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@Override
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@Override
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public void update(float dt) {
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public void endContact(Entity contacted) {
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}
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@Override
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public Body getBody() {
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return body;
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}
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}
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public boolean hit() {
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public boolean hit() {
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@ -93,11 +106,9 @@ public class Brick extends Entity implements PhysicsBody {
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if (powerUpType != null) {
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if (powerUpType != null) {
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state.powerUps.add(powerUpType.createInstance(state, this));
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state.powerUps.add(powerUpType.createInstance(state, this));
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}
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}
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deleted = true;
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return true;
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return true;
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}
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}
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public Vector2[] getVertices() {
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return vertices;
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}
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}
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}
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@ -8,6 +8,7 @@ public abstract class Entity {
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protected PlayState state;
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protected PlayState state;
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protected Vector2 pos;
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protected Vector2 pos;
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protected boolean deleted = false;
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public Entity(PlayState state, Vector2 pos) {
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public Entity(PlayState state, Vector2 pos) {
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this(state, pos.x, pos.y);
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this(state, pos.x, pos.y);
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@ -46,4 +47,12 @@ public abstract class Entity {
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pos.y = y;
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pos.y = y;
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}
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}
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||||||
|
public void delete() {
|
||||||
|
this.deleted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isDeleted() {
|
||||||
|
return deleted;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ import com.badlogic.gdx.physics.box2d.Body;
|
|||||||
import com.badlogic.gdx.physics.box2d.BodyDef;
|
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||||
import com.badlogic.gdx.physics.box2d.EdgeShape;
|
import com.badlogic.gdx.physics.box2d.EdgeShape;
|
||||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||||
|
import com.me.brickbuster.physics.CollisionListener;
|
||||||
import com.me.brickbuster.physics.PhysicsBody;
|
import com.me.brickbuster.physics.PhysicsBody;
|
||||||
import com.me.brickbuster.state.PlayState;
|
import com.me.brickbuster.state.PlayState;
|
||||||
import net.dermetfan.utils.Pair;
|
import net.dermetfan.utils.Pair;
|
||||||
@ -31,24 +32,7 @@ public class Paddle extends Entity implements PhysicsBody {
|
|||||||
|
|
||||||
public Paddle(PlayState brickBuster) {
|
public Paddle(PlayState brickBuster) {
|
||||||
super(brickBuster, PlayState.BOARD_WIDTH/2, PADDLE_Y);
|
super(brickBuster, PlayState.BOARD_WIDTH/2, PADDLE_Y);
|
||||||
|
createBody();
|
||||||
BodyDef paddleBody = new BodyDef();
|
|
||||||
paddleBody.type = BodyDef.BodyType.KinematicBody;
|
|
||||||
paddleBody.position.set(pos);
|
|
||||||
|
|
||||||
EdgeShape paddleShape = new EdgeShape();
|
|
||||||
paddleShape.set(new Vector2(-DEFAULT_WIDTH/2,PADDLE_HEIGHT),
|
|
||||||
new Vector2(DEFAULT_WIDTH/2, PADDLE_HEIGHT));
|
|
||||||
|
|
||||||
FixtureDef paddleFixture = new FixtureDef();
|
|
||||||
paddleFixture.shape = paddleShape;
|
|
||||||
paddleFixture.isSensor = true;
|
|
||||||
|
|
||||||
body = state.world.createBody(paddleBody);
|
|
||||||
body.createFixture(paddleFixture);
|
|
||||||
body.setUserData(this);
|
|
||||||
|
|
||||||
paddleShape.dispose();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -69,7 +53,7 @@ public class Paddle extends Entity implements PhysicsBody {
|
|||||||
setX(width/2);
|
setX(width/2);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
pos.x = pos.x - PADDLE_SPEED * dt;
|
setX(pos.x - PADDLE_SPEED * dt);
|
||||||
|
|
||||||
for (Ball ball : state.balls) {
|
for (Ball ball : state.balls) {
|
||||||
if (ball.isStuck()) {
|
if (ball.isStuck()) {
|
||||||
@ -82,7 +66,7 @@ public class Paddle extends Entity implements PhysicsBody {
|
|||||||
setX(PlayState.BOARD_WIDTH - width/2);
|
setX(PlayState.BOARD_WIDTH - width/2);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
pos.x = pos.x + PADDLE_SPEED * dt;
|
setX(pos.x + PADDLE_SPEED * dt);
|
||||||
|
|
||||||
for (Ball ball : state.balls) {
|
for (Ball ball : state.balls) {
|
||||||
if (ball.isStuck()) {
|
if (ball.isStuck()) {
|
||||||
@ -92,16 +76,46 @@ public class Paddle extends Entity implements PhysicsBody {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void createBody() {
|
||||||
|
BodyDef paddleBody = new BodyDef();
|
||||||
|
paddleBody.type = BodyDef.BodyType.KinematicBody;
|
||||||
|
paddleBody.position.set(pos);
|
||||||
|
|
||||||
|
EdgeShape paddleShape = new EdgeShape();
|
||||||
|
paddleShape.set(new Vector2(-width/2, PADDLE_HEIGHT),
|
||||||
|
new Vector2(width/2, PADDLE_HEIGHT));
|
||||||
|
|
||||||
|
FixtureDef paddleFixture = new FixtureDef();
|
||||||
|
paddleFixture.shape = paddleShape;
|
||||||
|
//paddleFixture.isSensor = true;
|
||||||
|
|
||||||
|
body = state.world.createBody(paddleBody);
|
||||||
|
body.createFixture(paddleFixture);
|
||||||
|
body.setUserData(this);
|
||||||
|
|
||||||
|
paddleShape.dispose();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Body getBody() {
|
public Body getBody() {
|
||||||
return body;
|
return body;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Pair<Vector2, Vector2> getTopEdge() {
|
@Override
|
||||||
return new Pair<Vector2, Vector2>(
|
public void setX(float x) {
|
||||||
new Vector2(pos.x - width/2, pos.y + PADDLE_HEIGHT),
|
super.setX(x);
|
||||||
new Vector2(pos.x + width/2, pos.y + PADDLE_HEIGHT)
|
Vector2 bodyPos = body.getPosition();
|
||||||
);
|
bodyPos.x = x;
|
||||||
|
body.setTransform(bodyPos, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setY(float y) {
|
||||||
|
super.setY(y);
|
||||||
|
Vector2 bodyPos = body.getPosition();
|
||||||
|
bodyPos.y = y;
|
||||||
|
body.setTransform(bodyPos, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getWidth() {
|
public float getWidth() {
|
||||||
@ -109,7 +123,12 @@ public class Paddle extends Entity implements PhysicsBody {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void setWidth(float width) {
|
public void setWidth(float width) {
|
||||||
|
if (this.width == width) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
state.world.destroyBody(body);
|
||||||
this.width = width;
|
this.width = width;
|
||||||
|
createBody();
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isSticky() {
|
public boolean isSticky() {
|
||||||
|
67
core/src/com/me/brickbuster/entity/Shield.java
Normal file
67
core/src/com/me/brickbuster/entity/Shield.java
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
package com.me.brickbuster.entity;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.graphics.Color;
|
||||||
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||||
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
import com.badlogic.gdx.physics.box2d.Body;
|
||||||
|
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||||
|
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||||
|
import com.badlogic.gdx.physics.box2d.PolygonShape;
|
||||||
|
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||||
|
import com.me.brickbuster.physics.PhysicsBody;
|
||||||
|
import com.me.brickbuster.state.PlayState;
|
||||||
|
|
||||||
|
public class Shield extends Entity implements PhysicsBody {
|
||||||
|
|
||||||
|
public static final float SHIELD_HEIGHT = 0.75f;
|
||||||
|
|
||||||
|
private Body body;
|
||||||
|
|
||||||
|
public Shield(PlayState state) {
|
||||||
|
super(state, 0, state.getShieldCount() * SHIELD_HEIGHT);
|
||||||
|
createBody();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(ShapeRenderer sr) {
|
||||||
|
sr.begin(ShapeRenderer.ShapeType.Filled);
|
||||||
|
sr.setColor(PowerUpType.SHIELD.getColor());
|
||||||
|
sr.rect(0, pos.y * PlayState.PIXEL_PER_METER,
|
||||||
|
PlayState.BOARD_WIDTH * PlayState.PIXEL_PER_METER,
|
||||||
|
SHIELD_HEIGHT * PlayState.PIXEL_PER_METER);
|
||||||
|
sr.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float dt) {
|
||||||
|
if (deleted) {
|
||||||
|
state.removeShield(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void createBody() {
|
||||||
|
BodyDef brickBody = new BodyDef();
|
||||||
|
brickBody.type = BodyDef.BodyType.StaticBody;
|
||||||
|
brickBody.position.set(pos.cpy());
|
||||||
|
|
||||||
|
PolygonShape brickShape = new PolygonShape();
|
||||||
|
brickShape.setAsBox(PlayState.BOARD_WIDTH/2, SHIELD_HEIGHT/2,
|
||||||
|
new Vector2(PlayState.BOARD_WIDTH/2,SHIELD_HEIGHT/2), 0);
|
||||||
|
|
||||||
|
FixtureDef brickFixture = new FixtureDef();
|
||||||
|
brickFixture.shape = brickShape;
|
||||||
|
brickFixture.friction = 0f;
|
||||||
|
|
||||||
|
body = state.world.createBody(brickBody);
|
||||||
|
body.createFixture(brickFixture);
|
||||||
|
body.setUserData(this);
|
||||||
|
|
||||||
|
brickShape.dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Body getBody() {
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
}
|
@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color;
|
|||||||
import com.badlogic.gdx.math.MathUtils;
|
import com.badlogic.gdx.math.MathUtils;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.me.brickbuster.entity.Ball;
|
import com.me.brickbuster.entity.Ball;
|
||||||
|
import com.me.brickbuster.entity.Paddle;
|
||||||
import com.me.brickbuster.state.PlayState;
|
import com.me.brickbuster.state.PlayState;
|
||||||
|
|
||||||
public class MultiBallPowerUp extends PowerUp {
|
public class MultiBallPowerUp extends PowerUp {
|
||||||
@ -19,10 +20,7 @@ public class MultiBallPowerUp extends PowerUp {
|
|||||||
public void activate() {
|
public void activate() {
|
||||||
for (int x = 0; x < 2; x++) {
|
for (int x = 0; x < 2; x++) {
|
||||||
Ball ball = new Ball(state);
|
Ball ball = new Ball(state);
|
||||||
ball.setPos(pos.cpy());
|
ball.launch();
|
||||||
float angle = MathUtils.random(MathUtils.PI*2);
|
|
||||||
ball.setDirection(new Vector2(MathUtils.cos(angle), MathUtils.sin(angle)));
|
|
||||||
ball.setStuck(false);
|
|
||||||
state.balls.add(ball);
|
state.balls.add(ball);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,11 +10,13 @@ import com.badlogic.gdx.physics.box2d.CircleShape;
|
|||||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||||
import com.me.brickbuster.Utils;
|
import com.me.brickbuster.Utils;
|
||||||
import com.me.brickbuster.entity.Entity;
|
import com.me.brickbuster.entity.Entity;
|
||||||
|
import com.me.brickbuster.entity.Paddle;
|
||||||
|
import com.me.brickbuster.physics.CollisionListener;
|
||||||
import com.me.brickbuster.physics.PhysicsBody;
|
import com.me.brickbuster.physics.PhysicsBody;
|
||||||
import com.me.brickbuster.state.PlayState;
|
import com.me.brickbuster.state.PlayState;
|
||||||
import net.dermetfan.utils.Pair;
|
import net.dermetfan.utils.Pair;
|
||||||
|
|
||||||
public abstract class PowerUp extends Entity implements PhysicsBody {
|
public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener {
|
||||||
|
|
||||||
public static final float RADIUS = 1.2f;
|
public static final float RADIUS = 1.2f;
|
||||||
public static final float FALL_SPEED = 15f;
|
public static final float FALL_SPEED = 15f;
|
||||||
@ -27,7 +29,38 @@ public abstract class PowerUp extends Entity implements PhysicsBody {
|
|||||||
public PowerUp(PlayState state, Vector2 pos, Color color) {
|
public PowerUp(PlayState state, Vector2 pos, Color color) {
|
||||||
super(state, pos);
|
super(state, pos);
|
||||||
this.color = color;
|
this.color = color;
|
||||||
|
createBody();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(ShapeRenderer sr) {
|
||||||
|
sr.begin(ShapeType.Filled);
|
||||||
|
sr.setColor(color);
|
||||||
|
sr.circle(getX() * PlayState.PIXEL_PER_METER,
|
||||||
|
getY() * PlayState.PIXEL_PER_METER,
|
||||||
|
RADIUS * PlayState.PIXEL_PER_METER);
|
||||||
|
sr.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float dt) {
|
||||||
|
if (isCaught) {
|
||||||
|
activate();
|
||||||
|
delete();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getY() + RADIUS < 0) {
|
||||||
|
delete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Body getBody() {
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void createBody() {
|
||||||
BodyDef ballBody = new BodyDef();
|
BodyDef ballBody = new BodyDef();
|
||||||
ballBody.type = BodyDef.BodyType.DynamicBody;
|
ballBody.type = BodyDef.BodyType.DynamicBody;
|
||||||
ballBody.position.set(pos);
|
ballBody.position.set(pos);
|
||||||
@ -43,45 +76,21 @@ public abstract class PowerUp extends Entity implements PhysicsBody {
|
|||||||
body.createFixture(ballFixture);
|
body.createFixture(ballFixture);
|
||||||
body.setUserData(this);
|
body.setUserData(this);
|
||||||
|
|
||||||
|
body.setLinearVelocity(0f, -FALL_SPEED);
|
||||||
|
|
||||||
ballShape.dispose();
|
ballShape.dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void render(ShapeRenderer sr) {
|
public void beginContact(Entity contacted) {
|
||||||
sr.begin(ShapeType.Filled);
|
if (contacted instanceof Paddle) {
|
||||||
sr.setColor(color);
|
|
||||||
sr.circle(getX() * PlayState.PIXEL_PER_METER,
|
|
||||||
getY() * PlayState.PIXEL_PER_METER,
|
|
||||||
RADIUS * PlayState.PIXEL_PER_METER);
|
|
||||||
sr.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(float dt) {
|
|
||||||
setY(getY() - FALL_SPEED * dt);
|
|
||||||
|
|
||||||
Pair<Vector2, Vector2> paddle = state.paddle.getTopEdge();
|
|
||||||
Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
|
|
||||||
Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, getPos().cpy());
|
|
||||||
|
|
||||||
if (nearest.dst(getX(), getY()) <= RADIUS) {
|
|
||||||
activate();
|
|
||||||
isCaught = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (getY() + RADIUS < 0) {
|
|
||||||
isCaught = true;
|
isCaught = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Body getBody() {
|
public void endContact(Entity contacted) {}
|
||||||
return body;
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract void activate();
|
public abstract void activate();
|
||||||
|
|
||||||
public boolean isCaught() {
|
|
||||||
return isCaught;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,8 @@ import com.badlogic.gdx.physics.box2d.Body;
|
|||||||
|
|
||||||
public interface PhysicsBody {
|
public interface PhysicsBody {
|
||||||
|
|
||||||
|
void createBody();
|
||||||
|
|
||||||
Body getBody();
|
Body getBody();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -2,18 +2,19 @@ package com.me.brickbuster.state;
|
|||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
|
||||||
import com.badlogic.gdx.math.MathUtils;
|
import com.badlogic.gdx.math.MathUtils;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.badlogic.gdx.physics.box2d.*;
|
import com.badlogic.gdx.physics.box2d.*;
|
||||||
|
import com.badlogic.gdx.utils.Array;
|
||||||
import com.me.brickbuster.BrickBuster;
|
import com.me.brickbuster.BrickBuster;
|
||||||
import com.me.brickbuster.entity.Ball;
|
import com.me.brickbuster.entity.*;
|
||||||
import com.me.brickbuster.entity.Brick;
|
import com.me.brickbuster.entity.powerup.PowerUp;
|
||||||
import com.me.brickbuster.entity.Paddle;
|
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||||
import com.me.brickbuster.entity.powerup.*;
|
|
||||||
import com.me.brickbuster.physics.Box2dContactListener;
|
import com.me.brickbuster.physics.Box2dContactListener;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
public class PlayState extends State {
|
public class PlayState extends State {
|
||||||
|
|
||||||
@ -22,8 +23,6 @@ public class PlayState extends State {
|
|||||||
public static final float BOARD_HEIGHT = 96f;
|
public static final float BOARD_HEIGHT = 96f;
|
||||||
public static final float EDGE_PADDING = .125f;
|
public static final float EDGE_PADDING = .125f;
|
||||||
|
|
||||||
|
|
||||||
public static final float SHIELD_HEIGHT = 0.75f;
|
|
||||||
public static final float POWERUP_CHANCE = 0.15f;
|
public static final float POWERUP_CHANCE = 0.15f;
|
||||||
|
|
||||||
public static final int COLUMNS = 9;
|
public static final int COLUMNS = 9;
|
||||||
@ -39,14 +38,16 @@ public class PlayState extends State {
|
|||||||
new Vector2(EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
|
new Vector2(EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
|
||||||
|
|
||||||
public World world;
|
public World world;
|
||||||
|
|
||||||
public Body playArea;
|
public Body playArea;
|
||||||
|
public Array<Body> bodies;
|
||||||
|
|
||||||
public List<PowerUp> powerUps;
|
public List<PowerUp> powerUps;
|
||||||
public Paddle paddle;
|
public Paddle paddle;
|
||||||
public List<Ball> balls;
|
public List<Ball> balls;
|
||||||
public List<Brick> bricks;
|
public List<Brick> bricks;
|
||||||
|
public List<Shield> shields;
|
||||||
|
|
||||||
private int shieldCount = 0;
|
|
||||||
private float updateTime = 0f;
|
private float updateTime = 0f;
|
||||||
|
|
||||||
private final Box2DDebugRenderer debugRenderer;
|
private final Box2DDebugRenderer debugRenderer;
|
||||||
@ -64,7 +65,9 @@ public class PlayState extends State {
|
|||||||
|
|
||||||
// define a playArea body with position set to 0
|
// define a playArea body with position set to 0
|
||||||
BodyDef playAreaDef = new BodyDef();
|
BodyDef playAreaDef = new BodyDef();
|
||||||
|
playAreaDef.type = BodyDef.BodyType.StaticBody;
|
||||||
playAreaDef.position.set(new Vector2());
|
playAreaDef.position.set(new Vector2());
|
||||||
|
|
||||||
EdgeShape screenEdge = new EdgeShape();
|
EdgeShape screenEdge = new EdgeShape();
|
||||||
|
|
||||||
playArea = world.createBody(playAreaDef);
|
playArea = world.createBody(playAreaDef);
|
||||||
@ -78,8 +81,8 @@ public class PlayState extends State {
|
|||||||
screenEdge.set(upperLeftCorner, lowerLeftCorner);
|
screenEdge.set(upperLeftCorner, lowerLeftCorner);
|
||||||
playArea.createFixture(screenEdge, 0f);
|
playArea.createFixture(screenEdge, 0f);
|
||||||
// Bottom edge
|
// Bottom edge
|
||||||
screenEdge.set(lowerLeftCorner, lowerRightCorner);
|
//screenEdge.set(lowerLeftCorner, lowerRightCorner);
|
||||||
playArea.createFixture(screenEdge, 0f);
|
//playArea.createFixture(screenEdge, 0f);
|
||||||
screenEdge.dispose();
|
screenEdge.dispose();
|
||||||
|
|
||||||
powerUps = new ArrayList<PowerUp>();
|
powerUps = new ArrayList<PowerUp>();
|
||||||
@ -103,10 +106,21 @@ public class PlayState extends State {
|
|||||||
|
|
||||||
balls = new ArrayList<Ball>();
|
balls = new ArrayList<Ball>();
|
||||||
balls.add(new Ball(this));
|
balls.add(new Ball(this));
|
||||||
|
|
||||||
|
shields = new ArrayList<Shield>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void render() {
|
public void render() {
|
||||||
|
Array<Body> bodies = new Array<Body>();
|
||||||
|
world.getBodies(bodies);
|
||||||
|
for (Body b : bodies) {
|
||||||
|
Entity e = (Entity) b.getUserData();
|
||||||
|
if (e instanceof Ball || e instanceof PowerUp) {
|
||||||
|
e.setPos(b.getPosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
long start = System.nanoTime();
|
long start = System.nanoTime();
|
||||||
for (Brick block : bricks) {
|
for (Brick block : bricks) {
|
||||||
block.render(game.sr);
|
block.render(game.sr);
|
||||||
@ -117,14 +131,12 @@ public class PlayState extends State {
|
|||||||
for (Ball ball : balls) {
|
for (Ball ball : balls) {
|
||||||
ball.render(game.sr);
|
ball.render(game.sr);
|
||||||
}
|
}
|
||||||
|
for (Shield shield : shields) {
|
||||||
|
shield.render(game.sr);
|
||||||
|
}
|
||||||
paddle.render(game.sr);
|
paddle.render(game.sr);
|
||||||
|
|
||||||
if (getShieldCount() > 0) {
|
//debugRenderer.render(world, game.cam.combined.cpy().scl(PIXEL_PER_METER));
|
||||||
game.sr.begin(ShapeType.Filled);
|
|
||||||
game.sr.setColor(Color.SALMON);
|
|
||||||
game.sr.rect(0, 0, BrickBuster.BOARD_WIDTH, getShieldCount() * SHIELD_HEIGHT);
|
|
||||||
game.sr.end();
|
|
||||||
}
|
|
||||||
long renderTime = System.nanoTime() - start;
|
long renderTime = System.nanoTime() - start;
|
||||||
|
|
||||||
game.sb.begin();
|
game.sb.begin();
|
||||||
@ -132,22 +144,19 @@ public class PlayState extends State {
|
|||||||
game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
|
game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
|
||||||
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 10, BrickBuster.BOARD_HEIGHT-10);
|
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 10, BrickBuster.BOARD_HEIGHT-10);
|
||||||
game.sb.end();
|
game.sb.end();
|
||||||
|
|
||||||
debugRenderer.render(world, game.cam.combined.cpy().scl(PIXEL_PER_METER));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(float dt) {
|
public void update(float dt) {
|
||||||
long start = System.nanoTime();
|
long start = System.nanoTime();
|
||||||
world.step(dt, 6, 2);
|
|
||||||
|
|
||||||
paddle.update(dt);
|
paddle.update(dt);
|
||||||
|
|
||||||
for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
|
for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
|
||||||
Ball ball = it.next();
|
Ball ball = it.next();
|
||||||
ball.update(dt);
|
ball.update(dt);
|
||||||
if (ball.isDead()) {
|
if (ball.isDeleted()) {
|
||||||
it.remove();
|
it.remove();
|
||||||
|
world.destroyBody(ball.getBody());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (balls.isEmpty()) {
|
if (balls.isEmpty()) {
|
||||||
@ -157,15 +166,36 @@ public class PlayState extends State {
|
|||||||
for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
|
for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
|
||||||
PowerUp powerUp = it.next();
|
PowerUp powerUp = it.next();
|
||||||
powerUp.update(dt);
|
powerUp.update(dt);
|
||||||
if(powerUp.isCaught()) {
|
if(powerUp.isDeleted()) {
|
||||||
it.remove();
|
it.remove();
|
||||||
|
world.destroyBody(powerUp.getBody());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (Iterator<Shield> it = shields.iterator(); it.hasNext();) {
|
||||||
|
Shield shield = it.next();
|
||||||
|
shield.update(dt);
|
||||||
|
if(shield.isDeleted()) {
|
||||||
|
it.remove();
|
||||||
|
world.destroyBody(shield.getBody());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Iterator<Brick> it = bricks.iterator(); it.hasNext();) {
|
||||||
|
Brick brick = it.next();
|
||||||
|
brick.update(dt);
|
||||||
|
if (brick.isDeleted()) {
|
||||||
|
it.remove();
|
||||||
|
world.destroyBody(brick.getBody());
|
||||||
|
}
|
||||||
|
}
|
||||||
if (bricks.isEmpty()) {
|
if (bricks.isEmpty()) {
|
||||||
game.setScreen(new MenuState(game));
|
game.setScreen(new MenuState(game));
|
||||||
dispose();
|
dispose();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
world.step(dt, 6, 2);
|
||||||
updateTime = System.nanoTime() - start;
|
updateTime = System.nanoTime() - start;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,6 +203,8 @@ public class PlayState extends State {
|
|||||||
public void dispose() {
|
public void dispose() {
|
||||||
super.dispose();
|
super.dispose();
|
||||||
|
|
||||||
|
world.dispose();
|
||||||
|
|
||||||
powerUps.clear();
|
powerUps.clear();
|
||||||
powerUps = null;
|
powerUps = null;
|
||||||
balls.clear();
|
balls.clear();
|
||||||
@ -183,25 +215,25 @@ public class PlayState extends State {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public int getShieldCount() {
|
public int getShieldCount() {
|
||||||
return shieldCount;
|
return shields.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addShield() {
|
public void addShield() {
|
||||||
shieldCount++;
|
Shield shield = new Shield(this);
|
||||||
paddle.setY(paddle.getY() + SHIELD_HEIGHT);
|
shields.add(shield);
|
||||||
|
paddle.setY(paddle.getY() + Shield.SHIELD_HEIGHT);
|
||||||
for (Ball ball : balls) {
|
for (Ball ball : balls) {
|
||||||
if (ball.isStuck()) {
|
if (ball.isStuck()) {
|
||||||
ball.setY(ball.getY() + SHIELD_HEIGHT);
|
ball.setY(ball.getY() + Shield.SHIELD_HEIGHT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeShield() {
|
public void removeShield(Shield shield) {
|
||||||
shieldCount--;
|
paddle.setY(paddle.getY() - Shield.SHIELD_HEIGHT);
|
||||||
paddle.setY(paddle.getY() - SHIELD_HEIGHT);
|
|
||||||
for (Ball ball : balls) {
|
for (Ball ball : balls) {
|
||||||
if (ball.isStuck()) {
|
if (ball.isStuck()) {
|
||||||
ball.setY(ball.getY() - SHIELD_HEIGHT);
|
ball.setY(ball.getY() - Shield.SHIELD_HEIGHT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user