Complete box2d implementation, all collisions handled with box2d

Shield re-implemented as an entity with a box2d body
Multiball powerup now spawns balls at paddle instead of from block location
This commit is contained in:
2018-11-15 10:34:22 +04:00
parent 92201411b9
commit e4000998cc
9 changed files with 337 additions and 207 deletions

View File

@ -4,6 +4,8 @@ import com.badlogic.gdx.physics.box2d.Body;
public interface PhysicsBody {
void createBody();
Body getBody();
}