Complete box2d implementation, all collisions handled with box2d
Shield re-implemented as an entity with a box2d body Multiball powerup now spawns balls at paddle instead of from block location
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@ -4,6 +4,8 @@ import com.badlogic.gdx.physics.box2d.Body;
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public interface PhysicsBody {
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void createBody();
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Body getBody();
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}
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