Make sure paddle reaches screen edge

This commit is contained in:
BlueNutterfly 2018-11-12 11:07:04 +04:00
parent e8901d2ed4
commit ac27cc5e90

View File

@ -36,6 +36,7 @@ public class Paddle extends Entity {
Ball ball = getBrickBuster().getBall(); Ball ball = getBrickBuster().getBall();
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) { if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
if (getX() - width/2 - PADDLE_SPEED * dt < 0) { if (getX() - width/2 - PADDLE_SPEED * dt < 0) {
setX(width/2);
return; return;
} }
setX(getX() - PADDLE_SPEED * dt); setX(getX() - PADDLE_SPEED * dt);
@ -45,6 +46,7 @@ public class Paddle extends Entity {
} }
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) { if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
if (getX() + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) { if (getX() + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
setX(BrickBuster.WIDTH - width/2);
return; return;
} }
setX(getX() + PADDLE_SPEED * dt); setX(getX() + PADDLE_SPEED * dt);