Move away from using pixel coordinates to "board coordinates"
Changed aspect ratio from 4:3 to 9:16
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@ -3,16 +3,23 @@ package com.me.brickbuster;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.utils.viewport.StretchViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import com.me.brickbuster.state.PlayState;
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public class BrickBuster extends Game {
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public static final int WIDTH = 800;
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public static final int HEIGHT = 600;
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public static final String TITLE = "Brick Buster";
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// 9*16 board area
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public static final int BOARD_WIDTH = 2250;
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public static final int BOARD_HEIGHT = 4000;
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public OrthographicCamera cam;
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public Viewport viewport;
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public BitmapFont font;
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public SpriteBatch sb;
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@ -20,6 +27,10 @@ public class BrickBuster extends Game {
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@Override
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public void create () {
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cam = new OrthographicCamera();
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viewport = new StretchViewport(BOARD_WIDTH, BOARD_HEIGHT, cam);
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viewport.apply(true);
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font = new BitmapFont();
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sb = new SpriteBatch();
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sr = new ShapeRenderer();
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@ -35,4 +46,14 @@ public class BrickBuster extends Game {
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super.render();
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}
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@Override
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public void resize(int width, int height) {
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viewport.update(width, height);
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sb.setProjectionMatrix(cam.combined);
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sr.setProjectionMatrix(cam.combined);
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super.resize(width, height);
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}
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}
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