Pass spritebatch instance to all entity's render methods
Scale spritebatch and shaperenderer projections to PIXEL_PER_METER, no longer have to scale in each entity's render method Use a separate spritebatch for font rendering Dispose the texture atlas
This commit is contained in:
@ -10,9 +10,11 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.me.brickbuster.state.MenuState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class BrickBuster extends Game {
|
||||
|
||||
@ -26,8 +28,8 @@ public class BrickBuster extends Game {
|
||||
|
||||
public BitmapFont font;
|
||||
public SpriteBatch sb;
|
||||
public SpriteBatch fb;
|
||||
public ShapeRenderer sr;
|
||||
public PolygonSpriteBatch pb;
|
||||
|
||||
public AssetManager assets;
|
||||
|
||||
@ -42,8 +44,8 @@ public class BrickBuster extends Game {
|
||||
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
|
||||
|
||||
sb = new SpriteBatch();
|
||||
fb = new SpriteBatch();
|
||||
sr = new ShapeRenderer();
|
||||
pb = new PolygonSpriteBatch();
|
||||
|
||||
assets = new AssetManager();
|
||||
|
||||
@ -62,9 +64,10 @@ public class BrickBuster extends Game {
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height);
|
||||
|
||||
sb.setProjectionMatrix(cam.combined);
|
||||
sr.setProjectionMatrix(cam.combined);
|
||||
pb.setProjectionMatrix(cam.combined);
|
||||
Matrix4 projection = cam.combined.cpy().scl(PlayState.PIXEL_PER_METER);
|
||||
sb.setProjectionMatrix(projection);
|
||||
fb.setProjectionMatrix(cam.combined);
|
||||
sr.setProjectionMatrix(projection);
|
||||
|
||||
super.resize(width, height);
|
||||
}
|
||||
|
Reference in New Issue
Block a user