Change background to black, paddle to white
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@ -54,7 +54,7 @@ public class BrickBuster extends Game {
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@Override
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@Override
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public void render () {
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public void render () {
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Gdx.gl.glClearColor(0.5f,1,1,1);
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Gdx.gl.glClearColor(0f,0f,0f,1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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// Render the current Screen (State)
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// Render the current Screen (State)
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super.render();
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super.render();
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@ -21,7 +21,7 @@ import net.dermetfan.utils.Pair;
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public class Paddle extends Entity implements PhysicsBody {
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public class Paddle extends Entity implements PhysicsBody {
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public static final Color STICKY_COLOR = Color.GRAY;
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public static final Color STICKY_COLOR = Color.GRAY;
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public static final Color PADDLE_COLOR = Color.BLACK;
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public static final Color PADDLE_COLOR = Color.WHITE;
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public static final float DEFAULT_WIDTH = 7.5f;
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public static final float DEFAULT_WIDTH = 7.5f;
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public static final float PADDLE_HEIGHT = 0.75f;
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public static final float PADDLE_HEIGHT = 0.75f;
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