Matt Low mlow
  • Joined on 2018-11-10
mlow pushed to dev at mlow/pac-dude 2019-12-25 16:39:21 -07:00
75d0c41bb5 Ghosts can chase!
d10148ace1 Refactor N/E/S/W to U/D/L/R
0177090ea3 Paccy should start off to the left
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mlow pushed to dev at mlow/pac-dude 2019-12-25 14:50:32 -07:00
1153205ddd There's a ghost! And death. And a game over sequence.
0d41a05e64 There's a ghost! And death. And a game over sequence.
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mlow pushed to dev at mlow/pac-dude 2019-12-25 14:47:22 -07:00
0d41a05e64 There's a ghost! And death. And a game over sequence.
15ea18d511 Add death and game over sequence
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mlow pushed to dev at mlow/pac-dude 2019-12-25 14:44:39 -07:00
15ea18d511 Add death and game over sequence
6073c6c84a Ready!
e2f601c8be Refactor MovableEntity.Direction outside of MovableEntity
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mlow pushed to dev at mlow/pac-dude 2019-12-25 08:24:41 -07:00
mlow pushed to master at mlow/pac-dude 2019-12-25 08:23:22 -07:00
f43840979b Now the tunnel works
83193598fd Now the tunnel works
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mlow pushed to master at mlow/pac-dude 2019-12-25 08:21:49 -07:00
83193598fd Now the tunnel works
f5ba40255a Pacman null check since he might arrive at a null tile
347f8f5dba Bounds check on getTile
7bece08683 Implement pause
437ae39a9e Remove ghost's eyes, move eye sprites to ghosts sprites
mlow renamed repository from pacdude to mlow/pac-dude 2019-12-25 08:20:26 -07:00
mlow created repository mlow/pac-dude 2019-12-23 05:33:23 -07:00
mlow pushed to dev at MMGames/BrickBuster 2018-11-22 12:06:58 -07:00
39ad9eb4b8 Unload assets with asset manager instead of disposing them
88833ae206 Add 15% powerup chance to level_1 and level_2
b1db9c7048 Spawn additional balls at point of existing balls
d32cccebd6 Add randomPowerUpChance to Level type.
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mlow pushed to dev at MMGames/BrickBuster 2018-11-22 10:22:01 -07:00
35dea75776 Reset sprite batch color when rendering menu button
a9bca04f1c Move Utils class to utils package
84cdddc4b9 Write a CompositeIterator and use it to clean up entity iteration
4d27a2671a Cleanup Brick.render()
451ca13566 Add missing semicolon.
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mlow pushed to master at MMGames/BrickBuster 2018-11-22 10:15:40 -07:00
a9bca04f1c Move Utils class to utils package
84cdddc4b9 Write a CompositeIterator and use it to clean up entity iteration
4d27a2671a Cleanup Brick.render()
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mlow pushed to master at MMGames/BrickBuster 2018-11-22 07:55:19 -07:00
451ca13566 Add missing semicolon.
mlow pushed to master at MMGames/BrickBuster 2018-11-22 06:44:00 -07:00
9e44b1e93f Change desktop resolution to 1/5th of native resolution
7ff4d3307a Add gdx-tools dependency, add TextureSetup class
9e8e00e9af Add random shape and type control to GridLevelLoader
44c3311cd9 Set powerup segment count to 20.
28eb4149ee Change background to black, paddle to white
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mlow pushed to dev at MMGames/BrickBuster 2018-11-22 06:39:17 -07:00
9e44b1e93f Change desktop resolution to 1/5th of native resolution
6650bb50c5 Change desktop resolution to 1/5th of native resolution
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mlow pushed to dev at MMGames/BrickBuster 2018-11-22 06:37:28 -07:00
6650bb50c5 Change desktop resolution to 1/5th of native resolution
7ff4d3307a Add gdx-tools dependency, add TextureSetup class
9e8e00e9af Add random shape and type control to GridLevelLoader
44c3311cd9 Set powerup segment count to 20.
28eb4149ee Change background to black, paddle to white
Compare 10 commits »
mlow pushed to dev at MMGames/BrickBuster 2018-11-21 13:27:34 -07:00
f477704d4b Render bricks using a sprites instead of constructed polygons
9a1322e1e7 Render bricks using a sprites instead of constructed polygons
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mlow pushed to dev at MMGames/BrickBuster 2018-11-21 13:25:21 -07:00
9a1322e1e7 Render bricks using a sprites instead of constructed polygons
1faf6d0f38 Render bricks using a sprites instead of constructed polygons
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mlow pushed to dev at MMGames/BrickBuster 2018-11-21 13:24:24 -07:00
1faf6d0f38 Render bricks using a sprites instead of constructed polygons
mlow pushed to dev at MMGames/BrickBuster 2018-11-21 04:39:00 -07:00
bb8d4a41e3 Add hidden (press F12 at main menu) level editor mode
157a247516 Calculate PIXEL_PER_METER
87f91cc2bc Reorder and add new brick shapes
3fdd394e36 Decreased brick size, increased edge padding, removed brick padding
2a40bcabdf Use bit-or comparisons to create brick vertices, makes for shorter code
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