Block a user
75d0c41bb5
Ghosts can chase!
d10148ace1
Refactor N/E/S/W to U/D/L/R
0177090ea3
Paccy should start off to the left
1153205ddd
There's a ghost! And death. And a game over sequence.
0d41a05e64
There's a ghost! And death. And a game over sequence.
0d41a05e64
There's a ghost! And death. And a game over sequence.
15ea18d511
Add death and game over sequence
15ea18d511
Add death and game over sequence
6073c6c84a
Ready!
e2f601c8be
Refactor MovableEntity.Direction outside of MovableEntity
83193598fd
Now the tunnel works
f5ba40255a
Pacman null check since he might arrive at a null tile
347f8f5dba
Bounds check on getTile
7bece08683
Implement pause
437ae39a9e
Remove ghost's eyes, move eye sprites to ghosts sprites
39ad9eb4b8
Unload assets with asset manager instead of disposing them
88833ae206
Add 15% powerup chance to level_1 and level_2
b1db9c7048
Spawn additional balls at point of existing balls
d32cccebd6
Add randomPowerUpChance to Level type.
35dea75776
Reset sprite batch color when rendering menu button
a9bca04f1c
Move Utils class to utils package
84cdddc4b9
Write a CompositeIterator and use it to clean up entity iteration
4d27a2671a
Cleanup Brick.render()
451ca13566
Add missing semicolon.
a9bca04f1c
Move Utils class to utils package
84cdddc4b9
Write a CompositeIterator and use it to clean up entity iteration
4d27a2671a
Cleanup Brick.render()
9e44b1e93f
Change desktop resolution to 1/5th of native resolution
7ff4d3307a
Add gdx-tools dependency, add TextureSetup class
9e8e00e9af
Add random shape and type control to GridLevelLoader
44c3311cd9
Set powerup segment count to 20.
28eb4149ee
Change background to black, paddle to white
9e44b1e93f
Change desktop resolution to 1/5th of native resolution
6650bb50c5
Change desktop resolution to 1/5th of native resolution
6650bb50c5
Change desktop resolution to 1/5th of native resolution
7ff4d3307a
Add gdx-tools dependency, add TextureSetup class
9e8e00e9af
Add random shape and type control to GridLevelLoader
44c3311cd9
Set powerup segment count to 20.
28eb4149ee
Change background to black, paddle to white
f477704d4b
Render bricks using a sprites instead of constructed polygons
9a1322e1e7
Render bricks using a sprites instead of constructed polygons
9a1322e1e7
Render bricks using a sprites instead of constructed polygons
1faf6d0f38
Render bricks using a sprites instead of constructed polygons
bb8d4a41e3
Add hidden (press F12 at main menu) level editor mode
157a247516
Calculate PIXEL_PER_METER
87f91cc2bc
Reorder and add new brick shapes
3fdd394e36
Decreased brick size, increased edge padding, removed brick padding
2a40bcabdf
Use bit-or comparisons to create brick vertices, makes for shorter code