#!/usr/bin/env node const STEAM_API_KEY = process.env.STEAM_API_KEY; if (!STEAM_API_KEY) { console.error( "The STEAM_API_KEY environment variale should contain your Steam API key." ); console.error("See: https://steamcommunity.com/dev/apikey"); process.exit(1); } const steam = new (require("steamapi"))(STEAM_API_KEY); const STEAM_PROFILE_ID = process.env.STEAM_PROFILE_ID; if (!STEAM_PROFILE_ID) { console.error("The STEAM_PROFILE_ID environment variable is required."); process.exit(1); } const skipGames = []; if (process.env.SKIP_GAMES) { process.env.SKIP_GAMES.split(",") .map((game) => game.trim()) .forEach((game) => { skipGames.push(game); }); } function shouldSkip(gameId, gameTitle) { return ( // We could be comparing strings against numbers here, that's fine skipGames.find((game) => game == gameId || game == gameTitle) !== undefined ); } const shouldValidate = !!process.env.FORCE_VALIDATE; steam.getUserOwnedGames(STEAM_PROFILE_ID).then((games) => games .filter((game) => !shouldSkip(game.appID, game.name)) .sort((a, b) => a.appID - b.appID) .forEach((game) => { console.log( `// ${game.name} - https://store.steampowered.com/app/${game.appID}` ); console.log( `app_update ${game.appID}${shouldValidate ? " -validate" : ""}` ); }) );