package com.me.pacman; import com.me.pacman.entity.Direction; public final class Constants { public static final String TITLE = "Pac-Dude"; public static final String VERSION = "v0.1.0"; public static final boolean DEBUG = false; // Pixels public static final int TILE_SIZE = 8; // The size of the original Pac-Man game in 8x8 pixel tiles public static final int GAME_WIDTH_TILES = 28; public static final int GAME_HEIGHT_TILES = 36; // The game window width and height - arbitrary units (in this case, matches up with the pixel // counts of the original Pacman. public static final int GAME_WIDTH = GAME_WIDTH_TILES * TILE_SIZE; public static final int GAME_HEIGHT = GAME_HEIGHT_TILES * TILE_SIZE; // Pac-man level rendering position offset in game coordinates public static final int LEVEL_OFFSET_X = 0; public static final int LEVEL_OFFSET_Y = 2 * TILE_SIZE; // 100% speed in tiles (8 pixel / tile) per second. roughly 75 pixels/second // 75 pixels/second aligns with the per-frame pixel movement steps in: // https://github.com/masonicGIT/pacman/blob/master/pacman.js // and is close to the 75.75757625 pixels/second claimed in: // https://pacman.holenet.info/#LvlSpecs public static final float FULL_SPEED = 9.375f; // Ghost spawn directions, should remain constant assuming they always exit the ghost house // from the top public static final Direction[] GHOST_SPAWN_DIRS = { Direction.LEFT, // Blinky Direction.UP, // Pinky Direction.DOWN, // Inky Direction.DOWN, // Clyde }; }