package com.me.pacman; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.me.pacman.state.PlayState; public class PacDude extends Game { public static final String TITLE = "Pac-Dude"; public static final String VERSION = "v0.0.1"; public static final boolean DEBUG = false; public static final int LEVEL_WIDTH = 224; public static final int LEVEL_HEIGHT = 288; public Assets assets; public SpriteBatch batch; public ShapeRenderer sr; public OrthographicCamera cam; public Viewport viewport; @Override public void create () { cam = new OrthographicCamera(); viewport = new FitViewport(LEVEL_WIDTH, LEVEL_HEIGHT, cam); viewport.apply(true); assets = new Assets(); assets.loadAssets(); batch = new SpriteBatch(); sr = new ShapeRenderer(); setScreen(new PlayState(this)); } @Override public void render () { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); super.render(); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); batch.setProjectionMatrix(cam.combined); sr.setProjectionMatrix(cam.combined); super.resize(width, height); } @Override public void dispose () { batch.dispose(); assets.dispose(); } }