c7f352ea0c
Add central Sound class
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Stop sounds when last pellet is eaten.
2020-01-06 17:02:55 +04:00
d21a4b8c1d
Add round clear flashing, closes #5
2020-01-02 02:30:39 +04:00
bf0d5e041b
Functional menu
2019-12-29 12:24:51 +04:00
0d42aac28d
Fixed ghost in-house behaviour
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Speed up ghost cape animation
2019-12-28 14:04:20 +04:00
c32451a597
Add debug rendering of an entity's current tile
2019-12-28 12:55:58 +04:00
437ae39a9e
Remove ghost's eyes, move eye sprites to ghosts sprites
2019-12-25 16:55:28 +04:00
67cf7ff7c5
Correct 8-bit wavs to 16-bit
2019-12-25 01:23:02 +04:00
a23e9169b7
Remove pellets where there shouldn't be any
2019-12-24 23:38:46 +04:00
e30f7af064
Fixed level data
2019-12-24 22:32:46 +04:00
765151a654
Fix pacman sprites (align whole pac to partial pac)
2019-12-24 18:27:02 +04:00
e28ca3f6b3
Add .xcf files
2019-12-24 15:36:31 +04:00
6c45eaeac5
Move a sprite
2019-12-24 15:36:18 +04:00
c7a880a6a6
Include barrier to level data file, remove added offset on render
2019-12-24 15:32:52 +04:00
9985da33e0
Move asset loading to central Assets object. Add joystix font
2019-12-24 15:32:52 +04:00
8d6a9b7f97
Add sprite sheets.
2019-12-24 15:32:42 +04:00
eae226b5bb
Render pellets on menu screen.
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Add Level object which contains level data (in the form of
an 2D array of stateless LevelComponents), LevelLoader which loads
level data from a txt file.
2019-12-24 02:27:05 +04:00
bb934b0d7c
ASCII pacman level!
2019-12-24 00:56:25 +04:00
fd89c7d492
Add logo.
2019-12-24 00:11:18 +04:00
8d64ca7c36
Initial commit.
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Basic window setup, sound and level assets.
2019-12-23 23:07:24 +04:00