a23e9169b7
Remove pellets where there shouldn't be any
2019-12-24 23:38:46 +04:00
ea4426f0a0
Dot eater
2019-12-24 22:56:31 +04:00
124f665232
LevelTile.HALLWAY -> LevelTile.TUNNEL
2019-12-24 22:39:39 +04:00
d8319148b9
LevelComponent -> LevelTile
2019-12-24 22:38:32 +04:00
961b4469c5
Add pacman controls.
...
Changed coordinates such that the center of a tile is now
tile_coordinate + 0.5 rather than tile_coordinate, which makes math make
more sense.
2019-12-24 22:35:02 +04:00
e30f7af064
Fixed level data
2019-12-24 22:32:46 +04:00
76c169fe5a
A PacDude is born.
...
And he moves!
But you can't control him.
2019-12-24 18:28:09 +04:00
765151a654
Fix pacman sprites (align whole pac to partial pac)
2019-12-24 18:27:02 +04:00
e28ca3f6b3
Add .xcf files
2019-12-24 15:36:31 +04:00
6c45eaeac5
Move a sprite
2019-12-24 15:36:18 +04:00
c7a880a6a6
Include barrier to level data file, remove added offset on render
2019-12-24 15:32:52 +04:00
9985da33e0
Move asset loading to central Assets object. Add joystix font
2019-12-24 15:32:52 +04:00
8336838fc4
Render LevelComponents with sprites instead of shapes
2019-12-24 15:32:52 +04:00
8d6a9b7f97
Add sprite sheets.
2019-12-24 15:32:42 +04:00
ae4069f9fc
Match the original Pacman dimensions
...
Move the field up to match original Pacman
position.
2019-12-24 12:51:42 +04:00
eae226b5bb
Render pellets on menu screen.
...
Add Level object which contains level data (in the form of
an 2D array of stateless LevelComponents), LevelLoader which loads
level data from a txt file.
2019-12-24 02:27:05 +04:00
e031cb4400
Add State + MenuState, use AssetManager
2019-12-24 00:59:13 +04:00
bb934b0d7c
ASCII pacman level!
2019-12-24 00:56:25 +04:00
fd89c7d492
Add logo.
2019-12-24 00:11:18 +04:00
8d64ca7c36
Initial commit.
...
Basic window setup, sound and level assets.
2019-12-23 23:07:24 +04:00