Commit Graph

9 Commits

Author SHA1 Message Date
cd2b968631 Ghosts can get inside their house now
Add Path object for defining  apath an entity should take at a given speed.

Fix some issues with ghost capturing logic
2019-12-27 14:35:47 +04:00
76c169fe5a A PacDude is born.
And he moves!
But you can't control him.
2019-12-24 18:28:09 +04:00
9985da33e0 Move asset loading to central Assets object. Add joystix font 2019-12-24 15:32:52 +04:00
8336838fc4 Render LevelComponents with sprites instead of shapes 2019-12-24 15:32:52 +04:00
ae4069f9fc Match the original Pacman dimensions
Move the field up to match original Pacman
position.
2019-12-24 12:51:42 +04:00
eae226b5bb Render pellets on menu screen.
Add Level object which contains level data (in the form of
an 2D array of stateless LevelComponents), LevelLoader which loads
level data from a txt file.
2019-12-24 02:27:05 +04:00
e031cb4400 Add State + MenuState, use AssetManager 2019-12-24 00:59:13 +04:00
fd89c7d492 Add logo. 2019-12-24 00:11:18 +04:00
8d64ca7c36 Initial commit.
Basic window setup, sound and level assets.
2019-12-23 23:07:24 +04:00