Alter positioning on high score screens
Fix removal of preNewGame() after GameOver
This commit is contained in:
parent
0a058e3d19
commit
fb6f77b72c
@ -43,8 +43,7 @@ public class HighScoreEntryState extends State {
|
|||||||
game.fontRenderer.draw(game.batch, "high scores", (8 * 8) + 4, 25 * 8);
|
game.fontRenderer.draw(game.batch, "high scores", (8 * 8) + 4, 25 * 8);
|
||||||
|
|
||||||
game.fontRenderer.setColor(Color.CHARTREUSE);
|
game.fontRenderer.setColor(Color.CHARTREUSE);
|
||||||
game.fontRenderer.draw(game.batch, "score name", (8 * 8) + 4, 23 * 8);
|
game.fontRenderer.draw(game.batch, "score name", (8 * 8) + 4, 22 * 8);
|
||||||
|
|
||||||
|
|
||||||
game.fontRenderer.setColor(Color.BLUE);
|
game.fontRenderer.setColor(Color.BLUE);
|
||||||
game.fontRenderer.draw(game.batch, "" + score.score, (8 * 8) + 4, 18 * 9);
|
game.fontRenderer.draw(game.batch, "" + score.score, (8 * 8) + 4, 18 * 9);
|
||||||
@ -56,7 +55,7 @@ public class HighScoreEntryState extends State {
|
|||||||
Score[] scores = game.highScores.getHighScores(9);
|
Score[] scores = game.highScores.getHighScores(9);
|
||||||
for (int i = 0; i < scores.length; i++) {
|
for (int i = 0; i < scores.length; i++) {
|
||||||
Score score = scores[i];
|
Score score = scores[i];
|
||||||
game.fontRenderer.draw(game.batch, String.format("%-8d%s", score.score, score.scorer), (8 * 8) + 4, (16 - i) * 9);
|
game.fontRenderer.draw(game.batch, String.format("%-8d%s", score.score, score.scorer), (8 * 8) + 4, (17 - i) * 9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -31,13 +31,13 @@ public class HighScoresState extends State {
|
|||||||
game.fontRenderer.draw(game.batch, "high scores", (8 * 8) + 4, 25 * 8);
|
game.fontRenderer.draw(game.batch, "high scores", (8 * 8) + 4, 25 * 8);
|
||||||
|
|
||||||
game.fontRenderer.setColor(Color.CHARTREUSE);
|
game.fontRenderer.setColor(Color.CHARTREUSE);
|
||||||
game.fontRenderer.draw(game.batch, "score name", (8 * 8) + 4, 23 * 8);
|
game.fontRenderer.draw(game.batch, "score name", (8 * 8) + 4, 22 * 8);
|
||||||
|
|
||||||
game.fontRenderer.setColor(Color.WHITE);
|
game.fontRenderer.setColor(Color.WHITE);
|
||||||
Score[] scores = game.highScores.getHighScores(10);
|
Score[] scores = game.highScores.getHighScores(10);
|
||||||
for (int i = 0; i < scores.length; i++) {
|
for (int i = 0; i < scores.length; i++) {
|
||||||
Score score = scores[i];
|
Score score = scores[i];
|
||||||
game.fontRenderer.draw(game.batch, String.format("%-8d%s", score.score, score.scorer), (8 * 8) + 4, (17 - i) * 9);
|
game.fontRenderer.draw(game.batch, String.format("%-8d%s", score.score, score.scorer), (8 * 8) + 4, (18 - i) * 9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -252,6 +252,7 @@ public class PlayState extends LevelState {
|
|||||||
game.setNextState(new HighScoreEntryState(game, new Score("aaa", score)));
|
game.setNextState(new HighScoreEntryState(game, new Score("aaa", score)));
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
preNewGame();
|
||||||
return GameState.PRE_NEW_GAME;
|
return GameState.PRE_NEW_GAME;
|
||||||
case GHOST_CAUGHT_POINTS_WAIT:
|
case GHOST_CAUGHT_POINTS_WAIT:
|
||||||
updateBackgroundAudio();
|
updateBackgroundAudio();
|
||||||
|
Loading…
Reference in New Issue
Block a user