Fix lives being removed on new round
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parent
31a2657c13
commit
fb3e26da35
@ -144,7 +144,6 @@ public class PlayState extends LevelState {
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}
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}
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private void resetField() {
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private void resetField() {
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lives--;
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frightTimer = 0f;
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frightTimer = 0f;
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ghostsCaught = 0;
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ghostsCaught = 0;
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lastGhostCaptured = null;
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lastGhostCaptured = null;
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@ -169,6 +168,7 @@ public class PlayState extends LevelState {
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}
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}
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private void newGame() {
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private void newGame() {
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lives--;
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initializeRound();
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initializeRound();
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resetField();
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resetField();
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}
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}
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@ -449,6 +449,7 @@ public class PlayState extends LevelState {
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pacman.update(dt);
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pacman.update(dt);
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if (pacman.deathFrame == 13) {
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if (pacman.deathFrame == 13) {
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if (lives > 0) {
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if (lives > 0) {
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lives--;
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resetField();
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resetField();
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setGameState(GameState.START_ROUND_WAIT);
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setGameState(GameState.START_ROUND_WAIT);
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} else {
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} else {
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