Refactors
This commit is contained in:
parent
b19daafc2b
commit
f655fe2448
@ -9,7 +9,7 @@ import com.badlogic.gdx.utils.Array;
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*
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*
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* Scores are saved in a simple text file
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* Scores are saved in a simple text file
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*/
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*/
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public class HighScores {
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public class HighScoreManager {
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public static final String FILE = "scores.dat";
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public static final String FILE = "scores.dat";
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@ -17,7 +17,7 @@ public class HighScores {
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private Array<Score> scores = new Array<>(10);
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private Array<Score> scores = new Array<>(10);
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public HighScores() {
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public HighScoreManager() {
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file = Gdx.files.local(FILE);
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file = Gdx.files.local(FILE);
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loadScores();
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loadScores();
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}
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}
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@ -18,12 +18,12 @@ public class PacDude extends Game {
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public Viewport viewport;
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public Viewport viewport;
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public Assets assets;
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public Assets assets;
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public Sound sound;
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public SoundManager sound;
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public SpriteBatch batch;
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public SpriteBatch batch;
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public FontRenderer fontRenderer;
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public FontRenderer fontRenderer;
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public HighScores highScores;
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public HighScoreManager highScores;
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private State nextState;
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private State nextState;
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@ -35,12 +35,12 @@ public class PacDude extends Game {
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assets = new Assets();
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assets = new Assets();
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assets.loadAssets();
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assets.loadAssets();
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sound = new Sound(this);
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sound = new SoundManager(this);
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batch = new SpriteBatch();
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batch = new SpriteBatch();
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fontRenderer = new FontRenderer(assets.font);
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fontRenderer = new FontRenderer(assets.font);
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highScores = new HighScores();
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highScores = new HighScoreManager();
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClearColor(0, 0, 0, 1);
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setNextState(new MenuState(this));
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setNextState(new MenuState(this));
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@ -1,12 +1,10 @@
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package com.me.pacman.level;
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package com.me.pacman;
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import com.me.pacman.Constants;
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import java.util.Arrays;
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import java.util.Arrays;
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public class Modifiers {
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public class RoundModifiers {
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private static final Modifiers[] ROUND_MODIFIERS;
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private static final RoundModifiers[] ROUND_MODIFIERS;
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private float frightTime;
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private float frightTime;
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@ -78,8 +76,8 @@ public class Modifiers {
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return ROUND_MODIFIERS[cap(round)].scatterChaseSwitchTimings[scatterChaseTransition];
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return ROUND_MODIFIERS[cap(round)].scatterChaseSwitchTimings[scatterChaseTransition];
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}
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}
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public Modifiers clone() {
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public RoundModifiers clone() {
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Modifiers mod = new Modifiers();
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RoundModifiers mod = new RoundModifiers();
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mod.frightTime = frightTime;
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mod.frightTime = frightTime;
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mod.pacmanSpeed = pacmanSpeed;
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mod.pacmanSpeed = pacmanSpeed;
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mod.pacmanFrightSpeed = pacmanFrightSpeed;
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mod.pacmanFrightSpeed = pacmanFrightSpeed;
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@ -100,11 +98,11 @@ public class Modifiers {
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}
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}
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static {
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static {
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ROUND_MODIFIERS = new Modifiers[21];
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ROUND_MODIFIERS = new RoundModifiers[21];
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int round = 0;
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int round = 0;
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// Round 1
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// Round 1
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Modifiers mod = new Modifiers();
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RoundModifiers mod = new RoundModifiers();
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mod.frightTime = 6f;
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mod.frightTime = 6f;
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mod.pacmanSpeed = 0.8f;
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mod.pacmanSpeed = 0.8f;
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mod.pacmanFrightSpeed = 0.9f;
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mod.pacmanFrightSpeed = 0.9f;
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@ -2,7 +2,7 @@ package com.me.pacman;
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import java.util.Arrays;
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import java.util.Arrays;
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public class Sound {
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public class SoundManager {
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public enum Effect {
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public enum Effect {
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BEGINNING,
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BEGINNING,
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@ -28,7 +28,7 @@ public class Sound {
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private long[] playing;
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private long[] playing;
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private long[] looping;
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private long[] looping;
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public Sound(PacDude game) {
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public SoundManager(PacDude game) {
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this.game = game;
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this.game = game;
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this.playing = new long[Effect.values().length];
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this.playing = new long[Effect.values().length];
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this.looping = new long[Effect.values().length];
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this.looping = new long[Effect.values().length];
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@ -5,7 +5,7 @@ import com.me.pacman.Constants;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.StaticTargetBehaviour;
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import com.me.pacman.entity.ai.StaticTargetBehaviour;
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import com.me.pacman.entity.ai.Target;
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import com.me.pacman.entity.ai.Target;
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import com.me.pacman.level.Modifiers;
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import com.me.pacman.RoundModifiers;
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import com.me.pacman.state.PlayState;
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import com.me.pacman.state.PlayState;
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public class Blinky extends Ghost {
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public class Blinky extends Ghost {
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@ -20,10 +20,10 @@ public class Blinky extends Ghost {
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protected float getNormalSpeed() {
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protected float getNormalSpeed() {
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int round = state.round;
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int round = state.round;
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if (!state.hasDied || !state.ghosts[3].inHouse) {
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if (!state.hasDied || !state.ghosts[3].inHouse) {
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if (state.pelletsRemaining <= Modifiers.getElroy2DotsLeft(round)) {
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if (state.pelletsRemaining <= RoundModifiers.getElroy2DotsLeft(round)) {
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return Modifiers.getElroy2Speed(round);
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return RoundModifiers.getElroy2Speed(round);
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} else if (state.pelletsRemaining <= Modifiers.getElroy1DotsLeft(round)) {
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} else if (state.pelletsRemaining <= RoundModifiers.getElroy1DotsLeft(round)) {
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return Modifiers.getElroy1Speed(round);
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return RoundModifiers.getElroy1Speed(round);
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}
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}
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}
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}
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return super.getNormalSpeed();
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return super.getNormalSpeed();
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@ -9,7 +9,7 @@ import com.me.pacman.entity.ai.Target;
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import com.me.pacman.entity.path.EnterGhostHousePath;
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import com.me.pacman.entity.path.EnterGhostHousePath;
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import com.me.pacman.entity.path.ExitGhostHousePath;
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import com.me.pacman.entity.path.ExitGhostHousePath;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.Modifiers;
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import com.me.pacman.RoundModifiers;
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import com.me.pacman.state.PlayState;
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import com.me.pacman.state.PlayState;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -44,7 +44,7 @@ public class Ghost extends MovableEntity {
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public Ghost(PlayState state, Vector2 pos, Direction direction, int spriteIndex,
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public Ghost(PlayState state, Vector2 pos, Direction direction, int spriteIndex,
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Behaviour chaseBehaviour, Behaviour scatterBehaviour, boolean inHouse) {
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Behaviour chaseBehaviour, Behaviour scatterBehaviour, boolean inHouse) {
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super(state, pos.x, pos.y, Modifiers.getGhostSpeed(0), true, direction, 0.1f);
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super(state, pos.x, pos.y, RoundModifiers.getGhostSpeed(0), true, direction, 0.1f);
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this.state = state;
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this.state = state;
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this.spriteIndex = spriteIndex;
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this.spriteIndex = spriteIndex;
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this.chaseBehaviour = chaseBehaviour;
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this.chaseBehaviour = chaseBehaviour;
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@ -84,7 +84,7 @@ public class Ghost extends MovableEntity {
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}
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}
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protected float getNormalSpeed() {
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protected float getNormalSpeed() {
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return Modifiers.getGhostSpeed(state.round);
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return RoundModifiers.getGhostSpeed(state.round);
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}
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}
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@Override
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@Override
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@ -95,9 +95,9 @@ public class Ghost extends MovableEntity {
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LevelTile currentTile = state.level.getTile(pos);
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LevelTile currentTile = state.level.getTile(pos);
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if (currentTile == null || currentTile == LevelTile.TUNNEL) {
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if (currentTile == null || currentTile == LevelTile.TUNNEL) {
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speed = Modifiers.getGhostTunnelSpeed(state.round);
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speed = RoundModifiers.getGhostTunnelSpeed(state.round);
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} else if (currentBehaviour instanceof FrightenedBehaviour) {
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} else if (currentBehaviour instanceof FrightenedBehaviour) {
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speed = Modifiers.getGhostFrightSpeed(state.round);
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speed = RoundModifiers.getGhostFrightSpeed(state.round);
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} else if (currentBehaviour instanceof ReturnToBase) {
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} else if (currentBehaviour instanceof ReturnToBase) {
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speed = EYES_SPEED;
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speed = EYES_SPEED;
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} else if (inHouse) {
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} else if (inHouse) {
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@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.me.pacman.Constants;
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import com.me.pacman.Constants;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.Modifiers;
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import com.me.pacman.RoundModifiers;
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import com.me.pacman.state.PlayState;
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import com.me.pacman.state.PlayState;
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public class Pacman extends MovableEntity {
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public class Pacman extends MovableEntity {
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@ -50,9 +50,9 @@ public class Pacman extends MovableEntity {
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}
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}
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if (state.frightTimer > 0) {
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if (state.frightTimer > 0) {
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speed = Modifiers.getPacmanFrightSpeed(state.round);
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speed = RoundModifiers.getPacmanFrightSpeed(state.round);
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} else {
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} else {
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speed = Modifiers.getPacmanSpeed(state.round);
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speed = RoundModifiers.getPacmanSpeed(state.round);
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}
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}
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super.update(dt);
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super.update(dt);
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@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.me.pacman.Constants;
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import com.me.pacman.Constants;
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import com.me.pacman.PacDude;
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import com.me.pacman.PacDude;
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import com.me.pacman.Sound;
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import com.me.pacman.SoundManager;
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public class MenuState extends LevelState {
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public class MenuState extends LevelState {
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@ -35,7 +35,7 @@ public class MenuState extends LevelState {
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logo.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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logo.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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Gdx.input.setInputProcessor(this.new Controller());
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Gdx.input.setInputProcessor(this.new Controller());
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game.sound.play(Sound.Effect.BEGINNING);
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game.sound.play(SoundManager.Effect.BEGINNING);
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switch(Gdx.app.getType()) {
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switch(Gdx.app.getType()) {
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case Android:
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case Android:
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@ -72,11 +72,11 @@ public class MenuState extends LevelState {
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switch (keycode) {
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switch (keycode) {
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case Input.Keys.UP:
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case Input.Keys.UP:
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selectedOption = selectedOption > 0 ? --selectedOption : 1;
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selectedOption = selectedOption > 0 ? --selectedOption : 1;
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game.sound.play(Sound.Effect.CHOMP_1);
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game.sound.play(SoundManager.Effect.CHOMP_1);
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break;
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break;
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case Input.Keys.DOWN:
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case Input.Keys.DOWN:
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selectedOption = selectedOption < 1 ? ++selectedOption : 0;
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selectedOption = selectedOption < 1 ? ++selectedOption : 0;
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game.sound.play(Sound.Effect.CHOMP_2);
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game.sound.play(SoundManager.Effect.CHOMP_2);
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break;
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break;
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case Input.Keys.ENTER:
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case Input.Keys.ENTER:
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switch (selectedOption) {
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switch (selectedOption) {
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@ -10,13 +10,13 @@ import com.badlogic.gdx.math.Vector2;
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import com.me.pacman.Constants;
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import com.me.pacman.Constants;
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import com.me.pacman.PacDude;
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import com.me.pacman.PacDude;
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import com.me.pacman.Score;
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import com.me.pacman.Score;
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import com.me.pacman.Sound;
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import com.me.pacman.SoundManager;
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import com.me.pacman.entity.*;
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import com.me.pacman.entity.*;
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import com.me.pacman.entity.ai.ReturnToBase;
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import com.me.pacman.entity.ai.ReturnToBase;
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import com.me.pacman.entity.path.EnterGhostHousePath;
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import com.me.pacman.entity.path.EnterGhostHousePath;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.Modifiers;
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import com.me.pacman.RoundModifiers;
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import java.util.Random;
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import java.util.Random;
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@ -102,25 +102,25 @@ public class PlayState extends LevelState {
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for (Ghost ghost : ghosts) {
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for (Ghost ghost : ghosts) {
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if ((ghost.currentBehaviour instanceof ReturnToBase
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if ((ghost.currentBehaviour instanceof ReturnToBase
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|| ghost.currentPath instanceof EnterGhostHousePath) && !ghost.inHouse) {
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|| ghost.currentPath instanceof EnterGhostHousePath) && !ghost.inHouse) {
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if (!game.sound.isLooping(Sound.Effect.RETURN_BASE)) {
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if (!game.sound.isLooping(SoundManager.Effect.RETURN_BASE)) {
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game.sound.stopLoops();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.RETURN_BASE);
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game.sound.loop(SoundManager.Effect.RETURN_BASE);
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}
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}
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return;
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return;
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}
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}
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}
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}
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if (frightTimer > 0) {
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if (frightTimer > 0) {
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if (!game.sound.isLooping(Sound.Effect.FRIGHT)) {
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if (!game.sound.isLooping(SoundManager.Effect.FRIGHT)) {
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game.sound.stopLoops();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.FRIGHT);
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game.sound.loop(SoundManager.Effect.FRIGHT);
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}
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}
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return;
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return;
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}
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}
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if (!game.sound.isLooping(Sound.Effect.SIREN)) {
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if (!game.sound.isLooping(SoundManager.Effect.SIREN)) {
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game.sound.stopLoops();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.SIREN);
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game.sound.loop(SoundManager.Effect.SIREN);
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}
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}
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}
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}
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@ -174,7 +174,7 @@ public class PlayState extends LevelState {
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lastGhostCaptured = null;
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lastGhostCaptured = null;
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secondsSinceLastDot = 0;
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secondsSinceLastDot = 0;
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scatterChaseTimer = Modifiers.getScatterChaseTimer(round, scatterChaseTransition);
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scatterChaseTimer = RoundModifiers.getScatterChaseTimer(round, scatterChaseTransition);
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random = new Random(897198256012865L);
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random = new Random(897198256012865L);
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@ -194,7 +194,7 @@ public class PlayState extends LevelState {
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initializeLevel();
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initializeLevel();
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game.sound.stopAll();
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game.sound.stopAll();
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game.sound.play(Sound.Effect.BEGINNING);
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game.sound.play(SoundManager.Effect.BEGINNING);
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}
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}
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private void newGame() {
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private void newGame() {
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@ -211,11 +211,11 @@ public class PlayState extends LevelState {
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round++;
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round++;
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game.sound.stopAll();
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game.sound.stopAll();
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game.sound.play(Sound.Effect.BEGINNING_ALT);
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game.sound.play(SoundManager.Effect.BEGINNING_ALT);
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}
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}
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private void startGame() {
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private void startGame() {
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game.sound.loop(Sound.Effect.SIREN);
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game.sound.loop(SoundManager.Effect.SIREN);
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pacman.moving = true;
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pacman.moving = true;
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}
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}
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@ -256,7 +256,7 @@ public class PlayState extends LevelState {
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updateBackgroundAudio();
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updateBackgroundAudio();
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return GameState.PLAYING;
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return GameState.PLAYING;
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case PACMAN_CAUGHT_WAIT:
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case PACMAN_CAUGHT_WAIT:
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game.sound.play(Sound.Effect.DEATH);
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game.sound.play(SoundManager.Effect.DEATH);
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pacman.alive = false;
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pacman.alive = false;
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return GameState.PACMAN_CAUGHT;
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return GameState.PACMAN_CAUGHT;
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}
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}
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@ -336,7 +336,7 @@ public class PlayState extends LevelState {
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private void pelletEaten(float x, float y) {
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private void pelletEaten(float x, float y) {
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level.setTile(x, y, LevelTile.EMPTY);
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level.setTile(x, y, LevelTile.EMPTY);
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game.sound.play(pelletsEaten % 2 == 0? Sound.Effect.CHOMP_1 : Sound.Effect.CHOMP_2);
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game.sound.play(pelletsEaten % 2 == 0? SoundManager.Effect.CHOMP_1 : SoundManager.Effect.CHOMP_2);
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pelletsEaten++;
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pelletsEaten++;
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pelletsRemaining--;
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pelletsRemaining--;
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@ -377,7 +377,7 @@ public class PlayState extends LevelState {
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ghost.currentBehaviour = ghost.frightBehaviour;
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ghost.currentBehaviour = ghost.frightBehaviour;
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ghost.reverse = true;
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ghost.reverse = true;
|
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}
|
}
|
||||||
frightTimer = Modifiers.getFrightTime(round);
|
frightTimer = RoundModifiers.getFrightTime(round);
|
||||||
ghostsCaught = 0;
|
ghostsCaught = 0;
|
||||||
score += 50;
|
score += 50;
|
||||||
|
|
||||||
@ -385,7 +385,7 @@ public class PlayState extends LevelState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void pacmanCaught() {
|
private void pacmanCaught() {
|
||||||
game.sound.stopLooping(Sound.Effect.SIREN);
|
game.sound.stopLooping(SoundManager.Effect.SIREN);
|
||||||
pacman.moving = false;
|
pacman.moving = false;
|
||||||
pelletsEatenSinceDeath = 0;
|
pelletsEatenSinceDeath = 0;
|
||||||
pelletsEatenSinceDeathCounterEnabled = true;
|
pelletsEatenSinceDeathCounterEnabled = true;
|
||||||
@ -402,7 +402,7 @@ public class PlayState extends LevelState {
|
|||||||
ghostsCaught++;
|
ghostsCaught++;
|
||||||
score += ghostsCaught * 200;
|
score += ghostsCaught * 200;
|
||||||
|
|
||||||
game.sound.play(Sound.Effect.EAT_GHOST);
|
game.sound.play(SoundManager.Effect.EAT_GHOST);
|
||||||
setGameState(GameState.GHOST_CAUGHT_POINTS_WAIT);
|
setGameState(GameState.GHOST_CAUGHT_POINTS_WAIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -412,7 +412,7 @@ public class PlayState extends LevelState {
|
|||||||
if (scatterChaseTimer <= 0) {
|
if (scatterChaseTimer <= 0) {
|
||||||
scatter = !scatter;
|
scatter = !scatter;
|
||||||
scatterChaseTransition++;
|
scatterChaseTransition++;
|
||||||
scatterChaseTimer = Modifiers.getScatterChaseTimer(round, scatterChaseTransition);
|
scatterChaseTimer = RoundModifiers.getScatterChaseTimer(round, scatterChaseTransition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -432,7 +432,7 @@ public class PlayState extends LevelState {
|
|||||||
|
|
||||||
private void updateSecondsSinceLastDot(float dt) {
|
private void updateSecondsSinceLastDot(float dt) {
|
||||||
secondsSinceLastDot += dt;
|
secondsSinceLastDot += dt;
|
||||||
if (secondsSinceLastDot >= Modifiers.getForceLeaveSeconds(round)) {
|
if (secondsSinceLastDot >= RoundModifiers.getForceLeaveSeconds(round)) {
|
||||||
// It's been 4 seconds since pacman last ate a dot, he's tryin' to avoid ghosts coming out!
|
// It's been 4 seconds since pacman last ate a dot, he's tryin' to avoid ghosts coming out!
|
||||||
// We'll get him...
|
// We'll get him...
|
||||||
for (int i = 1; i < 4; i++) {
|
for (int i = 1; i < 4; i++) {
|
||||||
|
Loading…
Reference in New Issue
Block a user