Dot eater
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@ -1,6 +1,7 @@
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package com.me.pacman.entity;
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package com.me.pacman.entity;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.state.PlayState;
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import com.me.pacman.state.PlayState;
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public class Pacman extends MovableEntity {
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public class Pacman extends MovableEntity {
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@ -10,6 +11,8 @@ public class Pacman extends MovableEntity {
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private PlayState state;
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private PlayState state;
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private int counter = 1;
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private int counter = 1;
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private int freezeFrames = 0;
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public Pacman(PlayState state) {
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public Pacman(PlayState state) {
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super(state, 14, 7.5f, 7.5f, true, Direction.EAST, 0.3f);
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super(state, 14, 7.5f, 7.5f, true, Direction.EAST, 0.3f);
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this.state = state;
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this.state = state;
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@ -38,11 +41,23 @@ public class Pacman extends MovableEntity {
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@Override
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@Override
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public void update(float dt) {
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public void update(float dt) {
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if (freezeFrames > 0) {
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freezeFrames--;
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return;
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}
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super.update(dt);
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super.update(dt);
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if (!state.paused && canMove && age % 4 == 0) {
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if (!state.paused && canMove && age % 4 == 0) {
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counter += 1;
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counter += 1;
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}
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}
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switch (state.level.getComponent(x, y)) {
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case PELLET:
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state.level.setComponent(x, y, LevelTile.EMPTY);
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freezeFrames = 1;
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break;
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}
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}
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}
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}
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}
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@ -36,6 +36,10 @@ public class Level {
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components[y][x] = component;
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components[y][x] = component;
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}
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}
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public void setComponent(float x, float y, LevelTile component) {
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setComponent((int) x, (int) y, component);
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}
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public void render(int offsetX, int offsetY) {
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public void render(int offsetX, int offsetY) {
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for (int i = 0; i < components.length; i++) {
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for (int i = 0; i < components.length; i++) {
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LevelTile[] row = components[i];
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LevelTile[] row = components[i];
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@ -10,7 +10,7 @@ public class DesktopLauncher {
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config.title = PacDude.TITLE + " - " + PacDude.VERSION;
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config.title = PacDude.TITLE + " - " + PacDude.VERSION;
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config.width = PacDude.LEVEL_WIDTH * 2;
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config.width = PacDude.LEVEL_WIDTH * 2;
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config.height = PacDude.LEVEL_HEIGHT * 2;
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config.height = PacDude.LEVEL_HEIGHT * 2;
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config.resizable = true;
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config.resizable = false;
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new LwjglApplication(new PacDude(), config);
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new LwjglApplication(new PacDude(), config);
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}
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}
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}
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}
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