Menu music/sounds
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@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.me.pacman.PacDude;
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import com.me.pacman.PacDude;
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import com.me.pacman.Sound;
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public class MenuState extends LevelState {
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public class MenuState extends LevelState {
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@ -41,6 +42,8 @@ public class MenuState extends LevelState {
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font = game.assets.getFont();
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font = game.assets.getFont();
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Gdx.input.setInputProcessor(this.new Controller());
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Gdx.input.setInputProcessor(this.new Controller());
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game.sound.play(Sound.Effect.BEGINNING);
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}
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}
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@Override
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@Override
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@ -65,9 +68,11 @@ public class MenuState extends LevelState {
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switch (keycode) {
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switch (keycode) {
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case Input.Keys.UP:
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case Input.Keys.UP:
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selectedOption = selectedOption > 0 ? --selectedOption : options.length - 1;
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selectedOption = selectedOption > 0 ? --selectedOption : options.length - 1;
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game.sound.play(Sound.Effect.CHOMP_1);
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break;
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break;
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case Input.Keys.DOWN:
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case Input.Keys.DOWN:
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selectedOption = selectedOption < options.length - 1 ? ++selectedOption : 0;
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selectedOption = selectedOption < options.length - 1 ? ++selectedOption : 0;
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game.sound.play(Sound.Effect.CHOMP_2);
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break;
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break;
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case Input.Keys.ENTER:
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case Input.Keys.ENTER:
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switch (selectedOption) {
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switch (selectedOption) {
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