Sound pausing/resuming
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@ -26,11 +26,14 @@ public class Sound {
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private PacDude game;
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private PacDude game;
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private long[] playing;
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private long[] playing;
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private long[] looping;
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public Sound(PacDude game) {
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public Sound(PacDude game) {
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this.game = game;
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this.game = game;
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this.playing = new long[Effect.values().length];
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this.playing = new long[Effect.values().length];
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this.looping = new long[Effect.values().length];
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Arrays.fill(this.playing, -1);
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Arrays.fill(this.playing, -1);
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Arrays.fill(this.looping, -1);
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}
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}
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private float volume() {
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private float volume() {
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@ -42,23 +45,26 @@ public class Sound {
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}
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}
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public long play(Effect effect) {
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public long play(Effect effect) {
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return muted? -1 : getSound(effect).play(volume());
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long id = getSound(effect).play(volume());
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}
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public long loop(Effect effect) {
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if (muted) {
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return -1;
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}
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long id = getSound(effect).loop(volume());
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playing[effect.ordinal()] = id;
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playing[effect.ordinal()] = id;
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return id;
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return id;
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}
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}
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public boolean isLooping(Effect effect) {
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public long loop(Effect effect) {
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long id = getSound(effect).loop(volume());
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looping[effect.ordinal()] = id;
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return id;
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}
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public boolean isPlaying(Effect effect) {
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return playing[effect.ordinal()] > -1;
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return playing[effect.ordinal()] > -1;
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}
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}
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public void stop(Effect effect) {
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public boolean isLooping(Effect effect) {
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return looping[effect.ordinal()] > -1;
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}
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public void stopPlaying(Effect effect) {
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com.badlogic.gdx.audio.Sound sound = getSound(effect);
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com.badlogic.gdx.audio.Sound sound = getSound(effect);
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long id = playing[effect.ordinal()];
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long id = playing[effect.ordinal()];
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if (id > -1) {
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if (id > -1) {
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@ -67,12 +73,59 @@ public class Sound {
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}
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}
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}
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}
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public void stopAll() {
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public void stopLooping(Effect effect) {
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com.badlogic.gdx.audio.Sound sound = getSound(effect);
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long id = looping[effect.ordinal()];
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if (id > -1) {
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sound.stop(id);
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looping[effect.ordinal()] = -1;
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}
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}
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public void stopPlays() {
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for (int i = 0; i < playing.length; i++) {
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for (int i = 0; i < playing.length; i++) {
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if (playing[i] < 0) {
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if (playing[i] > -1) {
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continue;
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getSound(Effect.values()[i]).stop(playing[i]);
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playing[i] = -1;
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}
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}
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}
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public void stopLoops() {
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for (int i = 0; i < looping.length; i++) {
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if (looping[i] > -1) {
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getSound(Effect.values()[i]).stop(looping[i]);
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looping[i] = -1;
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}
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}
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}
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public void stopAll() {
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stopPlays();
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stopLoops();
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}
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public void pauseAll() {
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for (int i = 0, n = Effect.values().length; i < n; i++) {
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com.badlogic.gdx.audio.Sound sound = getSound(Effect.values()[i]);
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if (playing[i] > -1) {
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sound.pause(playing[i]);
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}
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if (looping[i] > -1) {
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sound.pause(looping[i]);
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}
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}
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}
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public void resumeAll() {
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for (int i = 0, n = Effect.values().length; i < n; i++) {
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com.badlogic.gdx.audio.Sound sound = getSound(Effect.values()[i]);
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if (playing[i] > -1) {
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sound.resume(playing[i]);
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}
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if (looping[i] > -1) {
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sound.resume(looping[i]);
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}
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}
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stop(Effect.values()[i]);
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}
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}
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}
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}
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@ -104,7 +104,7 @@ public class PlayState extends LevelState {
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if ((ghost.currentBehaviour instanceof ReturnToBase
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if ((ghost.currentBehaviour instanceof ReturnToBase
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|| ghost.currentPath instanceof EnterGhostHousePath) && !ghost.inHouse) {
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|| ghost.currentPath instanceof EnterGhostHousePath) && !ghost.inHouse) {
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if (!game.sound.isLooping(Sound.Effect.RETURN_BASE)) {
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if (!game.sound.isLooping(Sound.Effect.RETURN_BASE)) {
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game.sound.stopAll();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.RETURN_BASE);
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game.sound.loop(Sound.Effect.RETURN_BASE);
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}
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}
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return;
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return;
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@ -113,14 +113,14 @@ public class PlayState extends LevelState {
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if (frightTimer > 0) {
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if (frightTimer > 0) {
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if (!game.sound.isLooping(Sound.Effect.FRIGHT)) {
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if (!game.sound.isLooping(Sound.Effect.FRIGHT)) {
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game.sound.stopAll();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.FRIGHT);
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game.sound.loop(Sound.Effect.FRIGHT);
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}
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}
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return;
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return;
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}
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}
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if (!game.sound.isLooping(Sound.Effect.SIREN)) {
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if (!game.sound.isLooping(Sound.Effect.SIREN)) {
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game.sound.stopAll();
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game.sound.stopLoops();
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game.sound.loop(Sound.Effect.SIREN);
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game.sound.loop(Sound.Effect.SIREN);
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}
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}
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}
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}
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@ -339,7 +339,7 @@ public class PlayState extends LevelState {
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secondsSinceLastDot = 0;
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secondsSinceLastDot = 0;
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if (pelletsRemaining == 0) {
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if (pelletsRemaining == 0) {
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game.sound.stopAll();
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game.sound.stopLoops();
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setGameState(GameState.ROUND_WON_WAIT);
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setGameState(GameState.ROUND_WON_WAIT);
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}
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}
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}
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}
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@ -365,7 +365,7 @@ public class PlayState extends LevelState {
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}
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}
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private void pacmanCaught() {
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private void pacmanCaught() {
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game.sound.stop(Sound.Effect.SIREN);
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game.sound.stopLooping(Sound.Effect.SIREN);
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pacman.moving = false;
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pacman.moving = false;
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pelletsEatenSinceDeath = 0;
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pelletsEatenSinceDeath = 0;
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pelletsEatenSinceDeathCounterEnabled = true;
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pelletsEatenSinceDeathCounterEnabled = true;
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@ -521,6 +521,11 @@ public class PlayState extends LevelState {
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case Input.Keys.ESCAPE:
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case Input.Keys.ESCAPE:
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case Input.Keys.P:
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case Input.Keys.P:
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paused = !paused;
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paused = !paused;
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if (paused) {
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game.sound.pauseAll();
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} else {
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game.sound.resumeAll();
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}
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break;
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break;
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case Input.Keys.N:
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case Input.Keys.N:
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preNewGame();
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preNewGame();
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