Initial commit.
Basic window setup, sound and level assets.
This commit is contained in:
60
core/src/com/me/pacman/PacDude.java
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60
core/src/com/me/pacman/PacDude.java
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package com.me.pacman;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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public class PacDude extends ApplicationAdapter {
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public static final String TITLE = "Pac-Dude";
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public static final String VERSION = "v0.0.1";
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public static final int LEVEL_WIDTH = 224;
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public static final int LEVEL_HEIGHT = 248;
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public OrthographicCamera cam;
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public Viewport viewport;
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public SpriteBatch batch;
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public Texture img;
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@Override
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public void create () {
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cam = new OrthographicCamera();
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viewport = new FitViewport(LEVEL_WIDTH, LEVEL_HEIGHT, cam);
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viewport.apply(true);
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batch = new SpriteBatch();
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img = new Texture("level.png");
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}
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@Override
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public void render () {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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batch.draw(img, 0, 0);
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batch.end();
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}
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@Override
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public void resize(int width, int height) {
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viewport.update(width, height);
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batch.setProjectionMatrix(cam.combined);
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super.resize(width, height);
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}
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@Override
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public void dispose () {
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batch.dispose();
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img.dispose();
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}
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}
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