Rudimentary ghost capturing
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parent
0bd4d7f042
commit
2a65084363
@ -18,7 +18,11 @@ public abstract class Entity {
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}
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}
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public void render(SpriteBatch batch, int offsetX, int offsetY) {
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public void render(SpriteBatch batch, int offsetX, int offsetY) {
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batch.draw(getSprite(), (int) (pos.x * 8) + (offsetX - 8), (pos.y * 8) + (offsetY - 8));
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TextureRegion texture = getSprite();
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if (texture == null) {
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return;
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}
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batch.draw(texture, (int) (pos.x * 8) + (offsetX - 8), (pos.y * 8) + (offsetY - 8));
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}
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}
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public boolean onSameTile(Entity other) {
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public boolean onSameTile(Entity other) {
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.me.pacman.entity.ai.Behaviour;
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import com.me.pacman.entity.ai.Behaviour;
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import com.me.pacman.entity.ai.ReturnToBase;
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import com.me.pacman.entity.ai.Target;
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import com.me.pacman.entity.ai.Target;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.state.PlayState;
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import com.me.pacman.state.PlayState;
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@ -23,6 +24,8 @@ public class Ghost extends MovableEntity {
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public Behaviour frightBehaviour;
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public Behaviour frightBehaviour;
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public TextureRegion[][] sprite;
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public TextureRegion[][] sprite;
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public boolean caught;
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public boolean returned;
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private int spriteIndex;
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private int spriteIndex;
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private int counter = 0;
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private int counter = 0;
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@ -35,12 +38,20 @@ public class Ghost extends MovableEntity {
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this.chaseBehaviour = chaseBehaviour;
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this.chaseBehaviour = chaseBehaviour;
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this.scatterBehaviour = scatterBehaviour;
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this.scatterBehaviour = scatterBehaviour;
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this.frightBehaviour = new FrightenedBehaviour(state);
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this.frightBehaviour = new FrightenedBehaviour(state);
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this.caught = false;
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this.returned = true;
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sprite = state.getGame().assets.ghosts;
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sprite = state.getGame().assets.ghosts;
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}
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}
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@Override
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@Override
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public TextureRegion getSprite() {
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public TextureRegion getSprite() {
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return sprite[2 + (counter % 2)][spriteIndex];
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if (caught) {
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return null;
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} else if (state.frightTimer > 0 && !returned) {
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return sprite[0][counter % 2];
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} else {
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return sprite[2 + (counter % 2)][spriteIndex];
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}
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}
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}
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@Override
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@Override
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@ -48,7 +59,8 @@ public class Ghost extends MovableEntity {
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super.render(batch, offsetX, offsetY);
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super.render(batch, offsetX, offsetY);
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// draw eyes so the ghost can see
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// draw eyes so the ghost can see
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batch.draw(sprite[1][currDirection.ordinal()], (int) (pos.x * 8) + (offsetX - 8), (pos.y * 8) + (offsetY - 8));
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if (state.frightTimer <= 0 || caught || returned)
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batch.draw(sprite[1][currDirection.ordinal()], (int) (pos.x * 8) + (offsetX - 8), (pos.y * 8) + (offsetY - 8));
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}
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}
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@Override
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@Override
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@ -73,6 +85,12 @@ public class Ghost extends MovableEntity {
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return;
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return;
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}
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}
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if (currentBehaviour instanceof ReturnToBase && target.targetReached(pos)) {
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caught = false;
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returned = true;
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currentBehaviour = chaseBehaviour;
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}
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Vector2 ahead = new Vector2((int) pos.x, (int) pos.y).add(currDirection.getVector());
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Vector2 ahead = new Vector2((int) pos.x, (int) pos.y).add(currDirection.getVector());
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float shortest = Float.MAX_VALUE;
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float shortest = Float.MAX_VALUE;
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Direction nextDirection = null;
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Direction nextDirection = null;
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@ -96,21 +114,6 @@ public class Ghost extends MovableEntity {
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setNextDirection(nextDirection);
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setNextDirection(nextDirection);
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}
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}
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private class ReturnToBase extends Behaviour {
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final Target home = new Target(14, 16);
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public ReturnToBase(PlayState state) {
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super(state);
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}
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@Override
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public Target getTarget() {
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return home;
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}
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}
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private class FrightenedBehaviour extends Behaviour {
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private class FrightenedBehaviour extends Behaviour {
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private Target target;
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private Target target;
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19
core/src/com/me/pacman/entity/ai/ReturnToBase.java
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19
core/src/com/me/pacman/entity/ai/ReturnToBase.java
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@ -0,0 +1,19 @@
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package com.me.pacman.entity.ai;
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import com.me.pacman.state.PlayState;
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public class ReturnToBase extends Behaviour {
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// final Target home = new Target(14, 16);
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final Target home = new Target(14, 19);
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public ReturnToBase(PlayState state) {
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super(state);
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}
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@Override
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public Target getTarget() {
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return home;
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}
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}
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@ -13,6 +13,7 @@ import com.me.pacman.entity.Ghost;
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import com.me.pacman.entity.Pacman;
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import com.me.pacman.entity.Pacman;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.BlinkyScatterBehaviour;
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import com.me.pacman.entity.ai.BlinkyScatterBehaviour;
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import com.me.pacman.entity.ai.ReturnToBase;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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@ -38,6 +39,7 @@ public class PlayState extends LevelState {
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private float gameOverTimer;
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private float gameOverTimer;
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private float newGameTimer;
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private float newGameTimer;
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private float deathTimer;
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private float deathTimer;
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public float frightTimer;
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private boolean pacmanCaught;
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private boolean pacmanCaught;
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@ -131,7 +133,15 @@ public class PlayState extends LevelState {
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}
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}
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}
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}
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dt = 1/60f;
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if (frightTimer > 0) {
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frightTimer -= dt;
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if (frightTimer < 0) {
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for (Ghost ghost : ghosts) {
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if (ghost == null || ghost.caught) continue;
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ghost.currentBehaviour = ghost.chaseBehaviour;
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}
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}
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}
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if (!pacmanCaught) {
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if (!pacmanCaught) {
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for (Ghost ghost : ghosts) {
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for (Ghost ghost : ghosts) {
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@ -141,8 +151,12 @@ public class PlayState extends LevelState {
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ghost.update(dt);
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ghost.update(dt);
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if (ghost.onSameTile(pacman)) {
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if (ghost.onSameTile(pacman)) {
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pacmanCaught();
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if (frightTimer > 0) {
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return;
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if (!ghost.caught) ghostCaught(ghost);
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} else {
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pacmanCaught();
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return;
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}
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}
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}
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}
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}
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} else if (deathTimer <= 0) {
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} else if (deathTimer <= 0) {
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@ -220,7 +234,7 @@ public class PlayState extends LevelState {
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public void placeGhosts() {
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public void placeGhosts() {
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ghosts[0] = new Ghost(this, 14, 19.5f, Direction.LEFT, 0, new BlinkyChaseBehaviour(this), new BlinkyScatterBehaviour(this));
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ghosts[0] = new Ghost(this, 14, 19.5f, Direction.LEFT, 0, new BlinkyChaseBehaviour(this), new BlinkyScatterBehaviour(this));
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ghosts[0].currentBehaviour = ghosts[0].scatterBehaviour;
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ghosts[0].currentBehaviour = ghosts[0].chaseBehaviour;
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}
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}
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public void startGame() {
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public void startGame() {
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@ -250,7 +264,12 @@ public class PlayState extends LevelState {
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public void eatPowerPellet(float x, float y) {
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public void eatPowerPellet(float x, float y) {
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pelletEaten(x, y);
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pelletEaten(x, y);
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// TODO: Enable ghost chase mode
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for (Ghost ghost : ghosts) {
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if (ghost == null || ghost.caught) continue;
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ghost.currentBehaviour = ghost.frightBehaviour;
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ghost.returned = false;
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}
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frightTimer = 6f;
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score += 50;
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score += 50;
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}
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}
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@ -261,6 +280,11 @@ public class PlayState extends LevelState {
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pacman.moving = false;
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pacman.moving = false;
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}
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}
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private void ghostCaught(Ghost ghost) {
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ghost.caught = true;
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ghost.returned = false;
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ghost.currentBehaviour = new ReturnToBase(this);
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}
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@Override
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@Override
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public void dispose() {
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public void dispose() {
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