Load in the rest of the sound assets.
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0b2b7fac0f
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@ -18,15 +18,21 @@ public class Assets {
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public TextureRegion[][] level;
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public TextureRegion[][] chase;
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public TextureRegion[][] death;
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public TextureRegion[][] deathAnimation;
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public TextureRegion[][] ghosts;
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public TextureRegion[][] pacman;
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public TextureRegion[][] points;
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public TextureRegion[][] volume;
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public Sound chomp_1, chomp_2;
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public Sound siren;
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public Sound beginning, beginning_alt;
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public Sound chaseSound;
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public Sound chomp_1, chomp_2;
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public Sound deathSound;
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public Sound eat_fruit, eat_ghost;
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public Sound extra_life;
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public Sound return_base;
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public Sound siren, siren_fast, siren_faster, siren_fastest;
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public Assets() {
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this.manager = new AssetManager();
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@ -44,11 +50,19 @@ public class Assets {
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manager.load("sprites/points.png", Texture.class);
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manager.load("sprites/volume.png", Texture.class);
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manager.load("sounds/chomp_1.wav", Sound.class);
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manager.load("sounds/chomp_2.wav", Sound.class);
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manager.load("sounds/siren.wav", Sound.class);
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manager.load("sounds/beginning.wav", Sound.class);
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manager.load("sounds/beginning_alt.wav", Sound.class);
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manager.load("sounds/chase.wav", Sound.class);
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manager.load("sounds/chomp_1.wav", Sound.class);
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manager.load("sounds/chomp_2.wav", Sound.class);
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manager.load("sounds/death.wav", Sound.class);
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manager.load("sounds/eat_fruit.wav", Sound.class);
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manager.load("sounds/eat_ghost.wav", Sound.class);
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manager.load("sounds/extra_life.wav", Sound.class);
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manager.load("sounds/siren.wav", Sound.class);
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manager.load("sounds/siren_fast.wav", Sound.class);
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manager.load("sounds/siren_faster.wav", Sound.class);
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manager.load("sounds/siren_fastest.wav", Sound.class);
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// Yayyy! all of this to load a font
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FileHandleResolver resolver = new InternalFileHandleResolver();
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@ -66,18 +80,26 @@ public class Assets {
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// cache our texture regions
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level = TextureRegion.split(manager.get("sprites/level.png", Texture.class), 8, 8);
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chase = TextureRegion.split(manager.get("sprites/chase.png", Texture.class), 16, 16);
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death = TextureRegion.split(manager.get("sprites/death.png", Texture.class), 16, 16);
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deathAnimation = TextureRegion.split(manager.get("sprites/death.png", Texture.class), 16, 16);
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ghosts = TextureRegion.split(manager.get("sprites/ghosts.png", Texture.class), 16, 16);
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pacman = TextureRegion.split(manager.get("sprites/pacman.png", Texture.class), 16, 16);
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points = TextureRegion.split(manager.get("sprites/points.png", Texture.class), 16, 16);
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volume = TextureRegion.split(manager.get("sprites/volume.png", Texture.class), 16, 16);
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// all our sounds
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chomp_1 = manager.get("sounds/chomp_1.wav", Sound.class);
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chomp_2 = manager.get("sounds/chomp_2.wav", Sound.class);
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siren = manager.get("sounds/siren.wav", Sound.class);
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beginning = manager.get("sounds/beginning.wav", Sound.class);
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beginning_alt = manager.get("sounds/beginning_alt.wav", Sound.class);
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chaseSound = manager.get("sounds/chase.wav", Sound.class);
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chomp_1 = manager.get("sounds/chomp_1.wav", Sound.class);
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chomp_2 = manager.get("sounds/chomp_2.wav", Sound.class);
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deathSound = manager.get("sounds/death.wav", Sound.class);
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eat_fruit = manager.get("sounds/eat_fruit.wav", Sound.class);
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eat_ghost = manager.get("sounds/eat_ghost.wav", Sound.class);
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extra_life = manager.get("sounds/extra_life.wav", Sound.class);
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siren = manager.get("sounds/siren.wav", Sound.class);
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siren_fast = manager.get("sounds/siren_fast.wav", Sound.class);
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siren_faster = manager.get("sounds/siren_faster.wav", Sound.class);
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siren_fastest = manager.get("sounds/siren_fastest.wav", Sound.class);
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}
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public Texture getLevelBackground() {
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