LevelTile.HALLWAY -> LevelTile.TUNNEL
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@ -40,7 +40,7 @@ public class LevelLoader {
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components[row][j] = LevelTile.GHOST_GATE;
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break;
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case '-':
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components[row][j] = LevelTile.HALLWAY;
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components[row][j] = LevelTile.TUNNEL;
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break;
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default:
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components[row][j] = LevelTile.EMPTY;
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@ -4,7 +4,7 @@ public enum LevelTile {
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PELLET,
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POWER_PELLET,
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HALLWAY,
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TUNNEL,
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WALL,
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GHOST_CHAMBER,
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GHOST_GATE,
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